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Everything posted by alkyng
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Oh I forgot one point. 1v1 yes didn't must to be 100% determining the skills, but it's approximately the only way to know someone's skills. There is no other way to know skills of someone than 1v1. But I mean it didn't determine the skills, yes. Playing in a map with many players, many different combos, many different situations, different in upgrades and GSs, is way more differ than 1v1 with everything the same, and maybe even the skills are some converging. And I will ask you a question. We came with two players, both are skilled. Player one in named Marcus "in example", and the second named Kasim. ok? Kasim is more skilled than Marcus a bit, but their skills are something close to identical. Marcus usually love to play 1v1 matches a lot. But Kasim, prefer to play in MM, or public battles in battle list. We invited them in 1v1.. who will win? Marcus or Kasim? Though Kasim is more skilled, but Marcus play 1v1 very much, so Marcus will one inevitably. Btw, I usually see Akame pictures, for sure 950 score in MM is a hot thing and means that he skilled even with 9999GS.. but I never thought he is the best one as he assumes or one of the best players in the whole game. btw, this year I lost in 2 matches (1v1) with one of my friends that friend was very very inferior to my skills or playing level.
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Because all the new designs are just a clean and pure flat, without any traits or milestones, so this is why I dislike these designs So I think this is a flaw in most websites and in tanki along way. I wrote a big article about it before some months, I will try to bring it again as I now didn't have any energy to write something
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
The most frustrating thing. Is what ever you skilled, whatever the time you spent in the game. When you play in MM, you just on the fate of your team, if your team winner you winner, if your team is loser you're loser. You can't change anything, you can't lead your team to the win, no, the team is fate is all depending on 2 or 1 skilled buyer player, maybe just in Legend with 2 years of playing.. Imagine you play from 2015 or 2014 or before, and your fate depending on just one or two buyers on your team. Isn't it supposed to be me who lead the team to the win in every battle, or at least my acts would change something in the result? But naah, the fact what happened that sometimes I play with hardly loser team, or hardly winning.. and couldn't change such a bit? -
@cosmic666 @Akame Regardless of everything, I see 1v1 didn't determine the player's skills at all. Akame you played here more than 3000+ hours, for sure 1v1 games didn't compose even 1% of this time, so it's injustice to determine the skills just in one 1v1 match. MM probable many players with many combos in many situations, maybe not everyone doing here in that. But 1v1 is just for one map in the same combo in the same upgrade, and everything is identical 100%. this perfect match didn't determine the skills ever. but I think it's funny for some matches and hangout with friends. Btw, I'm not in defending for Akame, but I just clear that 1v1 isn't a thing to judge in someone's skills.
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I think Iran is the only map here that give you an impact of a real thing.
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I wish if you were the organizer of the sales and events?
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
Gambling in real life (not in the game) is forbidden directly in every country (I assume). but some countries didn't have a monitoring in the games, and some have. For sure also in Tanki is headquarter Russia, gambling is forbidden. But maybe there aren't a tightening in virtual games. Btw, I'm here didn't compliment or insult any country, I just inform you that gambling is forbidden in every country, but the monitoring in games is differ from country to country. In my country there aren't a concentrate on gambling in the games (but I hope). -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
approximately in every religion, and in every country -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
To be honest I noticed that from a while, explicitly selling Gambling containers with real money, or with a weak deal that have a few supplies but the real concentrate is on Containers... I also criticized this thing before, and alerted it's a forbidden in EU countries... btw, if you believe in religion, containers are forbidden either with directly real money or with tankoins.. -
Tanki is a big game, with hard history.. been a long time here before Among Us. I think if there a good thing in Among Us to implement here is a good idea. In example "battle pass" is a trend thing in new games, so tanki implemented it.. but to create a new event maps simulating Among Us, is a horrible thing.
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@MrCruise Maybe, true. I haven't played Tanki X enough before it get closed. I think this year is special in everything, regardless of the things that came from Tanki X. Like incredibly OPs in this year like Hornet or one Vulcan Augmnet, or EMP Gauss. before 2020 we yes have some OPs, but with a reasonable strength. not like these days with horrible strength. Like in example Freeze or Ricoceht, they both one day converted to OPs but with reasonable strength not like EMP in example (I know it's broken example because it's with 50$). Hovering hulls helps Mobile players and also the noobs along way. because the less-skilled players are in a hardly playing way like mobile players. for sure I didn't mean every Hovering hull user is noob, nope I think in contradicta most their users are in a good playing, but I mean those hulls main purpose is helping who in a lack of control. (and for sure I disagree and didn't like the hovering hulls for these reasons) but for sure I'm about to buy one of them because they're very powerful. Btw, for sure you didn't have to explain how the things depends in luck aren't balanced. Because I think the most players here directly consider everything depend on containers is a P2W thing.
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
What is your opinion about the current state of Tanki Online? The most funny thing. We here discuss everyday about the game mechanics, the game balance, new updates, spending time in wiki and reading Augments and their mechanics.. then after all, playing in MM, getting rekted with a player (who couldn't turn his turret, didn't understand about the game mechanics, didn't even knows what happens around)... Spending some time in Wiki trying to understanding the "Heat mechanics", after hardly swallow it and getting it.. nothing changed just get rekted with fires and heats, buyer could buy Heat Immunity, without caring about its mechanics. I played from many years, but this year I joined the forums, tbh I thought I only who have a precise criticize about certain thing and no one think like what I think.. I started here with a long complaint topic "thought I'm the best who think", but after I complete some months, I realized I'm not the only one.. I learnt a lot this year, maybe I spent a time in the forums this year half the time I played... I returned to Youtube and video creating, after 5 years of stopping (for sure about tanki videos).. btw, after all of the time spending here and there.. get rekted by some who didn't know how to play. (except me)>>> We played Parkour maps and get rekted by incredibly strong buyers, then saying here in the forums "it's Tanki's right to make the Parkour unbalanced" because it's not the real battles... As the rest of modes are perfectly balanced? as we didn't see approx. 1/5 of the maps are Parkour. I know a certain non-buyer player, who spent incredibly time in Parkour... sad look at Hour/expierence ratio, omg, who will believe me? I was in a fight with him for about one year consecutively he is in , a fight with Chat and with real game.. I was like him spent long time in Parkour, but not with the same amount of time.. I ranked rank by rank, and he still in until I reached a rank I couldn't meet him.. today after about some months missing him, I just remembered him suddenly, went to his profile (remember his name precisely), and he still in this rank... btw, maybe my picture is hard to believe, but I think it's better to not share his profile. btw, too long story.. this year we witnessed an incredible states effects changes, everything converted into states -
In this year, developers suddenly in every period, incredibly strengthen something, then sold its immunity... Vulcan Incendiary-band was incredibly OP in initials of this year, then they sold the Heat Immunity.. This year with developers is very malignant with stats effects.. they tried to make for everything a stat effect, then sell the immunity.. I think Cold Immunity is the most useless, but I think they try now to buff some Freezing things, like the new Crusader with its OD... so (Heat, Cold, EMP, Stun, AP)Immunities.. you have to decide deeply to what you want to buy, Firebird protection module wont protect you from Heats
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lol, Flash quietly didn't have any disadvantage.. all the disadvantages in Flash is what developers did it by themselves, like the restrictions they did in missions and battles.. btw, HTML5 is in another programming code, it's really hard to make HTML5 to be the same with Flash, for sure if they can they will make physics the same with Flash.. btw, the time is the judge, maybe physics in HTML5 will be better than Flash one day.
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Regardless of the conversation above (I have read everything) Crusader / Hopper / Ares... long time we haven't any hull, why in this year we have 3 hulls after each other.. before 2017 we hardly to be introduced with a new turret.. but 2019/2020 we had Gauss / Ares / Hopper / Cruasder, why why thats a lot!! in 2020 we had a lot of changes (regardless if it's good or not).. Augments / Mk system / HTML5 / unformal skins / and 3 hovering disgusting hulls? / OPs (Hornet/Hopper/EMP/etc..).. why why these a lot of changes, I think for any player who played in 2019/2018 and return today, will shocked with these changes.. I left the game a while more than one year in 2019, when I returned I learnt everything from the ground up.. I think it's better to bring at least a good updates to make us more tolerant with HTML5 to swallow it easily?
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First yes every overdrive is overpowered, I and many players here didn't like it.. but as the overdrives exist, we talk about its balance.. Hopper is OP of OPs, so it's more OP than any other OD.. Immediately stun every enemy around you, without delay time like Hunter.. Igniting the enemies altogether with stunning with 2700hp?, above of that it can jump. really destroyed Rugby / CTF battle. didn't you realize how 2 Hoppers can finish a rgb game 5-0? and you still think it's not OP Nope you said Hopper is UP regardless of its OD.. but you haven't talk about hornet or wasp Also, Nope, just Hopper overdrive is overpowered, Hornet now is very balanced. And what would make Hornet player care if its OD benefit the teammates more than him, for sure Hopper OD with the selfish in jumping and capturing alone are more powerful. "At the right time"?? when the right time will happen for wasp? every 5 battles? Nope, Hunter overdrive with the one second delay, or wasp bomb while caring about Titan's dome or Hunter's OD.. all required more strategy than Hornet and Hopper. For the last sentence, I'm sorry not meaning insult. but as you said Hopper regardless of its OD is UP because lack on health.. so I will also apply this on Hornet and Wasp because lack in health, and I will say Mammoth and Titan are UP because lack in speed, and every hull is UP soo... look ?
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I just joking above. but really country paints are awful, I don't think one country paint could be better than Spark or Electra in example. I have many country paints, but I didn't use any of them..
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True, but why Hornet or Mammoth couldn't do that? why just Hopper? because it's OP. We here didn't talk about how non-buyers in a disadvantage, because it's meaningless point, we talk about the game's balance in total. Nope, I just kidding about what you state. Neither Hornet, wasp nor Hopper is UP. They lack on health because they're faster than Mammoth-Titan, basic logic, but I don't know why you don't understand.
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use Saudi Arabia flag it's better
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Opss haven't thought about that..
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It's very beneficial in Parkour mode, other than that I don't think it has really practical uses.
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You know better cuz I haven't test it. but I think it's incredibly powerful in Parkour mode.. but in MM, I thought it's bad as -30% in acceleration. but as there is no a noticeable difference, so it's not that bad.. But I think stabilization isn't that much compared to "Heat, AP, Stun Immunities", especially when Hunter have a good weight and stability, compared to Viking.
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why you use Heavy Weight in MM!! I think Heat Immunity is way more better if you have it.
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Yep completely agree. but I mean I answered MrCruise as he assume Hopper regardless of OD, it's UP. why? because lack of health... so I answered him so hornet and wasp are UPs, and the game is broken from its first days.. because if he assume Hopper is UP because of health, wasp and hornet are also in the way UPs But for sure that's wrong, and neither Hornet, Wasp or Hopper are UPs, regardless of OD
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So hornet and wasp are underpowered
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