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Everything posted by Tanker-Arthur
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The most important shot effect, is the electric Isida effect :) I really wanted to use it but by the time I managed to save enough crystals to buy Isida M0, the effect was already changed :(
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Wow. WOWOWOWOWOWOWOWOWOWOWOWOW I literally forgot I suggested this idea. Looks like it was my fault we have an EMP Gauss alt today :(
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I really wanna get an Electra Paint right away whenever I start a new account XD
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That's why we should delete Heat Immunity and the rest of the hull augments from the game. Stuff like this kills things like Firebird and etc.
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What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
They could bring back the piercing as an Alteration....but a less powerful, more balanced version of it. -
What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
Lol, Shaft doesn't seem to even shoot "projectiles". The oval thing that appears where it shoots seems like it appears out of nowhere, as if Shaft is some kind of futuristic energy weapon that superheats the air and ionizes it. -
valid Add legacy maps into the PRO battle map list
Tanker-Arthur replied to ThirdOnion in Ideas and Suggestions
The only time I will use my Legacy Skins. -
Are we allowed to ask the following types of questions in the "Questions & Answers" part of the Forum?
Tanker-Arthur replied to Tanker-Arthur in Archive
Probably not lol Yeah you do have a point. Ahhh okay. -
FYI, I'm too lazy to read through this whole topic, so if it seemed like I copied one of your name ideas, I'm sorry..... Anyways, based as of February 22, 2021.... Firebird - Dead Freeze - Firebird Replacement Isida - Maximum Damage Hammer - Ham Goes Ham Twins - Useless Ricochet - AP is OP Smoky - Finally is....Smoky Striker - Strikeout Thunder - Obsolete Vulcan - Heat Immunity go Brr Railgun - The Favorite Child Magnum - Mines go Boom Gauss - Gauss OP Shaft - Overkill
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why do dead tanks still retain their hitboxes for a second or two
Tanker-Arthur replied to die3458 in Archive
Dead Tanks retain their hitboxes so that noobs who die too often in battles can still contribute to the team in some way :) -
We really need the developers to release info on the exact drop rates of containers, ultra containers, and coinboxes. Other games I've played have the drop rates shown clearly to us, for example, like in Brawl Stars as shown below:
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Are we allowed to ask the following types of questions in the "Questions & Answers" part of the Forum?
Tanker-Arthur replied to Tanker-Arthur in Are we allowed to ask the following types of questions in the "Questions & Answers" part of the Forum? Archive
Hello, I was on the "Questions & Answers" section of the forum, and I was wondering if we are allowed to ask types of questions like these? Example: "Hey, does anyone know why Gauss wasn't nerfed in the recent balance update?" Another Example: "What was the developers' reasoning for not nerfing Gauss for so long, and instead buffing Hammer and Striker and Isida?" -
category Ideas for Hulls and Overdrives!
Tanker-Arthur replied to Ilia.ArchangeI in Ideas and Suggestions
I actually think Titan's overdrive is the strong one here. The Wasp Bomb does what it does in an attempt to nerf Titan's Dome, but even still, Titan is way too strong, especially in Siege Mode, where the team with more Titans will be the team that wins. -
Incendiary Band was never the problem. You're basically forced to take guaranteed damage in order to inflict a burn effect that can be removed via Repair Kit. I like the alteration....it's balanced and has a cool effect to it, but things like Regular Vulcan, Reinforced Aiming Transmission, or Shooting Speed Regulator are far easier to use. Anyways, the only thing that makes Incendiary Band "strong" or "OP" is Heat Immunity. Here's the solution: Delete Heat Immunity from the game.......or even better, Delete ALL Hull Augments. Before 2020, no one ever got annoyed by Incendiary Band. We shouldn't nerf it because it got indirectly buffed by a buyer-only item.
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Just prevent people in groups from switching their gear in the garage. Once you get kicked/leave the group, you can change equipment again.....but if the new GS is too high or too low, you will be unable to rejoin the group.
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category Ideas for Hulls and Overdrives!
Tanker-Arthur replied to Ilia.ArchangeI in Ideas and Suggestions
We kinda have enough (actually more than enough) hulls in the game for now.... It's a good idea, but I think it could be better implemented as some sort of new turret..... -
What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
Yeah, but the stunning effect is very powerful as it completely disables the enemy's ability to.....literally fight back. Thus a stunning effect shouldn't be given too much damage with it. The reason why I made the stun only lasts for 0.5 seconds.....is because the darn Railgun alt makes you inflict it with every single shot, no matter what. (Unless your enemy has stun immunity....which very few people will even use, considering things like EMP Gauss is running wild and most people seem to have a big fear over afterburn) -
What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
True lol. To be honest, Railgun should have never got a Stun-based alt in the first place. Stunning effects don't seem to "fit" at all with Railgun. A stunning alt would make more sense logically with a turret like Gauss, Striker, or the upcoming Tesla. Gauss and Striker have hard-hitting salvos that justify a "stun", and in most other games I've played, Electricity (Tesla) is always paired with stunning. All Railgun does is specialize in piercing multiple targets. ? -
guide PRO Battles: Offensive Play
Tanker-Arthur replied to IJustWantTomakeMusic in Newspaper Archive
Great article! Just be advised that Firebird is useless on Polygon CP battles with Augments activated, literally almost everyone there has Heat Immunity. -
What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
Railgun's Stun Rounds should have these stats: Very, very slow reload speed. Stun duration of around 0.5 seconds........ OR..... Low damage per shot. Stun duration of around 0.5 seconds. -
What Is Your Opinion About the Current State of Tanki Online?
Tanker-Arthur replied to Maf in Game Discussion
OH! That actually happened to me many times before...... It's either..... A weird bug/glitch.... Or... Your internet didn't load the tanks in. -
The original Hornet kinda looked like a frog O_O
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Agreed. Pretty sure the only time Striker ever became OP was when the Uranium alteration was first released XD. Otherwise, it's been one of the most balanced turrets in the game since.
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It's not just you lol. Maybe...... But Striker WITHOUT any Augment is extremely versatile. Honestly, Cyclone is a bit too slow in battles unless most of your enemies are heavy hulls, using Defender drones, or you are hunting the Juggernaut. Here's some underrated setups: Regular Striker Missile Launcher "Hunter" Striker Missile Launcher "Uranium" Striker Missile Launcher "Cyclone" Striker Remote Rocket Explosives Striker Striker is an overall underrated turret lol.
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But it has no downsides, so it's technically better than almost every Augment that was added in 2016, 2017, and 2018
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