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Akame

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Everything posted by Akame

  1. Doesn't say, but my recruit acc that I keep hoarding on, cannot enter and then I someone else told me of the rank requirment. Game can't have people who don't play profit as much anymore :Trollge: I will continue to get every bp, for 600 tk it's a nice amount of epic keys and other small stuff even if I own the skin. The elite pass I will only get if the skin in it is something I don't own, or has a legendary key (of which I usually need to wait many patches for them to add GT skins into, the next set being the twins and mammoth which we will not reach in this fund)
  2. This is one game I know where community type events fail :despairge: As usual, lack of basic spender base, under 30k tkpass players you'd assume would be around but clearly far less than that. I, myself will not buy a single booster since the only tier I cared for, 11 has been achieved, rest I don't really care for luckily, just counts as extras, but yeah often disappointing to continually see such free events take big L's. BUT, this fund has a big difference to the prior funds, this one has a minimum rank requirement, so many recruit accs till I think the rank you can play MM without bots do NOT have the ability to purchase and haul in TKfund goodies like before. This is likely where at least 1k entries are held I would assume.
  3. It's kinda normal for this to be the case, many games often get a patch each event/version of the release, this is pretty similar, not sure why you're complaining? If having augment tweaks every week is your idea of content, it's not exactly the best way to keep a playerbase happy, though I feel like you want more new items rather than tweaks? Too many new items over a short period of time isn't that wise, slower rollout for this game is recommended since the playerbase is small and it maintains long term 'content'.
  4. Akame

    Build & Fight

    Maybe they should stop using hover hulls
  5. Akame

    Tanki Online turns 15!

    You can get the exact date from support and you don't even need to know the exact date, just a rough period of time
  6. Mines are in the same rarity as current, I assume a copy paste issue for duplicating rarity into rares Yes, they are improving 'epic' value of 'epic keys'. Note, the only main difference is, you're more likely to get a supplies/crystals a small small small bit less, but a larger quantity, kinda sucks that 25k, 100k, 500k were unchanged values, but it's fine I guess? Not a huge change, just around 5% flat reduction in uncommon on avg is transferred to rares
  7. Akame

    Tanki Online turns 15!

    Oh please, 1 common key, 1 rare key and 1 epic key for each year is amazing to have! /j I would not think too much on it, just consider it a freebie and move on, I know for a fact people will complain even if it's free, so maybe 1 day we'll need to buy a bundle to get bday rewards in the future :despair:
  8. I understand what you and everyone mean, but simply as I was saying, if you have no real issues, in terms of heal per hit and per sec, thunder nano now leads, naturally it has a higher difficulty of use like you described in comparison to the easy to use healing emitters which already floods our games.
  9. Akame

    Tanki Online turns 15!

    One question, did you check the announcement?
  10. I guess it all depends on ones ability to utilise 'it's mechanics', getting a good map is also part of this.
  11. Don't know why people are arguing over old patches for most part here, meta's come and go, get used to it Assuming you can aim well enough, thunder nanobots is actually better now
  12. Just to remind you, the self destruct zones are the same for everyone, it's just obviously far more easier for a hopper to hop to those spots, not sure how many actively try this often, I have hardly seen many of these over the past year since the nerfs. I think you mean to say 'Increase self destruct spots on maps on rooftops etc' instead. I assure you, nothing has actually been any helpful anywhere near to what it was upon the year of release. It is still subpar to play with unless you face a bunch of avg players who can't hit a tank right there that is pretty much 1 shot unless they are frontloaded with defensive attributes and a lifeguard and/or healer. It takes just a little projectile and it's possible to flip in air with ease, even a touching of any structure or tank. You must have surely seen a few gifs of me flipping over in the most ridiculous manner over general touch and go interactions and barely managing to land half the times, it's clearly evident of the terrible instability and impact reaction of it. On the other side, the hitreg in this game is often so bad that basic things that should hit, do not, seen it happen on both sides of the interactions, that stuff isn't exclusive to the flying monkey itself, it's just the game being it's good old self, like our fav and not limited to striker missile visuals hitting elsewhere but damaging etc.
  13. Pretty useless without specific drones, try using miner in BONK mode, better off with lfg/blaster.
  14. Akame

    Build & Fight

    Well, kinda hard to say when like 90% of the playerbase are spending with cheaper location switches, don't blam them but I feel it's more than deserved for such to get half baked goods even if the prices suck.
  15. Nobody probably cares but this buff did not happen from what I have tested.
  16. Akame

    Build & Fight

    I did read it, and yeah now that i've checked it, a player who buys powerups and runs a jug free lane and mine damage lane strat with a side armor tank will 100% win over any player who uses 0 powerups and naturally have higher chances. So, guess you just need to be lucky and face someone who doesn't use powerups. (face me, i'm gonna try the whole event with 0 powerups, so far faced 2 full powerup players). What do you mean, this mission promotes the selling of the gold box supply!! Gotta make sure people grind their banks if they can't find golds :trollge:
  17. Let's re-iterate that the main problem with this was not the miner augment itself, but it's coexistence with saboteur. Like @Maf once said, if tanki just made it such that the bonus placed mines by saboteur do not stay behind with miner, it would have been more than fine to let miner keep 50 mines. However I am unsure if they able to program as such. At least Mortar mines I believe stay for 60s. Maybe have a time limit on saboteurs mines i.e 2 minutes, surely suffice enough, I don't know.
  18. Akame

    Build & Fight

    That's a wise choice, I saw the powerups were tk purchases, so less of a chance to get the higher range of points. Kinda disappointed myself but it is what it is.
  19. Maybe we'll get Super Adrenaline augments that will powercreep them. (I am coping) On the other side of things, I appreciate the HE nerf with open arms, a bit more would be nice but it's a start.
  20. Time to show you the rare breed of tankers found in Silence PK :Trollge: The idea itself is understandable, but Imo, we should be rather more focused on providing clans actual usefulness still, that would probably be in another thread already I guess. In the past before slots even existed, many made clans with similar tags anyways. I myself made around 5 clans on alt accs of a similar tag for a bunch of friends then, would like to merge the clans but not bothered since then. I would have assumed that the devs intend the clan slot option to be limited to the clan owner, which makes sense in general but I haven't played many games aside a few basic games that have a restricted clan member limit to roughly say 50 on majority of them, so the matter of increasing members wasn't really there, just a hard limit.
  21. We all know that with the container pool being as large as it is, new players, especially free2play's have a far far difficult time trying to get something great to use to compete against those who have busted sets. The hordes of useless paints across many tiers doesn't help. Also unless you play Brutus only for most part, you hardly gain enough crystals to compensate for supplies used, try tallying it up. The latest meta for beginners is, gold hunting. That is the only way for many people to get a garage decent enough pre-endgame. Naturally the old players with near empty pools have nothing to worry about. Microtransactions do carry early game a lot but you'll still be restricted to some combo's. Upcoming event will help a few get an extra combo or more depending on their investment level but yeah. That is the harsh reality of this game, hence why I will never ever recommend it to anyone or speak of it in any real life meetings with friends either. It's not bad now considering we have a pity system that will, slowly but eventually lead to a guaranteed legendary by 300 if we cope. 1 epic key would not hurt surely, considering these were 40K crystals in the past and only speedups in general were removed. 1 epic key per rankup would be quite awesome and a better incentive indeed. As it currently stands, 1 common key to me is irrelevant to claim for current rankups so I just leave them be still ever since it became that.
  22. Akame

    Summer Major 2024

    Prepare for Magnum and Wasp GT
  23. Akame

    Build & Fight

    I doubt they would, because majority of the player base would easily leave by then, whilst 30% of these guys will go play the bootleg boring and lame copies that exist. There are many games that are far superior, the only thing keeping this game going is it's f2p addiction with monetary additional purchases.
  24. Akame

    Build & Fight

    Tbh, wouldn't consider it a waste for many. Provided you can do all missions and lose all games, then you get a minimum of 700 points. Gets you at least a heavy miner aug or a light blaster aug. This would be an appreciated result for a fair set of players. If you somehow draw all games, then 980, win all games, 2100. On a crude average, around 1200 points. There are additional, one-off bundles assumingly; As naturally as it would, this game will provide more benefits to players willing to spend more. 11900 TK additional spend with 50K crystals will provide you with 3600 points. That's around 3 augments for around half the price people generally spend to get the large epic key bundles and chance an exotic aug. Some will consider it pricey, some a steal, it is all subjective. But point stands that, for around 1-2 augs of YOUR choice, depending on your level of investment, it can be nice. Since elite passes, although have an augment, you can't choose what they decide and not everyone will have the funds to spend 2700 on an elite pass. Ofc, there is the boring old legendary key for people who want to chance it, the magic railgun effect too, surprisingly. And then there's the juggernaut bonus, not clear if these bonuses are free, 'The player can purchase a Juggernaut'. As usual, vague rules but we get the jist of the rest. If you're f2p, may not be worth the risk unless u would be happy with a turret aug provided you win a few rounds or at worst case just a hull aug. In comparison, I would say this is better than the prior team contracts events, as in, it's purely luck related and there will be no brute holding back for being placed on an underplayed team.
  25. See a healing emitters, locked in sight, Stayin alive? Try so he might.
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