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Everything posted by alkyng
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not that much today
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Sometimes heavyweight is a good deterrence weapon don't ask why??
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Good idea in real c most of the times isn't useful. I would suggest to make it auto aligned for the four directions also.
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Welp I wont argue more, as I don't have experience in this. I googled it, and saw someone who said it costs Apex Legends a 50,000$ per-skin, not sure if this was true. Anyway...?
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Look at the turrets he own, he just get with them a little score. That's mean it's an old account before the ratings get implemented (2015). He obviously was at Generalissimo but with 2.2m score. Then when he entered now he saw a legend 4 rank. Or if he was older, he maybe left the game in Marshal with 2.2m.
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I don't think it's an expensive process, I think they may pay just 1000-3000$ and release all of the remaining HD skins in one month. You're going far from my point, since the last HD skin it's more than 2 months. Is there an employee who work 8 hours a day just looking at this piece? If I would guess and list the reasons that they intentionally lengthen the process: #: they don't want to release them all at once to make us always keen and waiting for the new skin #: if they released all of them at once we will get easily bored and like nothing have happened = no benefit from the effort #: skins are like events so players will return to the game by every new event/skin #: they want to milk every skin for the last drop, by releasing augments #: they don't want these skins to cover over the paid skins
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Nope, they have one employee work from 2022/8/3 (last hd skin). 8 hours a day - 5 days a week, working just for this holy piece (ricochet skin), in real he is very fast it should've take way more time. Aside from the joke, if they hired just a better designer, in these 2 months and 9 days he would release all of the HD skins with better design than the current. But tanki is delaying it for a reason, whether we knew it or not.
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Bad excuse because they don't spin the turret even by a little. You can't convince me that a full battle of 15 minutes and they didn't see a moment where it's good to turn their turret. While in real, 90% of the battle it's good (and important) to turn the turret.
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I didn't get really into the new contextual tutorial, but I think one of the tanki goals in the new UI is to make the game simpler to the new players, not showing them a whoppy amount of 14 turret and infinity augments. So making them invisible and in containers (not easy to get) will make the game simpler. That doesn't mean I'm with that, but I explain.
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So they just proved my old theory that legacy ricochet is a kids gun -- with the new animation?
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Mobile players have increased this number just a little, even before mobile version there was ALOT of who don't turn the turret. Remember : mobile players mostly use hovering hulls, so the vast majority of tracked hull players are on PC. True, I see turning the turret + playing the mode objective, is a must skill for any tanki player. Many people are explaining why players don't turn their turrets and how weird and hard are tanki controls to get used to. But I say, if you don't turn the turret, don't play tanki, play any other game.
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How? While this is just a new update?
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Half of them are showing as question marks! Interesting
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Whenever I leave tanki and return after a while, lots of things get changed. Can't really be up-to-date. Nice new graphics/sunset mode. And the destroyed tanks becomes really destroyed(effect). Have stopped changing arrows to OKL: because it's tough, and I'm obviously wont return play immersive. So I settled for playing WASD? -
eL Oh eL - but looking interesting in real, I liked it
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Where is the 700th patch note! Does russians have a pessimism from that number? (like japanesse have a pessimism from 4 and 9) If they will lessen the prices they will say "prices are decreased" but as they said we improved/refined the prices, obviously they increased them. Anyway as a F2P player I don't really care if they get increased or decreased. Even if there was a 1$ package that one-click fully upgrade my garage & all augments. As I'm a non-buyer in a principle, not because the prices. P.S: Not really, if there was a similar package I will hurry to buy? but I was exaggerating to clarify
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Hovering dictator would be cool? Also they can change the design a little bit when changing from hovering-normal. Viking will be somehow similar to crusader, hopper will be similar to hornet.
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valid Hover hull KEYBOARD STRAFE without MOUSE (STRAFE KEY)
alkyng replied to cybernite in Ideas and Suggestions
Great idea I wont use it over the mouse but an option to control them with keyboard is a MUST. In example I'm a laptop player, laptop is portable so many times I don't use the wired mouse. There is a better solution, to make the hovering hulls accesses by elite people who haven't moved towards the new hovering (stupding) trend. But as always moderator loves to terminate such a good ideas. (merging) -
You said CRUSADER - hovering hulls are behaving like hacks so it's not that weird that system detect them as hackers. Tanki should make the anti-cheat system way more tolerant with hovering hulls than they're tolerated with them now. Thanks
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Does anyone else think that the design/art direction was better looking in the "Legacy"-skin era?
alkyng replied to qwds in Archive
HD skins are looking more realistic. But 2012 skins are looking way more realistic than 2013-2020 skins. Alert: Huge pictures for device Anyway whether they're realistic or not, they're way more better than both HD/2013 skins -
Umm.. true it's a nerf for this augment, just a little observation and took me to read it carefully in wiki https://prnt.sc/eI0rDhWOobOt (outdated) https://prnt.sc/S_PSLfx5cNHm It's better for hyperspeed weak damage to start earlier.
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Interesting changes for new players, I always have a feel that new players don't continue to play more than a few hours. My reasoning for why they removed the 1K given crystals is to make new players feel like they progressing. Also the rank limiting is a very good point. I liked how the cleaned the garage for new players, to not make it stuffy and complicated for them (eventhough my opinion is obvious about putting them in containers?). I still believe that tutorial is boring, I have seen it in test server. But as most of the games are using it, ex. CoC, I don't know of other people are reading / following them. For me, I never.
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I didn't mean this, because this can be directly misunderstood. I will try to search for a kind interesting. Edit: I changed my opinion, this is the perfect for interesting. But it should give the player 1 reputation point, so a positive. Eventhough I wouldn't like this to give repu points but to not make it wrongly understooded.
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Anime is cartoon but with script -seeking controversy
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Obviously you was attacking and not camping, AMIRITE?
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