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Posts
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Everything posted by Akame
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Not that I know of, since people could bag mk7's and request to get to a rank where it's busted, not logical. If you want a real answer, contact support via email.
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Nope, there is no compensation for any items that are owned in the battle pass or the elite pass.
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If you use discord, people can be found there that might help out. What did you do last year on this event?
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Not a bad price to allow 5 nades a day, they reduced the showcase supply count from 30 to 20 though, I don't remember if the % sale got reduced either, was it 95 or it didn't change and was 90%
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Continue to fool the players, I saw through this. What is the minimum rank to see the contract offers, rank03? Anyone check please.
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If one a day, and 17 total due to 17 days is a spree of links, I guess? Daily limit remains one so at first, aim to get as many boxes as you can on day 1 then let the trading sessions begin. Couldn't see this detail in the pages, I think last time it was when the event ended, probably safe to assume so for now.
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Seen Akuma/PRC/china equivalents every day, become numb to it, half of them leave the game after being close to death if they're not in a group. As for mac's, if you want to game, would not recommend, if production/editing, maybe? Though if you are spending that sort of money, you can probably custom build something better with a desktop pc. What does that first part mean exactly? Also, just simply spawn into games with it, saves you from having to worry about switches, keep leaving till you get a good map, easier that way if you have time.
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I haven't really found much use to it aside completing the supply mission. Not seen any great enemy use either, think people also know it's a bit lame. 1250 for a potential deterrent sucks, but ofc you can get games where people will die to it with ease. I might just end up treating it like I do to my unused nuclear energies until they make a stupid mission to use grenades for an event, I'm sure it's bound to happen.
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You did not grasp what I even said, why have you just popped up on forum as of late. How about you look over the last 2 years of forum patch notes and go figure. If you're somehow still struggling to camp and farm easily, when I've clearly seen people still do so, I don't know what you're trying to prove here. Of course the element MM exists, it's normal for people to have bad days. It's a game, you shouldn't expect easy pickings every day and as everyone has said, you can leave the game if it's not good enough for you to join one match that may be better. Of course this assumes you have a lot of time to play the game and play more than the average player who simply only does 3 games a day for dailies and closes the game to keep a healthy mind. This makes more sense now. A bunch of people mitigate this issue by simply camping at back with lifeguard. By the time, in a balanced game they die, they figured out what to use. It does make sense for module changes to be independent to tank(hull+augment, turret+augment and drone) changes. I can only imagine we are still due some changes because grenades are out and more types are to come. There's too much in the game that players can fully U-Turn a combo. Though who's to say that if you switch to railgun initially, the opponents will not get enough railgun protection out either and then even a combo that would overpower. The same effects you have, the enemy is also under, so in a sense, it is still a fair approach to both sides with an added luck/smartness factor for a switch, for now at least. I played 5 games yesterday, all were one-sided, was both on losing sides and winning sides, they weren't fun. Only one of these eventually became balanced because 2 reinforcements joined and stalled a siege battle for a whole game. (One of which was a camping healing emitters, makes sense anyways). The rest however ended far before the timer did. I got my stars and my missions completed, could not care less otherwise, the fun aspect of this game disappeared far long ago. I still believe that matchmaking itself is more of an issue than the change restriction right now. If anyone has any sort of ideas, bring it out, how do you fix matchmaking with a declining playerbase? ==== On a sidenote, @Hypersomnia, could you imagine if in Spiral Abyss and IG, we could change artifacts, weapons and teams in one run, how easy would it be. Luckily the game is not competitive (well Tanki isn't really competitive in my eyes). 'We have all these variety of characters, weapons and artifacts, we demand to be able to change things on the fly' :Trolldespair:
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You are so dense. Majority of updates have been favouring campers for the last 2 years, did you just wake up? Are you using a different version of Tanki online? If you need 4 minutes to look at a tab screen to see who has what, I don't know what to say, I am honestly speechless. 30 seconds is more than enough to look at this if you're on PC. Now if you're on mobile, maybe? But mobile players have been suffering for a long time still aside their autoshoot, it's very difficult there. As for seeing how good they are, you can't really tell from 4 minutes, though you will certainly remember a few names if you play often enough or a few clans and some players typical play styles for that game or mode.
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Let me get this straight, y'all (pointing at the 2 players here complaining who actually have complete garages) simply want to fight and be able to freely change your items to have an outright advantage to enemies. I know this lifestyle, I've lived it and became bored of it. Suck up the update already like everyone else has sucked up all their nerfs in the past. They'll add more changes back soon because y'all can't adapt in games, my condolences. To think some of you I've seen in games using meta items and crying like this, is crazy for one. Hypocritical for another. There are multiple turrets, multiple hulls, multiple modules, multiple augments, multiple drones, soon multiple grenade options. All of this crazy stuff makes the game boring and unfair if it becomes a constant switch battle. That's funny, I've seen fully loaded garages running just because they got close to being killed. I could name names, but not tryna go there. As for the previous part of your message, I understand that all, it is certainly not fun to play in a game that is very disadvantaged, To be honest I've faced you a few times and can certainly say you're fun to face. Yes, it's your choice to leave or stay, majority of the games are boring and never balanced. The devs have been struggling to sort these problems since they introduced too many of what people may call pay to win along with exp gain inflation causing the ruckus we have. Also the inability to purchase modules till marshal sucks. Glad you brought groups up, certainly makes games terrible, especially when they get placed in 6v6 maps. And yeah we've all been in games with mults, bots, people who just don't care. These people make up a large part of the playerbase. We can't do anything about this, it is what it is. Understandable, if you quit, it'll help the game shut down sooner, please contribute to the cause most of us have been waiting for. Yeah bro, you see on the left of this post, it shows my post count and rep, clearly I've not played this game and not done research. I am making everything up on the fly. Is it hard to admit that killing people is fun? Especially when you get high KD's. 2 jug farmers (at least one who used a script to become jug, don't know about the other) here crying about a restrictive change is the funniest thing that can have had happened this week. Lemme taspen a bit cuz adrenaline freeze sucks. (Reference used as a joke) ===== P.S, please note, if you're seeing this as an argument and not a discussion somehow, you clearly can't read the room, should go on reddit instead. I understand everyone's point they're making. My point, to stress again, is to suck up the update and/or provide healthy solutions for imbalance issues, that too, understanding how small the active high endgame playerbase is. Complaining here does 'naffall', so please, to repeat, provide healthy solutions, (or keep crying like I am with my blaster nerf internally) If you also want to torture yourself, make a new account and play and see how boring OR fun the game is for the new players which join the game. Try so without spending a dime, I couldn't torture myself with that.
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The enemies are stronger than your team is still what this means. Ever heard of the greater than sign? Well you just used it here in words and I re-applied it. Oh little do you know that for the past year I have stuck to mainly 1 turret and 1 hull throughout the whole game despite all the nerfs and protections and hard switches people have committed to. I know all full well as to how horrendous and boring the game becomes when people are that desperate to win they will bring out the whole meta arsenal just because someone with a subpar combo is able to make them stress a little bit. I have completely stopped changing modules in a long time. I will continue keeping the same set on and suffer a whole full game even if I have to face a horde of vac strikers and more. I only change augments at best and refuse to use RFM and healing emitters. Despite the combo I use very offensively and rashly aiming to complete an objective no matter what meta I am facing. But then again, someone who generally plays meta vs someone who has been playing one thing with small nerfs over time having to perform a hideous combo just to kill a tank, you wouldn't know the pain of this clearly. As evident as this is. Brother, you have considerably strong gear and you wish to continually oppress weak players? Is that what I'm reading from every player malding from the change. In the past I myself when I chose not to evolve as a player did make so many switches just to slaughter tanks, did I improve? No, the garage change got me simply over powering. I stopped this hideous common practice. People wonder why the game gains no players? I think people seem to forget that every time they switch on a new player, their experience in the difference in gears is the main cause. But I guess people want the game to close down sooner, I wouldn't mind, I can simply use an extra half hour a day on a better game. Let's also remind ourselves that players leaving matches is also 1 of the reasons some of the games become MORE imbalanced. (Also when players end up going into the garage trying to switch and the enemy ends up capturing, this is also a side mech to reduce that potential) You could end up wasting a good few searches looking for one. Very real.
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Pretty difficult nowadays, we saw many objective-score nerfed a lot due to score earning potential. To the point where playing tdm is just that better with strong equipment than trying to capture any point or flag etc. But yeah, I'm pretty sure devs also know that most players don't care about the objective as much and if they force it, the count may dwindle down.
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This tells me all I need to know about how much you understand the developers, community and the playerbase, at least whatever is left of it now.
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Guess it must be hard to believe that not everyone lives on this game. Not to forget that the TJR mode is boring and you literally farmed a phoenix using a juggernaut combo when it was pretty strong and farmed weak tanks, please stop making a fool out of yourself. Mastery? I think people forgot the definition. People already did this before this change regardless? Nothing different inherently. The amount of people that left games before when someone switched on their hard switch or even before hand seeing a sweat stack. 1 combo gaming, are you dense? Oh wait, Jug gaming it was for you... I understand your misunderstanding.
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Pretty ironic to hear this from a juggernaut farmer. My condolences that everyone seems sad about equipment change restrictions, boohoo, get better, cope, or leave the game, it's as simple as that. Every tryhards P+Enter combo still exists, be glad they aren't forcing you to play the game till the end. Then again, this helps people 'farm phoenix'. :trollgebusiness: Yes, it's TDM everywhere with vacuum strikers usually dominating the scene. Half of the players care about their K/D ratio so much they'd rather sit back and relax to keep themselves safe, scratch free. Holy based, yeah why not just make light hulls suck more than they do just because they have more speed, as if TTK should not be included in any factors. You do realise that this lifeguard only triggers once your HP bar is depleted, can you do some calculations just to check which tank needs to worry more about a lifeguard trigger. It's totally not like the hardest players to kill are paladin/ares defender lifeguard campers who are pampered by healing players. Even trying to ensure you can trigger a campers lifeguard is difficult at times when everyone is playing tdm. Even with this lifeguard nerf, the tryhards with their meta items are pretty much still performing the same. You forget that these 'unbalanced battles' you speak of, are far more visible with infinite changes. Those who played in the past know about the constant 2min change war that people often did and it always rocked the boat. Of course the free players with limited items always suffered, at least now there's a chance for these players to maybe be better off. Not to forget, the game currently has far more approaches and measures for people of the endgame to annihilate the new players.
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Guess I didn't need to spell it out.
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Never played snap in real life before? Be glad they let you see the cards you turn over permanently, though the smart people then would have taken pictures and made a grid offline.
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Mine is this, only moves from missions used: Had twins gt from tankifund with boosters so everything else doesn't matter at that point.
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When has there ever been any compensation for obtaining an item you already own. You should already know the answer for this as a game veteran.
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Just stay away from their turret by at least 15m, it's not that hard. Blaster is the least of your concerns in many games anyways. As for a counter, lifeguard exists :trollgebusiness:
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Why did you stop at the least problematic thing in the game :pepela:
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Sold Guess stun and incendiary are still held back after their initial releases....
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You mean normal drones, not XT drones, if they were, more people would have them.
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I think they'll probably wash it down, it'll be a legendary version of light caps maybe where 0.4s does like 2450 damage or the sorts and it's capped at that with like an 8.67s reload max depending on scope duration, but yeah i'm waitin for this. It will be horrid and fun to use. Still waiting on stun, incendiary and cryo sights, need that collection, pulsar is likely so bad that it'll just be collection too.
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