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Tanker-Arthur

Tanker
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Everything posted by Tanker-Arthur

  1. Tanker-Arthur

    March Challenge II

    Probably cause the developers thought Easter = Spring. Also i don't even know if Tanki celebrates Easter lol. I know they do April Fools but I forgot if they ever did stuff like sales and holiday paints and decor for Easter. I think all that happened last year was that they just did a couple Easter-Themed Special Missions....but otherwise it wasn't a major thing that Tanki did.
  2. Tanker-Arthur

    Ideas for Augments!

    As mentioned above, someone said that using Cold Immunity would just remove the self cooling Thus, it would turn Vulcan into an OP Freeze with infinite range. Here's my solution: The Augment makes Vulcan self-freeze instead of self-heating..... But unlike your idea, the bullets remain the same. Nothing is changed about them. No cooling effect, nothing. Why? Because the self-cooling of Vulcan with this alt is already strong enough on its own. It LITERALLY gives you infinite ammo without needing Heat Immunity. The only downside to this infinite ammo is that you move as slow as a snail. Therefore, there is no need to slow the enemies down, as the only time you'd really need infinite ammo with Vulcan is fighting against Heavy Hulls, which are slow enough on their own. Making the bullets also freeze enemies will not only be annoying to your opponents, as you can simply spray a group of opponents to freeze them all, but it will also make the Freeze turret useless due to this Vulcan augment essentially being a Freeze with Infinite Range. I honestly think the whole point of an Augment for this is to remove the risk of self-damage for Vulcan, not endlessly freeze enemies. If you want Vulcan to freeze enemies, it should be an Augment where Vulcan will still take self-damage somehow while it's freezing its opponents. Otherwise the infinite firing + a status effect is too overpowered. Just imagine if Freeze had infinite range and infinite ammo ?.
  3. Tanker-Arthur

    March Challenge II

    It works only in sniping mode.
  4. Tanker-Arthur

    [Poll] All Levels - Same Skins

    They need to add HD M0, M1, and M2 skins for all the turrets and hulls.
  5. Tanker-Arthur

    March Challenge II

    Freeze AP is actually one of the AP Augments I like lol. It's not overtly overpowered like Magnum or Gauss AP.
  6. Tanker-Arthur

    Ideas for Augments!

    Incendiary Augments for all turrets....
  7. Tanker-Arthur

    Start the Story

    Quick question, so I can get a feel for what the contest is like.... So an appropriate "entry/start for the story" for this one would be like...... "He asked his mom to use her credit card but she said no." [Non-competing entry]
  8. Tanker-Arthur

    Future of players with Maxed out accounts?

    I was assuming since you maxed out, you would've stockpiled a bunch of crystals for a period of time.... And thus, when a new turret come out, you'd be able to instantly buy it and/or it's alterations and protection modules cause you saved up thousands of crystals during the time when nothing new was released and you bought everything you wanted to buy.
  9. I'm not sure if I'm right, but the mapbox limits are 1,000 meters in length and width. So, Railgun, along with Shaft, Gauss, Vulcan, Thunder, Striker, and Smoky all have a maximum range of 1,000 meters.
  10. Tanker-Arthur

    Episode 292 of the V-LOG is live!

    I completely agree. Also, having ALL the turrets have a "critical effect" is bad, because it takes away what makes Smoky unique. Smoky is the only turret that can do critical damage. If every turret can do it too, than why would we even want to buy Smoky? Gauss, Thunder, Magnum, and Railgun all seem like better choices.
  11. Tanker-Arthur

    Episode 292 of the V-LOG is live!

    Also, I love Cryo Rounds because it's relatively balanced with Default Railgun, and thus someone who can't afford buying 500 Ultra Containers will still have a decent chance with their normal Railgun against Cryo Round Railgunners.
  12. Tanker-Arthur

    Episode 292 of the V-LOG is live!

    You guys already made the turrets have the same range based on their class.... You guys are planning on giving every turret the same status effects for Alterations...... Smoky and Vulcan has a ricocheting ability like Ricochet.... And now most turrets will get a critical damage mechanic..... I'm not a big fan that the individual turrets are slowly turning into literal Alterations of one another. They're gradually losing their "uniqueness". Please stop, because I don't want all turrets to do splash damage, all turrets to fire piercing projectiles, all turrets to have homing projectiles, etc. The critical damage mechanic should be new Alterations for only a few of the turrets. There seemed to be nothing wrong with the current damage spread. Like literally no one complained about it. The only reason why people complained was because of Railgun's stupidly overpowered status effects Augments. You guys should only change the augments, not every turret just because of this.
  13. Tanker-Arthur

    Shop prices update

    Non-Buyers: We don't care.
  14. I use Vulcan but since I don't own one of those Defender, Lifeguard, Booster, etc Drones, I tend to only do decently until someone kills me. Oh, and the hovering hulls are so annoying to fight against when I'm using Vulcan.
  15. Tanker-Arthur

    Episode 291 of the V-LOG is live!

    Yeah, it's been almost 5 years since we last got a decent turret. I've waited far too long XD
  16. Tanker-Arthur

    Episode 291 of the V-LOG is live!

    Boooooo XD I actually hope it has something to do with the burn damage so that Firebird can actually be good again. I hope so too......
  17. I don't think I will participate. 10 Tankcoins is too expensive for a free-to-play person like me.
  18. Even though we have like over 500 paints or so now, I agree that we can have some more lol. Also, I hope the paint is wrapped properly around the tanks....because some paints (like the animated paint "Tankcoin Tank") look weird when you apply it on your tank.
  19. Tanker-Arthur

    Future of players with Maxed out accounts?

    They should release a new turret. That'll bring lots of new content to maxed players. With a new turret comes the following benefits for maxed players: New alterations New protection modules New strategies to try out New ways to play the game and parkour and etc
  20. Tanker-Arthur

    Episode 291 of the V-LOG is live!

    Maybe the upcoming vlog.....perhaps the "damage" they spoke of in the preview may pertain to Tesla's damage or how it damages it's enemies?
  21. 1,000,000 percent agreed. The main thing that annoys me is that new players to the game don't acknowledge Heat Immunity. They just think Vulcan itself is OP and just spam "nerf Vulcan!" and "nerf Incendiary Band" when in reality, Heat Immunity is the real culprit and thus should either be massively nerfed or deleted. If the developers are truly dumb, they're probably gonna nerf stock Vulcan and/or Incendiary Band instead of Heat Immunity, which is even worse than just nerfing/deleting Heat Immunity because now players who use Vulcan WITHOUT Heat Immunity will suffer.
  22. Nah, you should save them in case the topic reaches 1000 pages :)
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