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Everything posted by Tanker-Arthur
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Yeah, but it honestly doesn't fit in a game about tanks.
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If you wanna win, upgrade Gauss XD
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Esports maps are essentially another modification to the existing map. So basically, we now have three types of maps now: The Original Map (The classic version of the map that we've known and love for years) The Matchmaking Version of the Map (Used for matchmaking battles) The Esports Version of the Map (Originally used for Esports tournaments, but some of them are now used for Matchmaking battles, especially when you are in the lower ranks)
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Yes :D Actually, I recall Isida a few years ago had an ability where the range of the beam would extend past it's initial limit if you kept firing at a target for an extended period of time. I have no idea if it's still in the game right now, the devs never spoke of it again for years.
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Pictomania: Memes, Screenshots, Internet Pics, GIFs
Tanker-Arthur replied to monkeyburn in Off-Topic Discussion
It looks like Clash of Clans decided to copy Tanki’s 70% Hot Sales: -
It's sad that by the time my internet loads the battle, only 2 minutes are left XD.
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valid Disable turret impact on teammates (unless flipped)
Tanker-Arthur replied to FAMOUSWATERMELON in Ideas and Suggestions
This should be a setting for Pro Battles. Otherwise, matchmaking battles would be kinda weird. -
XD, there's stuff that's been under review for years.
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Yeah, I'm guessing Firebird and Striker Prime will come in 2030 or something.
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Before January 2021, I thought the prices were ridiculously expensive. However, ever since the shards update came out and now we literally get a free container every day without having to do anything, I'm fine with the prices now....... (It would be nice if turret alterations got a small price reduction though)
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The Shards update makes me forgive the devs for the stuff they did in the last 2 years......mostly. Tanki is still playable if you are okay with annoying unbalanced things still running wild in the game. That said, Hopper still must be deleted.....along with a bunch of things in order to make the game perfect.
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Yes!
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The sad thing is, a lot of people think the only game mode that exists nowadays is TDM. True. Nerf everything will also help newbies survive longer in battles (cause you can't do damage as easily lol) and thus it would like.....reduce the amount of frustration players get when playing the game.
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Oh yeah XD. I keep mixing the turret up. You have a point. True, but most of the maps we have nowadays have wide-open spaces for Gauss to easily snipe people. The only maps I think where Gauss isn't at it's best are maybe Iran and Sandbox.
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Because Gauss is more annoying lol. Crisis is too, but since most people use Crisis to cap flags, it's not as annoying as having a turret all of a sudden sucker-punch you in the face from the other side of the map.
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With double damage, you can easily one-shot unarmored opponents. Additionally, default Gauss would easily beat Striker and Shaft in a 1v1. It reloads too quick and it's shots easily knock off the aim of the mentioned turrets, forcing Striker and Shaft to retarget. By the time they can retarget, the Gauss would've been able to fire off another shot to finish them off. Also, Gauss does way too much splash damage. Why use Striker or Thunder when you can use Gauss to potentially one-shot all enemies in an area, no matter the range? And unlike Striker, Gauss' aiming recovery time is 2 seconds. Meaning, it takes much less skill to lock onto enemies than with Striker. And lets not forget it's annoying impact force. Previously, only Hammer had the highest impact force, and it was cool because Hammer didn't have much range to work with.
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I mean yeah. Of course Hopper should get a nerf.... But Gauss is way too strong for 2 years now. It outclasses Striker, Shaft, and Thunder. Unlike Hopper, Gauss has INFINITE range, meaning it can blast you from any distance. Hopper, even though it's OP, still requires it to be up close in order to affect you. As for the matchmaking.....yes, It's annoying... But the Leave Battle button exists :)
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Gauss is basically what if you removed the "Artillery" features away from Magnum. Both have the same splash radius :(
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I think the real question we need to ask is..... When will Gauss be nerfed??????
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Tesla will most likely be released in Spring or early Summer, like Magnum in 2017. It will come with an HD skin as it's default skin (it will never get one of the classic skins because....well, the time has passed for those). It will most likely have an XT skin with it too (I am hoping the XT skin will be based off one of the following animals: Mantis, Scorpion, or Beetle, and not just a lame gold recolor like Crusader XT)
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I come from the future and where I come from, Grasshoppers have invaded Tanki.
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What would happen to Tanki after Flash player dies next year?
Tanker-Arthur replied to Nimit444 in Archive
Here's what happens: 3 months after Flash dies, Tanki is actually a good game again. -
Delete Drones and delete the flying tanks. I hate them. Actually, delete the flying tanks. If possible, the drones should undergo a major rebalance to achieve the following things: Drones should be balanced with one another. No drone should be superior to another drone. ALL Drones should be easily obtainable by ALL players. Not just buyers. Delete batteries. It's too buyer-friendly. Delete the "extra supplies consumed" feature for some drones. It's too buyer-friendly. Otherwise, I love containers and animated paints. Containers are by far one of the best things the developers ever added, as it allows free to play players the chance to obtain things that were once buyer only, such as Premium Accounts, Special Skins, as well as paints that were shop-only. Not to mention massive amounts of supplies and crystals. Animated Paints are great as they're flashy and they provide greater variety to the selection of paints. They don't even affect anything much in battles so I have no idea why anyone should be annoyed by these. No they weren't. Challenges nerfed the weekly mission rewards by a ton. Weekly missions were a major source of crystals and supplies for the more casual players. Challenges however, were super hard to complete.......you had to have no life and grind for hours a day just to complete them. This was the reason why I left in 2019. I had no time to play to earn enough rewards to upgrade my equipment. Luckily, the developers fixed this issue in October 2020 :D I'm just disappointed that it took them 20 months to realize their mistake.
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You should add Gauss to the poll. The turret itself has changed balance for almost 2 years now.
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