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alkyng

Tanker
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Everything posted by alkyng

  1. alkyng

    Let's Discuss Vulcan!

    It's like bet your endurance on other endurances. You mostly be prepared for it, Heat Resistance - Defender - Titan (the dome is too beneficial), you here stronger than most of players in endurance the burning.
  2. alkyng

    Let's Discuss Vulcan!

    I think the fix they may do is plus-minus 150dmg, the burning damage will start from 150 to 450 at high ranks, a re-born of Vulcan-IB.
  3. Don't elude, you use spider module main way way before saboteur drone become popular.
  4. alkyng

    New interface

    I haven't understood what you mean? give me example? By the way this problem doesn't exist only in shop showcase, but even in garage when you select an item the slider refresh to centerized it. And the most horribly noticeable thing is in PRO battles, in everytime you look at a map, when you return they refresh the full page, especially where I'm always choose "Maps" which shows battles with their names, because many of them are russian or some creative names. Then some one come to accuse you as nostalgic when you praise flash?
  5. alkyng

    New interface

    The new interface are just aesthetics to the one before, and some replacements. Still you have to check special missions everyday. In shop showcase I buy 5 items everyday and for every payment they refresh me to top of the page (still not fixed). PRO battles still not fixed and unplayable. Containers are still lagging. The new interface is strongly built on old one, so one year is a huge time for it. Edit: Oh I forgot the rating system, I think it should've been done through their interface upgrading. It's very important for us (forumers)
  6. Wrong assumption, most F2P players having their upgrades scattered over combos. Which is why YOU SEE MOST F@P PLAYERS ARE WEAK. And the first advice always guided to new F2P players is FOCUS ON ONE COMBO. This update is affecting F2P P2W players at the same extent.
  7. Haven't think about it, but definitely I would say the touched mines will be destroyed even if they haven't inflicted damage, because it's more logical. If they wasn't destroyed the first thing player will think --- Internet Disconnection--
  8. A small story See this first player? I was playing Parkour (I think non space), and for a very quite game, I saw the first player have a very high number of kills. So I analyzed that before I enter there was an enemy team and this was killing them alot (which irritates me).
  9. I think the radius have to be shrinking over distance
  10. They buff a turret to be very very OP Then they nerf it a bit to be just very OP. Moderators and many players have a logic that everything have to nerfed "just a bit", whatever it was hugely OP or whatsoever. Anything other than that is considered as an overkill and unwisely thinking.
  11. I don't like to go off-topic, but I think they intentionally mispronounced Htler12 name in the Vlog. Good question. Eventhough I'm not sure if you mean that the new physics are better for hopper players or for other players who fight it.
  12. alkyng

    Let's Discuss The Forum!

    Oh now I noticed your posts are just 1,688!! I used to think them more than 10,000+ because of your reputation points! Don't know how you get around 10x reactions per post. Seems you was one of who write STONKS after every update.
  13. alkyng

    Let's Discuss The Forum!

    Mostly if I saw a space in the end of the post, I just click CTRL+A, to check if there are any hidden parts.
  14. Sorry guys for interruption, but what's deserter tags in TX? I haven't played it enough
  15. I think this is considered as a factor of skills, pro players capabilities have shrink over the time, choosing the right equipment is a one of the required skills to play, and is one way to count Thunder-Viking players. Also this isn't a direct in favor of nonbuyers, many nonbuyers have their upgrades scattered between many equipment, all of them are weak, but still affected by this update. In example, the average upgrades of my Mk7 turrets are 9/20, and 11/20 in hulls, they're not really strong but give me at least the playability if I want to use one of them, not like in example Mk7 0/20 which isn't playable. BTW, I posted alot this day, I think it's a good point to stop from now on.
  16. It's still one of the strongest turrets. And I don't mind even if they nerfed it more, players who exploit broken mechanics in their era, don't make me think neutrally when they get nerfed. This includes the emp gauss retracted splash-damage removal nerf, and hopper or paladin nerfs.
  17. alkyng

    New interface

    Awesome interface - Not sure how more informative, I don't think.. Obviously strongly built-on the current HTML5 interface, so PRO battles still hard to access (compared to flash). Still think there are many clicks you have todo to access a certain thing. The stickers seems not a "Tanki Online have their own stickers for the first time!", But a revamped old Gifts system. Edit: also upgrading equipment from Mk1 to Mk7 20/20 by just holding Enter, is very suspicious and make you think alot..!?
  18. Interesting changes - Also not sure if that means RRE wont have any disadvantage now (except of clicking spacebar many times in sake of a direct second subsequent shot) RRE players only who can understand? - Good change for Smoky and Thunder, eventhough I think Smoky needs a quicker shot speed 500+.
  19. alkyng

    Cooldown between multiple Mines damages

    I think there should be a small pause between mines damage, let's say 0.5 seconds. So if you step a mine, you wont get a damage from any other mines for 0.5s. I know it's a huge change for Tanki physics. But for this, Saboteur drone wont do a huge damage to you, it will at least guarantee a single mine damage, if you moved quickly above them. Also this will reduce the effectiveness of placing many mines above each other in sake for a huge damage. And will definitely reduce the effectiveness of filling the map in parkour.
  20. Honestly a very strange nerf, yes this is an annoying drone, but straight line of mines? Can't be more than a joke. BTW, I see the correct nerf for Saboteur is.. Wait me finish my topic, and you can see it after being approved.
  21. Four flags in a row - Rare achievement. Because everytime I capture a flag, one teammate try to capture another but enemies kill him after a fight, so I see their healthies just a low so I kill them and capture another flag.. etc.
  22. Berlin is a beautiful map imo. One problem it had, was the short 7 minutes battle period, now they solved it, it's 15 minutes now. Also, generally the only playable big maps imo are : Berlin Lost-Temple Solikamsk. The rest are just obviously obnoxiously in sake of ranged turret. I know last map was weird but if you went in wiki, you see its area is 2950, huge compared to many maps. Eventhough, in real it's nowhere to be considered as a big map, because it doesn't have any of big maps essentials from : large open area and many other things.
  23. The interface is beautiful, it may even compete flash in the beautifulness - not effectiveness.
  24. Not sure what you mean, there's no assistants in the picture. But the like is for the beautiful interface especially for the gorgeous M2 hulls?
  25. Not sure what you mean, but just remembered me of the dog character in windows xp search
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