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Everything posted by alkyng
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England America ? Nice logic and nice English... I hope it's not a real, because if it was a real it will be a real problem !
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
I'm not Swedish and haven't lived before in Sweden and I don't know anything about Sweden than it's a country in North-Europe, why you gave me their flag paint? It doesn't represent me and I wont wear it ! I think it's an inappropriate thing for Tanki to give us a flag paints from containers that doesn't represent us, and it's shown in my profile ! With my full respect to Sweden, but I talk about the country paints in general.. Tanki you can replace these rare rewards with any any paint than a flag who I don't belong it ! -
I maybe haven't reached their high level of fun and memes and I took everything seriously.. I'm stupid I'm foolish That's all what you try to indicate indirectly so yes I answered And also is it your right to indicate your discussion here as a serious and our discussion as a non-serious?
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My last word is literally explain everything... "The developers see the parkour from a different angle that what we see" So Developers see the parkour is the "childish parkour space fights", so they don't care about the physics more than they care about "childish parkour space fights".
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The strikethrough lined nicknames
alkyng replied to alkyng in The strikethrough lined nicknames Archive
Just curios why some accounts names I see in the forum have a line in the middle of them -
Lol I just saw it's interesting to say my word even if I was completely agree with you ??
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You change your opinions everyday or what ?
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I don't want to hurt and swerve the discussion that Modesty made... But I have to correct your point about Parkour. Parkour mode is meant for Tanki to be a mode for the strongest buyers and the most known 9999 GSs players are play always in Parkour with the most OP turret augments and hulls augments, I can assume that 50% of EMP Gauss users are Parkour players. And more than 50% of Heavy Weight users are Parkour players.. Maybe the developers have an other meaning for Parkour than what we think which is more important for them than physics !?
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valid Juggernaut(Team) mode needs a rework
alkyng replied to The_one_and_only in Ideas and Suggestions
Honestly ASL & TJR & TDM & SGE I don't enter any of them if I don't have a mission... Maybe I can enter SGE one day but the rest of them are horribly bad -
Now the OP things are from Ultra Containers, regular containers have lost its value. By the way true now the free shards have passed a big chunk in balancing the game and have gave the F2P player the enough amount of supplies to use it furiously among the day. But the game still unbalanced with or without the Shards, removing the shards will make the game more unbalanced. Also the supplies lost their value now drones are stronger.. And crystals lost their value, now tankoins are more expensive. But for sure Shards update is still a good point in Tanki history
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When you woke up and you see every online one have slept and left from ages
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They try to kill the fun in the smallest thing of Tanki , nothing they left for the fun IMO, XP/BP is LCR Railgun + Hornet/Wasp, nothing more. But you forgot one crucial point, Hopper can access XP/BP battles !! What's the difference between non-format XP/BP battles where everyone could join, and the organized official XP/BP format where the developers allowed Hopper ! I talk with you while XP/BP format doesn't compose a 1% of my time in Tanki
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No, some items aren't accessible for F2P so our chances are from containers. Except if you mean waiting 2.5 months or collecting 2500 Tankoins after year is a skill-based, it's another case. From Shards update till now the best things I get are resistances only, no immunities nor a single trite turret augment even. But I have get many turrets augments and I get Heat Immunity in my Viking before the Shards update, which have benefited me a lot and allowed me to play with Vulcan IB. By the way from my tests and from the players rewards that you can see, resistances are very common rewards.. Though in the possible rewards from containers you see resistance augments and any other hull augment have the same probability
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Definitely the nerf of EMP Gauss was incredibly demanding and needed, the farce 20m radius for EMP wasn't accepted. I don't know how someone dared to say it was balanced just because he get it from UC Also stock Gauss was OP with 20m splash radius and 12m for the 90% of damage, which is too OP. Destrotank, don't forget Gauss is a long-range turret and the splash-damage for ranged turret is distasteful thing, killing multiple players with one-shot ? Don't compare Gauss to Thunder Also for the lock-on yes I agree there is a big difference between charging the shot of Railgun and Gauss, Railgun is way much lesser compared to Gauss which is 1.1s compared to Gauss 1.7s, which a big difference especially with the lock-on. But if Gauss doesn't have the lock-on and directly hit the shot like Railgun with the splash-damage, it will be OP. And don't forget that ranged turrets aren't easy, and we miss the shot more often, so the automatic system of Gauss does help a lot and you guarantee that you wont miss your shot.
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Strange question, for sure the game will be more balanced. But it's a big difference between how easy it is with only HI compared to your combo which required more work + you will still burning
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The retired accounts (or the accounts whose owners haven't entered for a while) their GSs will be 0 like if the game refreshed the profiles one day or something like that.. And also the older accounts you wont see the Efficiency in weekly position.
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
@triglav Seems most of my shots are successful but some of them are not.. Some footages must be deleted where I failed to land the shot or from a lag.. But my timeline was crowded and I haven't noticed it before I finish my rendering and uploading the video. -
It seems @RIDDLER_8 have affected your mind.. With the full respect of Riddler's idea, which looks more probable than Marcus' topic
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I think developers will delay it till they finish all of the turrets/hulls HD and maybe even the map textures.. Then they will make a new Tankviewer HTML5 based. By the way it's too weird that it's been more than a month for the last HD skin released !! You convince me guys that your designer is working a full month for designing the turret? 6 days per day just looking and designing in the turret for a month? Or you just trying to milk us more with the tons of Augments with every new turret ?
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Many player have left the PC version to the mobile version because of HTML5 lags.. HTML5 lags more As developers said and I have tested that HTML5 runs way smoother than FLASH for the strong hardwares, and runs horribly bad and worse than FLASH for the weak hardwares. In my old laptop HTML5 was incredibly lagging and I usually open Tanki with 2-3 other programs, so my laptop was about to explode with the HTML5. But now in a stronger laptop, I think HTML5 runs too smooth and way more better than the FLASH. In my old laptop HTML5 was lagging especially in the interface but when entering a map my FPS came high and reasonable (about 40) which is really smooth compared to the interface. Whatever I used more settings or less the performance stay the same, as my lag was in the interface. But for the ones who FLASH was running too smooth with them but the HTML5 is lagging.. Yes it's a problem and Tanki have to solve it, as the replacement of FLASH should be in the same level of quality. They forced us to move to HTML5 (instead if you want to say it's Adobe's decision) it must be a usable. My old Laptop specs were : Intel I3, 4th generation. 4GB RAMS LPPDR3, and for sure the GPU is built in processor. I can run FLASH in 60 FPS (with some graphics settings) while I'm running 2 other programs one of them was a Youtube video... But in HTML5, I wasn't able to do that thing.
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valid Juggernaut(Team) mode needs a rework
alkyng replied to The_one_and_only in Ideas and Suggestions
Maybe I agree that Viking numbers should be equal in both teams in Juggernaut... But even in the other modes with every hull to have the same number of hulls in every team? I completely disagree like red team have 4 Hornet 3 Viking 3 Hopper 2 Titan 1 Mammoth 1 Ares 2 Hunter.. so the other team will have exactly 4 Hornet 3 Viking 3 Hopper 2 Titan 1 Mammoth 1 Ares 2 Hunter ??! That will be pretty sucks honestly, playing in a 100% balanced battle. Btw, my opinion for Viking.. It's just a farce and stupidly I don't know how Tanki thought about it, every moment just a Viking player decide to click SHIFT and kill everyone ! Regardless if it's OP, it's the pure meaning of SHIFT = KILL -
kidding
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
They haven't even mentioned iOS word one day in Vlogs... It seems it's such a random -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
@triglav When I said lag I was mean like a glitch/bug from the game itself not you.. In my video you said behind a wall, while from the first minute you saw how many shoots I shoot behind the buildings in Cross.. By the way now I understood you and it seems this lag happens with you more often, but definitely it's not intentionally from the game. It's only bad coding and programming from the developers in the HTML5 version. Yes it make the turret unusable if it happens with you with the abundance I see in the video.. The lesser damage, yes in some footages I saw the damage have lessen, but in some footages it's No 1400dmg I think it's the current damage of Magnum after the nerf and the -15% damage for your Augment. But again I mean it's such a lag from the game, it's not an intentional.. It shouldn't be considered as a drawback for Magnum in the Arguments
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