Jump to content
EN
Play

Forum

Akame

Tanker
  • Posts

    2 020
  • Joined

  • Last visited

  • Days Won

    37

Everything posted by Akame

  1. Pretty ironic to hear this from a juggernaut farmer. My condolences that everyone seems sad about equipment change restrictions, boohoo, get better, cope, or leave the game, it's as simple as that. Every tryhards P+Enter combo still exists, be glad they aren't forcing you to play the game till the end. Then again, this helps people 'farm phoenix'. :trollgebusiness: Yes, it's TDM everywhere with vacuum strikers usually dominating the scene. Half of the players care about their K/D ratio so much they'd rather sit back and relax to keep themselves safe, scratch free. Holy based, yeah why not just make light hulls suck more than they do just because they have more speed, as if TTK should not be included in any factors. You do realise that this lifeguard only triggers once your HP bar is depleted, can you do some calculations just to check which tank needs to worry more about a lifeguard trigger. It's totally not like the hardest players to kill are paladin/ares defender lifeguard campers who are pampered by healing players. Even trying to ensure you can trigger a campers lifeguard is difficult at times when everyone is playing tdm. Even with this lifeguard nerf, the tryhards with their meta items are pretty much still performing the same. You forget that these 'unbalanced battles' you speak of, are far more visible with infinite changes. Those who played in the past know about the constant 2min change war that people often did and it always rocked the boat. Of course the free players with limited items always suffered, at least now there's a chance for these players to maybe be better off. Not to forget, the game currently has far more approaches and measures for people of the endgame to annihilate the new players.
  2. Akame

    Memo 2024

    Guess I didn't need to spell it out.
  3. Akame

    Memo 2024

    Never played snap in real life before? Be glad they let you see the cards you turn over permanently, though the smart people then would have taken pictures and made a grid offline.
  4. Akame

    Memo 2024

    Mine is this, only moves from missions used: Had twins gt from tankifund with boosters so everything else doesn't matter at that point.
  5. Akame

    Memo 2024

    When has there ever been any compensation for obtaining an item you already own. You should already know the answer for this as a game veteran.
  6. Just stay away from their turret by at least 15m, it's not that hard. Blaster is the least of your concerns in many games anyways. As for a counter, lifeguard exists :trollgebusiness:
  7. Why did you stop at the least problematic thing in the game :pepela:
  8. Sold Guess stun and incendiary are still held back after their initial releases....
  9. You mean normal drones, not XT drones, if they were, more people would have them.
  10. I think they'll probably wash it down, it'll be a legendary version of light caps maybe where 0.4s does like 2450 damage or the sorts and it's capped at that with like an 8.67s reload max depending on scope duration, but yeah i'm waitin for this. It will be horrid and fun to use. Still waiting on stun, incendiary and cryo sights, need that collection, pulsar is likely so bad that it'll just be collection too.
  11. Tbh most of the time, all it takes is a rocket spammer to be above a certain level from you to get quite busted aoe damage as it stands, which most maps have a casual point for this, hence many players dominating with ease, it has the most flexibility out of anything in the game if we ignore our ricocheting ability of ricochet and magnums projectile motion. Unlike vag thunder or mag, where u actually need a physical hit to detonate, vac follows rre, manual detonation makes it so cheesy and often times free. Saw someone complain about needing to 3 shot a defender and 50 prot player, I could only dream of that in my case for items I use in that same timeframe against the similar setup. Hell, think they forgot that they also deal this damage in an aoe which often means multikills, ofcourse does not require line of sight, another thing I can only dream of as a single target, line of sight main, (let me cope and wait for vac shaft so i can snipe the floor and deal big damaqe) Vac striker has a skill barrier but it hardly means much with how freely you can use it behind covers against someone behind a cover that can barely get to you. I'd say the thunder vac players that have the ability and are able to hit the ground next to you instead have a higher skill level, especially with the nerfs they eventually came through with. tandem get's annoying if you give them too much line of sight, not much of an issue in maps you can hide in, but for the latter, even spots you can hide behind could keep you vulnerable. I don't see how adjusting vac would even make it inferior to other striker augs, seeing as they will ensure it's an upgrade to RRE. The initial start would be as congo said, make it deal less than 3K damage, 2900 would be a start and the interactions would become a bit more balanced. Just a bit more. We may see the 2k score players drop down to near 1.6k maybe? who knows
  12. Probably because it's the only adrenaline augment that has a status that is considered a bootleg emp since it instantly kills enemies damage and speed bonuses Lobby sections are now hidden until reaching a certain rank Clans (7) *new So this new rank unlock to see clans was a bug or a pointless failed feature??, Why not simply just make it such that you can only see the clan system as normal, warrant officer 1 and have the clan system shown as a wo1 rank unlock? Now what am I to do with the account I purchased a license on but can't use, I am not gonna play on that, wasn't my mistake when the game said I could create one, lets me purchase, but wasn't clear/transparent about it.
  13. Either bugged or useless, I cannot create or join clans at master sergeant even. Hard limit is still warrant officer one it seems, I have reported this as a bug for now, kinda weird to just show a clan screen without any use if the point of this was to make it only visible upon unlocking.
  14. Guess they didn't want me to open epics at recruit anymore. It's joever. Guess I can still claim these for now :pepela:
  15. Akame

    CyberTank 2024

    Just like the above post, there are many more, the sink is too effective right now
  16. Akame

    CyberTank 2024

    Kinda is the point, this event is clearly not for f2p's, but it's for those who want to get a bit more out of their spend
  17. Akame

    CyberTank 2024

    There are many others following suit because this event can be completed in less than 10K tankoins by the looks of it with grinding. In his case, 1 legendary key, 117 epic keys, 15 rare keys, 227 common keys, 3 currently exotic but soon to be legendary augments, 2 GT Skins (to knock off future pools), 64 nuclear energy a decent set of supplies too. It can be seen that this effectively powercreeps 3 elite passes in general. For new players, it also includes a module slot unlock which would be handy for them too. Of course the elite passes take 1000 stars to complete over time, this dude did it in like less than 30'000 reputation score for the whole batch, you can not say the rewards aren't decent at all for that comparison.
  18. Akame

    CyberTank 2024

    Well, the option of getting it now, at a fairly decent price, vs getting it later in a legendary container, also refer to Noice's post above, the returns are pretty neat for the tk he spent.
  19. Akame

    CyberTank 2024

    As congo explained to me, the discounted ones are a one off initial price
  20. Akame

    CyberTank 2024

    Rough theory, 13-15K tk of doing gold contracts and 3000 score, to incentivize playing and completing, doesn't sound bad, the augments are a bit eh, the skins are pretty fine tbh.
  21. This would be interesting, I think stars would be the chosen way for the current game since crystals and tk seems to be a nono to increase.
  22. And then moment someone gets put into a losing/bad team, p+enter, nothing has changed at that point.
  23. Exhibit 1 of a game in 2017 where people could join the game they wanted to. Objectively far worse than current MM in any way, shape, form or whatever. Exhibit 2. Ofc there were cases where clans went after other clans to make them 'run' etc. But ofc this meant 1 set of players left moderately quick. Inviting friends into your games was handy at times, IF you knew strong people willing to join. But those days are long behind us, with the current games' situation. 'random matchmaking' is the way forward. Not like I totally didn't spawn into the same map 4 times in a row today or other days either, variety becomes a chance based thing. Back then, basic use of supplies would change a game, nowadays it's the large gap in gear and use of supplies that makes average tanks games miserable.
  24. For some it may be, only £81 for me.
  25. Purchased 9 Boosters myself, 10 is the limit but we won't hit Mammoth GT so not buying the 10th, it'll be recycled in an event soon...
×
×
  • Create New...