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Everything posted by alkyng
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I upgraded my Viking from Mk1 to Mk7 because I get Heat Immunity, and upgraded my Titan from Mk1 because I get AP Immunity, and upgraded Hunter because I get EMP Immunity. Those hulls I wasn't intending to upgrade them, but the immunities forced me to use them. So even who use a single combo, will be forced to use a few others because of the container random immunity distribution for hulls. = will be a new one of who use multiple combos. Don't forget, items are getting buffed - nerfed alot, the smart one is who follow all the changes as fast as possible.
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12 hours and no other answer.. you can close the topic. Thanks
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Seems the most probable answer till now
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The first place was able to do better placements than putting some players in the middle. But what can I say, organizing 40 players isn't an easy thing.
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Twins players are often known to find bricks
alkyng replied to alkyng in Twins players are often known to find bricks Archive
I know it may be not the place for questions like this. But why not to change the routine of problems that requires just clearing cache/data, for once. My question, when you go to Containers, there is always a sentence "The probability of getting an item depends on how rare it is, which is why Twins players are often known to find bricks." Every time I read it, it just baffles me, I tried to understand it from every aspect, but don't know. -
I assume that the doubled amount with premium isn't counted. But eventhough, buyers with 9999GS can get way way higher rewards than any non-buyer. A skilled buyer with many attempts with the most broken combos, will get a very high reward.
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Number of Vulcan IBs now is the same of them before immunities. In 2020 initials, there were alot of them, without Heat Immunitiy. And I liked your conclusion and I think it's applied to me, I haven't liked Vulcan except for IB, other than that I don't play it.
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For other Vulcan augment you don't ever have to use HR (or HI more accurately), you use other immunities like Stun, EMP and AP.
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It's like bet your endurance on other endurances. You mostly be prepared for it, Heat Resistance - Defender - Titan (the dome is too beneficial), you here stronger than most of players in endurance the burning.
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I think the fix they may do is plus-minus 150dmg, the burning damage will start from 150 to 450 at high ranks, a re-born of Vulcan-IB.
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Don't elude, you use spider module main way way before saboteur drone become popular.
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I haven't understood what you mean? give me example? By the way this problem doesn't exist only in shop showcase, but even in garage when you select an item the slider refresh to centerized it. And the most horribly noticeable thing is in PRO battles, in everytime you look at a map, when you return they refresh the full page, especially where I'm always choose "Maps" which shows battles with their names, because many of them are russian or some creative names. Then some one come to accuse you as nostalgic when you praise flash?
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The new interface are just aesthetics to the one before, and some replacements. Still you have to check special missions everyday. In shop showcase I buy 5 items everyday and for every payment they refresh me to top of the page (still not fixed). PRO battles still not fixed and unplayable. Containers are still lagging. The new interface is strongly built on old one, so one year is a huge time for it. Edit: Oh I forgot the rating system, I think it should've been done through their interface upgrading. It's very important for us (forumers)
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Wrong assumption, most F2P players having their upgrades scattered over combos. Which is why YOU SEE MOST F@P PLAYERS ARE WEAK. And the first advice always guided to new F2P players is FOCUS ON ONE COMBO. This update is affecting F2P P2W players at the same extent.
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Haven't think about it, but definitely I would say the touched mines will be destroyed even if they haven't inflicted damage, because it's more logical. If they wasn't destroyed the first thing player will think --- Internet Disconnection--
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A small story See this first player? I was playing Parkour (I think non space), and for a very quite game, I saw the first player have a very high number of kills. So I analyzed that before I enter there was an enemy team and this was killing them alot (which irritates me).
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I think the radius have to be shrinking over distance
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They buff a turret to be very very OP Then they nerf it a bit to be just very OP. Moderators and many players have a logic that everything have to nerfed "just a bit", whatever it was hugely OP or whatsoever. Anything other than that is considered as an overkill and unwisely thinking.
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I don't like to go off-topic, but I think they intentionally mispronounced Htler12 name in the Vlog. Good question. Eventhough I'm not sure if you mean that the new physics are better for hopper players or for other players who fight it.
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Oh now I noticed your posts are just 1,688!! I used to think them more than 10,000+ because of your reputation points! Don't know how you get around 10x reactions per post. Seems you was one of who write STONKS after every update.
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Mostly if I saw a space in the end of the post, I just click CTRL+A, to check if there are any hidden parts.
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Sorry guys for interruption, but what's deserter tags in TX? I haven't played it enough
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I think this is considered as a factor of skills, pro players capabilities have shrink over the time, choosing the right equipment is a one of the required skills to play, and is one way to count Thunder-Viking players. Also this isn't a direct in favor of nonbuyers, many nonbuyers have their upgrades scattered between many equipment, all of them are weak, but still affected by this update. In example, the average upgrades of my Mk7 turrets are 9/20, and 11/20 in hulls, they're not really strong but give me at least the playability if I want to use one of them, not like in example Mk7 0/20 which isn't playable. BTW, I posted alot this day, I think it's a good point to stop from now on.
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It's still one of the strongest turrets. And I don't mind even if they nerfed it more, players who exploit broken mechanics in their era, don't make me think neutrally when they get nerfed. This includes the emp gauss retracted splash-damage removal nerf, and hopper or paladin nerfs.
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Awesome interface - Not sure how more informative, I don't think.. Obviously strongly built-on the current HTML5 interface, so PRO battles still hard to access (compared to flash). Still think there are many clicks you have todo to access a certain thing. The stickers seems not a "Tanki Online have their own stickers for the first time!", But a revamped old Gifts system. Edit: also upgrading equipment from Mk1 to Mk7 20/20 by just holding Enter, is very suspicious and make you think alot..!?
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