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Posts
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Everything posted by Akame
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Do tell me why there are 5 railgun users in the enemy team? You wonder why many people use 50% module against railguns. 4 of my teammates didnt have Railgun module, and 5/7 enemies used railgun module to, of which 4 of them, themselves used railgun ?
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Been there, done that many times, it is a pretty nice drone, may not give you bonuses like defender/booster, but the ability to be on full supplies regardless of the scenario, is simple, yet amazing.
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Well, to be honest, the main issue was it's ability to fully bypass spawn immunity. Is that even immunity?? That should not have been allowed at all. And tbh the Hornets OD now works for a team, applying AP effect so that even teammates can deal better damage to effected targets. If you ask me, this is what Hornet's OD should have done initially. It's meant to be a scout, not a madman.
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Will hopper augments actually be in this ultra container this time? Or will the developers still not have fixed this issue with the loot pool not having non AP immunity Hopper augments. Will Hornet augments be in Ultra containers finally? Or will the same error be repeatedly made again. I will double check both of these along with other items that show up in the pool, please ensure the loot pool contains as the detail says. I have checked, and well, they are finally fixed, but old ultras remain as old ultra containers which is a big let off.
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Lets also not dismiss that a few of the 'spender community' XP players, use it with BOOSTER DRONE, so having 50% module and DA can at least help a bit against these players. The above shows that railgun is still a common turret. He hasn't tracked all people, but a fair 'grinders' of the game, and railgun hits north in both usage and module usage. Don't hate module users for having to use railgun modules because the way that people used railgun, especially when majority of them camp behind walls, it is fundamentally annoying. It also has a fair damage potential, especially since it's the only turret that pierces (up to 100% penetration), being accidentally hit through people isn't fun either, splash from other turrets is more endurable.
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Let's make it clear that RFM is not for a real sniper player, RFM is for those who want to enjoy the 'Hammer' playstyle. Playing with LC is more satisfying than using what i call the 'triple tap'.
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Or just keep it simple, i mean a certain combo is equipped, give it the stats it gets, when its changed or removed, simply stop giving it exp. Feels simple enough, i.e using smoky hunter modules and defender, give it all exp/time values, when u change modules, ensure those are aligned for new items to get the values, same with drones. Pretty sure it can be as simple as that.
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That information I do not understand yet, active time of drone, but crisis has no downtime in actuality, bit of a sticky one
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Well, Ultras did not have any hopper augments apart from AP immunity, atleast true for the last few releases, even though tanki said hopper augments will be included, also they do not have hornet augments, I will not prove this again, proof is sent into the complaint book. So if you wanted hornet augments (apart from AP immunity), you would be better off with regular containers. Ares augments are only available from ultras and not regulars. So what is better for someone may depend on the player and what they have. Also for someone who has almost everything, getting 10 coinboxes in ultras is generally worse than getting a legendary paint or 300k crys in regular conts, Like I said, depends on what the person has obtained and wants.
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@DaringDeer What i'm trying to say is, ratings has some issues with my drones; I have used the following drones a lot more in MM, they are not my real stats: And I have used crisis even since it's release, and hyperion before that a lot from around early feb or so, an issue with ratings.
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My drone exp isn't tracked properly at all, I know for a fact that I have used hyperion a fair portion and crisis a whole lot more, I assume that information/data is lost?
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At least some people know that I'm not about the camper life, feels good to be acknowledged. Meanwhile I'm sure this guy is raging at me, just don't know what he's saying. Emp Salvo Hopper abomination grounded :)
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Well first week of live testing i had around 179k exp, but thats because i grinded to get the 50k battle score over and done with, then just really played missions. Along side those I was testing out different combo's in different modes to see if other game styles were effected in a bad way. This is the only reason the first week was slightly high. By all means, it wasn't playing because I was having fun. as the following shows Second week of testing was just me playing for missions and a lil helping friends out grind the 50k score. Hence only 70k exp. Average the first and second week, 124k exp a week, but as time would have went, I would have played much less if a 3rd week was involved. Current is me playing for fun, also holding back since i didnt want to rank early, I ranked on thursday night, and yesterday afternoon, that's within 2 days of having fun, whilst holding back. Older image of when I played for fun: It's because I prefer offence over defence gameplay. Both my weeks usually remain consistent.
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Mad tanks vs normal; the difference in wanting to play a lil more.
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Was having too much fun bullying 50% module and Defender players that I forgot how close i was to ranking.
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What Is Your Opinion About the Current State of Tanki Online?
Akame replied to Maf in Game Discussion
And just before you think it can't get worse, matchmaking may put you in 3min games, or even games like SGE, you end up spawning all the way on the other side by luck, and for heavy hull users *a few eternities later image file here* will take some time to make a game changing move. -
Incase some people don't know yet, the items in bold red (where is says augments, I am pointing out hornet augments) are not in ultra containers, do check your html ultra container pool, hopper augments and hornet augments are not in there (except for ap immunity). If you want to gain other augments for those two hulls, don't open them hoping for something that isn't going to be coming out of the ultra containers. I have tried to forward this issue for some time now, but I have no idea if it is exactly noticed or just temporarily ignored: So once again, If you are wanting to get a non-AP immunity hull augment for hopper or hornet, do not open the ultra containers now. If you don't care for what you get, by all means open it.
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Yeah I've seen 1 hopper in MM use some fly hack and 1 using unflip hacks ?, yes i managed to stun that hopper in the air causing him to flip. No i didn't bother report it, lesser minority, plus they hardly did much.
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Well considering I have all items except for paints and 2 skins from ultras, I don't know what to say.
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It's only RNG/ aka Luck, nothing more, buying a certain amount does not guarantee a drop, it is all just a chance. Below is something I've had in the past. (With the boosted chances these were) I can assure you that it isn't manipulated.
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I don't know, I just know that I needed to get all augments and items maxed including drones, those supplies I have are basically mainly from special bundles or containers / ultra conts.
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I personally do not want to use youtube, it was the only way I could send something to keep it visual for long enough rather than sending multiple gifs, I use Tanki Online's EN Discord server and send gameplay clips there more often
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Okay, here goes; I have tried reaching out to some people, but either this isn't going to the right people, so I'm having to inform this issue here. This issue doesn't matter to me since I have all augments etc. But Ultra containers Now, they still don't have Hopper augments (apart from AP immunity); and they have not had hornet augments for over several months! Is Tanki innately blind? Or trying to scam players??? Now can Tanki fix this, so regular players can obtain these hornet augments from ultra containers, AND ALSO INCLUDE HOPPER AUGMENTS, you say it in the news post, but not include it??? Blind???? Regular containers do have hornet augments, but whats the point of ultra scamcontainers if they don't include what it says it should?? If this is an intended thing to leave hornet augments out of ultra containers, at least have the guts to put a disclaimer on it. The hornet issue has been there for several months, the hopper one for around 2 months. Fix up the issue, stop scamming players whether unintentionally or intentionally, I HAVE NOTICED THIS and have tried to let people know. Now imagine a regular non spender grinds to get a few ultra containers, hoping to get a hopper augment or hornet augment thats not AP immunity, many of them don't even know they can't get it. I don't think the visual pool is glitched, since I had to get regular containers to complete my augment set for hornet long ago (since epic rarity on ultra would always give 100k crys, simply because it has no hornet augments which are in the epic rarity). Please respond, carefully, and inform the playerbase of this error made, because I now have taken my step to let others know about this issue on this forum. They all deserve an explanation, and compensation for such a heinous mistake.
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Well, to sort of balance out the reduction of supply bonuses, to make tanks feel stronger, micro upgrades feel a bit more rewarding, maybe not turrets by the same amount, potentially lower around 10%, but then again, each turret will have to be checked and tested properly, we have quite the variety, now if shaft cant 1 shot a light hull, like in mad tanks, it's become a weak sniper (semi-sniper) at that point. But it has returned to its former glory being able to 1 shot medium hulls again. Similar with hammer, 3 clip weapon, 3k damage lets say for simplicity, it is generally balanced enough to fight a medium hull. Having the variety of hulls makes it more difficult. Maybe turrets get a different boost depending on type/mechanisms. I feel the turret stats were generally decided to be balanced against a medium hull. But nowadays we may have more light and/or heavy, so dealing with the situation isn't easy, especially when the hulls health are pretty varied, i.e 2k 3k 4k (4k 6k 8k during mad tanks), now how do you balance a turret to feel fair against them all? As for as the testing went, was there any set of turrets that you didn't see often? I'm curious if people decided that something was not worth using. The famous vulcan IB+HeatImm stayed the event and will continue, it's a combo like no other. Twins I seem to see less of nowadays, even during the live testing.
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@wolverine848 Have a stroll through this, let me know what you think, there's just too much in the game that changing some things may have an adverse effect.
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