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Tanker-Arthur

Tanker
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Everything posted by Tanker-Arthur

  1. Tanker-Arthur

    Legacy shot effects

    The most important shot effect, is the electric Isida effect :) I really wanted to use it but by the time I managed to save enough crystals to buy Isida M0, the effect was already changed :(
  2. Tanker-Arthur

    Let's Discuss Gauss!

    Wow. WOWOWOWOWOWOWOWOWOWOWOWOW I literally forgot I suggested this idea. Looks like it was my fault we have an EMP Gauss alt today :(
  3. Tanker-Arthur

    Make new players able to choose paint

    I really wanna get an Electra Paint right away whenever I start a new account XD
  4. Tanker-Arthur

    Complaint Book

    That's why we should delete Heat Immunity and the rest of the hull augments from the game. Stuff like this kills things like Firebird and etc.
  5. They could bring back the piercing as an Alteration....but a less powerful, more balanced version of it.
  6. Lol, Shaft doesn't seem to even shoot "projectiles". The oval thing that appears where it shoots seems like it appears out of nowhere, as if Shaft is some kind of futuristic energy weapon that superheats the air and ionizes it.
  7. The only time I will use my Legacy Skins.
  8. Probably not lol Yeah you do have a point. Ahhh okay.
  9. Tanker-Arthur

    Nicknames for turrets

    FYI, I'm too lazy to read through this whole topic, so if it seemed like I copied one of your name ideas, I'm sorry..... Anyways, based as of February 22, 2021.... Firebird - Dead Freeze - Firebird Replacement Isida - Maximum Damage Hammer - Ham Goes Ham Twins - Useless Ricochet - AP is OP Smoky - Finally is....Smoky Striker - Strikeout Thunder - Obsolete Vulcan - Heat Immunity go Brr Railgun - The Favorite Child Magnum - Mines go Boom Gauss - Gauss OP Shaft - Overkill
  10. Dead Tanks retain their hitboxes so that noobs who die too often in battles can still contribute to the team in some way :)
  11. Tanker-Arthur

    Lets Discuss Ultra Containers

    We really need the developers to release info on the exact drop rates of containers, ultra containers, and coinboxes. Other games I've played have the drop rates shown clearly to us, for example, like in Brawl Stars as shown below:
  12. Tanker-Arthur

    Are we allowed to ask the following types of questions in the "Questions & Answers" part of the Forum?

    Hello, I was on the "Questions & Answers" section of the forum, and I was wondering if we are allowed to ask types of questions like these? Example: "Hey, does anyone know why Gauss wasn't nerfed in the recent balance update?" Another Example: "What was the developers' reasoning for not nerfing Gauss for so long, and instead buffing Hammer and Striker and Isida?"
  13. Tanker-Arthur

    Ideas for Hulls and Overdrives!

    I actually think Titan's overdrive is the strong one here. The Wasp Bomb does what it does in an attempt to nerf Titan's Dome, but even still, Titan is way too strong, especially in Siege Mode, where the team with more Titans will be the team that wins.
  14. Incendiary Band was never the problem. You're basically forced to take guaranteed damage in order to inflict a burn effect that can be removed via Repair Kit. I like the alteration....it's balanced and has a cool effect to it, but things like Regular Vulcan, Reinforced Aiming Transmission, or Shooting Speed Regulator are far easier to use. Anyways, the only thing that makes Incendiary Band "strong" or "OP" is Heat Immunity. Here's the solution: Delete Heat Immunity from the game.......or even better, Delete ALL Hull Augments. Before 2020, no one ever got annoyed by Incendiary Band. We shouldn't nerf it because it got indirectly buffed by a buyer-only item.
  15. Just prevent people in groups from switching their gear in the garage. Once you get kicked/leave the group, you can change equipment again.....but if the new GS is too high or too low, you will be unable to rejoin the group.
  16. Tanker-Arthur

    Ideas for Hulls and Overdrives!

    We kinda have enough (actually more than enough) hulls in the game for now.... It's a good idea, but I think it could be better implemented as some sort of new turret.....
  17. Yeah, but the stunning effect is very powerful as it completely disables the enemy's ability to.....literally fight back. Thus a stunning effect shouldn't be given too much damage with it. The reason why I made the stun only lasts for 0.5 seconds.....is because the darn Railgun alt makes you inflict it with every single shot, no matter what. (Unless your enemy has stun immunity....which very few people will even use, considering things like EMP Gauss is running wild and most people seem to have a big fear over afterburn)
  18. True lol. To be honest, Railgun should have never got a Stun-based alt in the first place. Stunning effects don't seem to "fit" at all with Railgun. A stunning alt would make more sense logically with a turret like Gauss, Striker, or the upcoming Tesla. Gauss and Striker have hard-hitting salvos that justify a "stun", and in most other games I've played, Electricity (Tesla) is always paired with stunning. All Railgun does is specialize in piercing multiple targets. ?
  19. Tanker-Arthur

    PRO Battles: Offensive Play

    Great article! Just be advised that Firebird is useless on Polygon CP battles with Augments activated, literally almost everyone there has Heat Immunity.
  20. Railgun's Stun Rounds should have these stats: Very, very slow reload speed. Stun duration of around 0.5 seconds........ OR..... Low damage per shot. Stun duration of around 0.5 seconds.
  21. OH! That actually happened to me many times before...... It's either..... A weird bug/glitch.... Or... Your internet didn't load the tanks in.
  22. Tanker-Arthur

    The «GAME» quest 2021

    The original Hornet kinda looked like a frog O_O
  23. Tanker-Arthur

    Let's Discuss Augments

    Agreed. Pretty sure the only time Striker ever became OP was when the Uranium alteration was first released XD. Otherwise, it's been one of the most balanced turrets in the game since.
  24. Tanker-Arthur

    Let's Discuss Augments

    It's not just you lol. Maybe...... But Striker WITHOUT any Augment is extremely versatile. Honestly, Cyclone is a bit too slow in battles unless most of your enemies are heavy hulls, using Defender drones, or you are hunting the Juggernaut. Here's some underrated setups: Regular Striker Missile Launcher "Hunter" Striker Missile Launcher "Uranium" Striker Missile Launcher "Cyclone" Striker Remote Rocket Explosives Striker Striker is an overall underrated turret lol.
  25. Tanker-Arthur

    Adrenaline augment

    But it has no downsides, so it's technically better than almost every Augment that was added in 2016, 2017, and 2018
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