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Posts
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Everything posted by alkyng
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In real, I haven't get involved a lot with game moderators. But as I see from players accusations (I believe many of them are true) that moderators are having their friends, so they block others just based on their friends. This is happening in many games/forums, I believe the only solution is to have paid $$ moderators. Who are real employees and receive $. Not just the lazy current state of having moderators based on volunteering! Real employee will care about the game and wont make relations with players. For my case, before 2 years I get involved in some parkour battles problems, I get a chat banned. I have contacted rommel through forum DM, he was responsive and provided me the screenshot of my violation. so I wont accuse anyone wrongly. Although the banned was unreasonable because I said an s abbreviation(which its literal mean was shut up), but after I googled it I noticed this abbreviation have f word in middle of it!
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I hope @Opex-Rah wont see it so we can continuously exploit it?
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They said having two buttons in upgrading (Mk upgrade - Micro upgrade) may be confusing for new players. So they uniformed the button, so you always will have one button for upgrade, whether micro or Mk upgrade! This may seem good at first look. But if and only if they make a discount proportional to your MUs if the have honest thoughts about refining the game. And returning the old update that make you can only buy turrets at highest ranks available, so if you was Marshal and want to buy Railgun, you can just buy it at Mk7 jumping all of other upgrades with Mk7 only cost.
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Great advices, but as long he's enjoying, he may be spending more time outside. You really have the enough time if you make a balance. I don't know him in personal. Anyway it's wrong to spend that much time in the game I think you played more, in example my old account (2012-2018) played 367hrs, but as the ratings system implemented in 2015 (roughly 2 years), I expect the first 3 years I have played just way, way more than 367hrs. I think their total may reach 1000hrs. As the first years I was playing more as I was enjoying more (common sense). I think you have to give more than 900hrs for your first 4 years
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Wow, what a milestone! Your post make it seems like he took 700 times road to legend, but in real 141m/1.6m = 88 times. Just imagine the journey you took from recruit to legend, he took it 88 times. Though in real it's not exact, because he becomes just more skilled and have maxed garage, I may assume he is the best player in the game (though I think congospider maybe). So he's ranking fast. I remember in 2014, the fastest player in ranking from to generalissimo was in 2 weeks, definitely boris can do it WAY faster especially with the xp boost / new OPs items and hypothetically skilled more! 12199 hours = 1.39 continuous years in the game. Just too much in real, if we said life expectancy is 75, then it's 2% from your life. I think it's a mutual account! Any way I'm writing a new idea now
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really standard matchmaking game, we see here players with lower rans, lower GSs, some campers who care about d/l, half team out..
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This can be seen as an advantage or a disadvantage from another angle. But it seems it have balanced the game more as is, so I like to keep them. As there are many Ares players who just through their balls across the map exploiting it!
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Many websites offers you to embed a video or an image to a forum, by copying a code. None of them worked for me, do the forum have a different code type or it doesn't ever support embedding codes?
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Spamming is very beneficial in real For a long time I think JGR is a broken mode, many fixes should be done. There are some limitations should be in the mode and some refines in many ways. In example: Juggernaut tank should be transferred to any random player even if alive (by SDing them). woh woh woh
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You still consist to criticize even after editing? I think my post was clear, but maybe you haven't seen the instructions before.
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Interesting, in real I think many turrets/hulls can be abused if coordinated with a full team! I don't know if a team had all a same of turret or hull, will it be an advantage for them or not. Like a full team of wasps vs a normal diversed team!
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1: Interesting! 2: I always have a feel that cryo augment is just too close to stun, but the difference it doesn't have the obnoxious definition of fully stopping a player (noob skill). Makes sense to make it legend! 3: Thank you, it was a very bad routine to enter the shop and pay 1230 crystals for container then get 1000 crystals back. You rescued me
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I think this is contradicting with the game mode. Tanki want any random player to be the juggernaut, having the wrong player chosen is one of the mode components. Also you can't not be the juggernaut, because this is also one of the mode parts. In real, I see corrent TJR is broken, juggernaut tank should be giving to any random player (whether die or alive), everyone have to expect he will get the hull in whatsoever situation he is. Your idea also has to be refined somehow, because the time you're answering the question and waiting another player answer the question is being counted from the other team. But as I said this can be refined like terminating the spawn immunity so no wasted time.
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Yes I got many animated paints, but I don't consider them. So maybe it was just from my side
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I opened all of them together yesterday, as far as I remember the only interesting thing I got was just EMP Immunity for Titan. I think there's a plot, can anyone confirm?
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You have to pass over all of the insturctions every time you enter the test server, nice managment Tanki?
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I was wondering why tanki apologized alot, I didn't think it needs all of the tire. But after I've seen many players who were really addicted in the comments, I knew why. I think Tanki now is losing a lot with over a week no revenue. They should've saved a lot of money for such a time. I think it's bad for tanki but very good for addicted players to see other interesting things than tanki. If losses doubled and ddos become more frequent I think tanki may convert itself to a public company and attract some inverstors! Anyway I expect a huge compensations and a long event to make players play more, but after a while they will bring a new OPs to make the huge compensation nothin.
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In your opinion, how useful is the mini-map radar, and the Hornet overdrive (wallhack)?
alkyng replied to Maf in Archive
Hornet radar is very useful voted for Great. Players who hide in base for giving teammates infinity radar are Mults for me, I don't like giving anyone an excuse for not playing the mode. Through the time I become less-interested in the game so I didn't learn how to use radar -
Uptade #5 : - Game is still not available, same as the uptade before
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I don't think that it's not a ddos, but I hope tanki restore its servers, good luck for all!
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Interesting idea, as I firstly understood that the laser trace will stay for like 1s, any player who cross it will get damaged! I think it's better than being like tesla's ball (really unrealistic), or I think you mean both (trace + splash)! Also the augment is OP. But the idea in general is nice
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I think it's one of the trolling info in the internet. Like I remember before many years I have read ~ cockroach go and clean itself after a direct touch with human body~ So the disgust is mutual, I used to believe it for a long time! And every a while I remember it, then before a while I decided to search again and knew the truth
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What are some differences in tactics and playstyle when using Thunder and Gauss?
alkyng replied to Generalissimo in Archive
In general, I always have a feel that thunder is like a median turret, who is sitting in the middle, with no interesting or OP features, which is boring through the time. Me as a person, I get quickly bored from things and like to change (like my android ROM), and in tanki turrets I like to change through my turrets. Weirdly thunder players are using it as a main, and don't get bored, while in real even for more interesting turrets like ricochet you get bored if you don't change. I think thunder should stay as-is (weak), as it may be just the straightforward in the game. Back into the topic, gauss was deadly OP in its release, but I don't know about its current state, I think it's fine, but stronger than thunder. -
Unable to use Double Damage, Double defernse and Speed Boost supplies
alkyng replied to Jenifer220011 in Archive
don't use numpad (I don't think this is your problem but just saying!) -
Don't ask before you pick a one, I hate who don't use avatar pictures!
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