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alkyng

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Everything posted by alkyng

  1. Every time I record a video you come with a new excuse?? First you said I haven't shoot behind a wall.. Though I shoot behind Two houses and bridge. But with your logic it's not the same as the Lag is a sane and the Lag come to decide.. Umm this shot is behind a wall so no-damage, but this shot is behind the house I will accept it...!!! Both Houses and walls are considered as the maps props/structures. But as you consisted I recorded another video for you in the same map with the same spot, but you came with another excuse you're shooting at 40deg... ? Next video you will say I played with Viking while you played with Hunter... Ooh honestly I wrote this before I complete reading but after I complete reading your post... ? Your excuses wont end?? What you suggest? I have to invite you to play in my Laptop to believe me ? BTW, as I showed in my video many shots have failed, while the most have done seamlessly.... But you have exaggerated too much about this lag
  2. alkyng

    [Chapter 3] Tanks in space

    no maybe hopper turret will be removed
  3. I suggest to make a new modification for the turrets which is Mk8.. And you can upgrade it with 10 steps to be Mk8+ Due to the fact that Mk7+ are Mk9.. Which is completely instable that when you fully upgrade your turret the next modification opens directly, but fully upgrading Mk7 wont make it Mk8 but it's Mk9. This maybe make some confusing for the new players who don't know how the game was before the conversion or who haven't entered the Wiki to notice the big leap between Mk7 - Mk7+. So they must open a new modification which is Mk8, as this wont take from them much as the turret/hulls skins modifications are now uniformed. The reason for my suggestion is basically : #1 save a lot of crystals that you need to spend in speedups, you will jump over 10 steps #2 It's inconstancy and isn't a compatible with the Mk conversion. Or basically return the game to M1 M2 M3, which doesn't have any problems and this is the game essence.
  4. alkyng

    Post Your Unpopular Opinion About Tanki

    All of the old M2 skins were hot
  5. alkyng

    What Mask are you wearing ?

    I wear the traditional one
  6. alkyng

    [Chapter 3] Tanks in space

    Too much updates/articles and events, with less patchnotes that really change the gameplay. When I see a balance update I really hurry to read it and see what's new, but when I see events I just feel naah
  7. Oh nice discussion thunderhunter
  8. alkyng

    About HTML5...

    They had to migrate from Flash to Unity, not to HTML5. That's the problem They couldn't make the game stable again, and the physics are weird even the old games that have more than 20 years old have a better physics than the current HTML5
  9. I don't think Tanki is afraid from the buyers, they did close a game completely (Tanki X) with its buyers/players, you think they're afraid from nerfing EMP Gauss...! Honestly buyers get it from containers not from a special bundle.. But guys wait ! most of the Augments in the Wiki now are updated, but EMP Gauss is untouched. So Tanki haven't changed its description because it was a bug (supposing), that means it still have 14m radius of EMP. Which is higher than stock Gauss now ?
  10. I don't know why you and mooody don't see this as OP.. 70% of your shots will one-shot the light hulls even if they have DA. But 30% of your shots will be on a 100hp.
  11. No one talked about Tesla. Also the (%) protection is already Armadillo protection that protect you from critical shots. But the Juggernaut protection seems interesting
  12. alkyng

    Cosmonautics Day 2021

    You think it's bad because you bought 200 containers or it's bad compared to the other turrets? Two different things. It was really unbalanced because it has 20m splash-damage radius.. That any sane human can see it OP. But if you talk about the 200 gambling containers you bought, don't you see a 9 months of this OP Augment here is a really enough? You don't have to expect any OP item to last long in a game, every OP thing in the games will get a nerf by the time.
  13. alkyng

    Cosmonautics Day 2021

    Developers are taking the discounts into account when they put the garage prices.. Don't worry !
  14. alkyng

    Cosmonautics Day 2021

    The developers just changed their minds about the nerf and said it's a bug Fixed the bug with Gauss's «EMP Salvo» not dealing damage to opponents in splash range.
  15. alkyng

    Cosmonautics Day 2021

    Shaft can do a constant 3300dmg even before the critical damage update, no need of critical damage. But if they want to give it critical damage, they can by nerfing its regular sniping damage to a lower number like 2800 and making the critical 3800 in example. Gauss critical damage is in the sniping mode as far as I know
  16. alkyng

    Cosmonautics Day 2021

    from patch notes Ohh now even the farthest player in the Wasp bomb splash-damage radius will get affected hardly For EMP Gauss.... Tanki ? Is it really was a bug? or you nerfed it and just changed your opinion? Btw, for either.. I'm not happy, when lastly you nerfed it you buffed it again. This wont happen ever in Tanki, because the active players are a really few. This will make the player leaving the game after their energy deplete which is a really wrong for Tanki But if this happened, I literally will believe who said Developers lost their minds But that wont happen?
  17. I think Vulcan is balanced, true the 800dps is a high and it can swallow your HP in a few seconds. But honestly it's a mid-range turret, and mostly the distance where you will fight the enemy is a pretty close to the distance where Firebird and Freeze fighting Not that much difference. But it has its own problems, like Turret Slowdown when rotating.. And difficulty of tracking the enemy which make the 800dps not like what you think "a long range Freeze&Firebird".. No it's not Also the Heat Immunity with Vulcan isn't a problem, you can easily after 12s of burning re-reloading the turret in one second. No need of HI. But what needs the HI is IB which requires you from the start to be igniting. And there are no doubts that IB is OP.. But the TS as he said to me in a previous discussion that he isn't an IB player.
  18. Yes I see Vulcan is the most turret who its name is related with its Augment. You wont hear Vulcan before you imagine Incendiary Band.
  19. Actually no, it's really strong. Now it has 30%+ damage for the critical hit, which mean the critical hit can do 2080.. Which is pretty enough to kill a light hull one-shot. And the critical hit chance now is 70% for the Augment, which is pretty OP. Don't forgot that the Critical damage ignore the player's protections, that means you always can one-shot the light hulls even if they have Double Armor.
  20. I'm believing you for sure from the first, but I asked you for the screenshot to ensure that there isn't a wrong thing like you fighting someone under Titan's Dome. Yes it wasn't like this before, they changed the game completely after the critical damage update.
  21. Ooh, the Augment you use make the Railgun always do 100dmg ?
  22. You really need to send screenshots, because it's impossible situation?
  23. Freeze can do 900dmg, Firebird 700dmg (without burning).. Vulcan can do 800dmg, I think it's somehow balanced as Vulcan is a mid-range turret, compared to Freeze/Firebird that they're close/melee range. It shouldn't be with the same damage as them, it's mid-range way farther range. (out of the topic) I advice you if you have Heat Immunity in a hull, to buy Vulcan IB.. it's really strong and powerful. Playing without Augments will put you in a disadvantage.
  24. If you was the lead developer Your idea will bankrupt your company immediately
  25. So this is why I said Hornet OD with the supercharge will be OP, because some Augments will be abused. As long as he say his honest opinions I don't see anything wrong with that... I always read his posts and I don't miss them
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