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Everything posted by Tanker-Arthur
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37,993 37,993 plus 37,993 divided by 37,993 multiplied by 37,993 subtracted by 37,993 equals: 37,993!!!
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category Ideas for Hulls and Overdrives!
Tanker-Arthur replied to Ilia.ArchangeI in Ideas and Suggestions
Balance Changes for Overdrives: Hornet: Overdrive allows player to see whether or not enemies have Overdrive ready. This ability will not spread to teammates. Hunter: Overdrive takes 0.5 seconds to charge up. The stunning effect lasts only 2.5 seconds, but enemies will be forced to reload when the stun effect ends. Wasp: The bomb should be color coded; blue if the player is on the blue team, and red if they are on the red team. Green for DM and JGR. Dictator: Upon activating Overdrive, the player will be immune to the effects of Hunter and Hornet's overdrives for 5 seconds. -
They should've added more paints. My Suggestions: Bird of Prey Thunder Wildcat Magician Robo Tank There's a bunch more, I just couldn't name them without the risk of copyright infringement.
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Here's a cure to heal a dying Tanki: Remove Supplies, and keep only the bonus boxes
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Just be glad, that as long as they can press the spacebar, they can actually contribute something to the team. Unlike the players whole just want to do parkour in a non-parkour space battle, or those selfish gold-diggers, or those who prevent a teammate from capping a flag in order to cap it themselves.
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Its a good thing you can now equip only one alteration at a time, or else...yeah.
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Lets discuss Juggernaut Mode, and more specifically, the main turrets used in Juggernaut Mode, and why it is unbalanced. First of all.....the 2 turrets dominating Juggernaut Battles are Freeze and Striker, and you probably know why... Freeze easily cripples the Juggernaut, especially at the lower ranks. Striker can deal a massive amount of damage to the Juggernaut at any given salvo, especially with the "Missile Launcher Cyclone" Alteration equipped. And so.... there's not really much of a diversity in turrets in Juggernaut Mode. I mean, there's the occasional firebird, thunder, and railgun, but otherwise....eh. That's why, I decided Tanki should do the following to the Juggernaut: Juggernaut is immune to the Freezing Effect. Juggernaut is immune to afterburn (to ease the minds of the angry Freeze users, and because firebird users will try to seize the opportunity to burn the Juggernaut without having the effect being removed by freezes). Make Terminator reload longer, like 2 or 3 seconds longer (in case any of you don't know what Terminator is, because we've mainly been calling the tank Juggernaut as a whole, Terminator is the Double-Railgun-Striker mounted on top of the Juggernaut) Boost Terminator's damage up to the point where it can 1-shot a medium hull. (Shouldn't be a problem for most players, as everyone always tends to use Double Armor, don't they? Well, except for beginners, but then again, Juggernaut Mode isn't really available to beginners) Those of you who agree with me please like this post.
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At my rank, people call me noob because I don't have an M3 It gets on my nerves that those people actually expect all players to buy an M3 kit right when they reach my rank! Btw, I do have an M3, its my Hunter M2 10/10
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I got 26...I think Yeah, my internet won't load 3 out of 5 battles......
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valid Make Freeze's Freezing Upgradable
Tanker-Arthur replied to sensei_tanker in Ideas and Suggestions
How about this: Reduce Freeze's DPS by 50-70% Than, apply the following Freezing amount to each modification: M0: +170%, +20% time before thawing out M1: +195%, +45% time before thawing out M2: +205%, +50% time before thawing out M3: +230%, +75% time before thawing out M4: +240%, +80% time before thawing out *Percentages based on current freezing effect. -
valid "LF Clans" chat channel
Tanker-Arthur replied to Tanker-Arthur in "LF Clans" chat channel Ideas and Suggestions
Whenever I go to a busy chat channel, like General 1, there's always a few players asking if they could join any clans. So, how about an Looking For Clans Channel, where anyone wanting a clan could go to for the chance of recruitment. It would also help Clan Leaders to look for new members to their clan. Additionally, it could help clear out busy channels (like General 1), as the lag and amount of messages sometimes takes forever to send a post, especially during big events. -
category Ideas for Supplies and Drones!
Tanker-Arthur replied to Ilia.ArchangeI in Ideas and Suggestions
That, or the devs should increase the impact force of current mines.- 2,749 replies
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- supplies
- drop boxes
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(and 1 more)
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category Ideas for Hulls and Overdrives!
Tanker-Arthur replied to Ilia.ArchangeI in Ideas and Suggestions
How about this: All M0 Hulls unlock at Recruit All M1 Hulls unlock at Warrant Officer 1 All M2 Hulls unlock at Major All M3 Hulls unlock at Marshall (already implemented) That way, there is no need for these fluctuating Health differences (like Wasp M2 with more hp than Hornet M2) -
Well....CTF will be no more fun with this turret....
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So WRONG MAN!!!! STRIKER IS MUCH BETTER THAN MAGNUM
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I don't think eternity was a holiday paint.....was it?
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I hate the maps you chose Xp/bp should be played on more diverse maps, not just those Sometimes, I wish there were xp/bp battles in maps like valley or station..
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What makes you Mad in Tanki? Things you hate/like in the game?
Tanker-Arthur replied to Ditzy-Dip in Archive
I get mad when I join an MM battle where half or more of the enemies are either: Buyers Full-on druggers 5 ranks above mine Have M2 or M3 protects against my turret I get happy when I join a battle on a smart team (like seeing a freeze removing burning/overheat effects) -
A Happy Meta is a Light Hull Meta - Light Hulls Suck
Tanker-Arthur replied to sensei_tanker in Archive
M0 Wasp and Hornet: 1000 hp M1 Wasp: 1344 M1 Hornet: 1450 M2 Wasp:1753 M2 Hornet: 1600 M3 Wasp and Hornet: 2000 M4 Wasp and Hornet: 2350 -
Vanadium, Scandinavia, Siberian Tiger
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Don't forget, there are those "100 of all supply" and "250 of all supply" containers Also, gold box supply is extremely useful. use it in a CTF or RGB to distract the enemy and capture the winning flag/goal.
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Which is better? Gold Box or Nuclear Energy?
Tanker-Arthur replied to Tanker-Arthur in Which is better? Gold Box or Nuclear Energy? Archive
The name says everything. Btw, Nuclear Energy is worth 350 crystals Gold Box is worth 1000 crystals (DUH) But they have their pros and cons. One similarity though, players fight over both of them Which do you think is more worth it, easy crystals, or resources to win? -
Vulcan is better, why? I killed many thunders with it