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Everything posted by alkyng
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What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
? True, I don't blame neither you Wiki editors nor Developers themselves. But blaming the current state of the Wiki and criticizing it. -
What Is Your Opinion About the Current State of Tanki Online?
alkyng replied to Maf in Game Discussion
It's clearly described in Wiki and easy to understand. Bounce shoots will give AP for 2 seconds. I think it's better to provide a video. Not a doubting about you, no no no. But I feel like there's something wrong, maybe you bounced it without realizing. And to make a final judgment in Wiki. Because it will be a horrible if even the Wiki didn't let us to know things detailed or at least correctly. -
But I was talk about their feelings while they killing the less Gear scores in low ranks.
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Yes, now you just have a 10 seconds for a certain players, and sometimes the AP didn't reach them because an obstacle ruined it. Before you have a 20 seconds, for every tank in your road, whatever you just have to move and shot anyone you want in your 20 seconds, and you can use it without caring of obstacles that restrict your OD like now. And now AP immunity ruined it also. No comparison tbh. The only difference it's now a team orientated, and I don't think there are any Hornet player who sacrifice the honor of old OD just for benefiting his team something not that much.
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Congratulations to all helpers of the year.. Congrats Goges-Enze - Congrats to Person_Random - Congrats to Maf - Congrats to Spy And many, but those who I have a communication with them a lot this year, And I don't mind to specialized the best.
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Booster still OP.
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Took a game with low ranks, with my overpowered GS. Hot match. Killing every Hornet with one shot with my Scout. Great oppurtinity to have such a game with a low GSs. For sure this thing wont repeat too much. The chance of live to be the only high GS. Wondering why the overpowered buyers in low ranks, how they didn't exploit it too much, they even with higher than my 7.5 GS. I wonder how they are satisfied with themselves with the incredible high GS in every match. I think they think it's as a normal thing, and the game is balanced to have that much strength, they didn't realize their incredible strength. I think the buyers divided into two segments. First who didn't realize their high equipment, thought the game is balanced(mostly they're noobs). Second who knows that they're enough strong, but didn't care just buying for their enjoyment(I respect those players). at least didn't act like robots without chatting or playing.
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270K mission before the server restart in less than 30 minutes.. I think it's a suitable chance to exploit it with those low GSs Haven't exploit it pretty much, but such a good battle. I was really OP with my Scout railgun by killing every Hornet with one shoot. Wondering why OP buyers in low ranks with higher than my GS didn't exploit it that very much, and thinking that is balanced. Btw, I haven't complete the mission for sure, 270K damage is too much for half an hour.
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Approximately the only hull who have an anti Augment against it. Many times I use my OD, I see no AP indicator above me enemy. I doubt about myself, I doubt about my calculations before I opened my OD. Then I realize they just have AP Immunity. Hopper have 3 parameters so if one have an immunity, he have 2 others. Hunter have 2 so it can either disable supplies or stun the enemy. but the Hornet nope, the radar is such a useless for the user. Because you use the OD to count the enemy infront of your sight, so you know its place, and the ability of seeing the health bar, isn't that much important, especially when I use it against my enemy I want to fight him whatever his hp was.
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Just in rare cases. Like one time I want to capture rgb ball, I used my OD just to let my teammates killing the enemies and make the way clean for me. But in general No and no. Edit: also AP immunity destroyed it now.
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Oh nice, but as I understand you mean lights like this Not a comprehensive dynamic lights like in Flash
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Don't you drop some of them with wrong in the battle? I myself drop the golds for myself immediately after I get them. Many times players wrong to drop golds instead of putting a mine.
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I must do to him some analyzing.. 1680 GS so for sure Shaft and Wasp are Mk2. 2038 Sniping damage is a something to give him a chance. 1.1M Crystals earned, are just an evidence that is just purposely doing. With full Micro upgraded. And fyi, 1.1M is just count for the earned crystals, Challenges/missions/containers aren't counted. So it's more than 1.1M a lot.
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Tanki is bigger than an antivirus to consider it as a malware. I don't think Tanki will destroy its 11 years for such a malware. delete this trash antivirus!
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One time I observed a strange Augment in my Smoky, though I haven't purchase it or opened a container with that. So I tend to consider it as one of the containers I opened with the same of your glitch.
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Unpopular opinion: PRO battle players are more successful than "star grinders"
alkyng replied to Towns in Archive
This is just a one of many reasons. 1- Boosted funds #2 Containers #3 regular missions #4 Battle Royal #5 Special missions #6 Event maps #7 More crystals even without boosted funds #8 ease of access like your only point "the current list interface" and the awkward battle list in HTML5, you always have more steps than Flash like accessing the garage. Let's back to the point, I mean whether developers directly or indirectly, intentionally or unintentionally ruined the PRO. What we see that it's broken, so this is what the regular player should care. Less rewards, by the 6 points I gave above. So no motive to play it, so less players. In the gameplay itself nothing affected, but I haven't stop it cuz of the gameplay (contradicta I want to play it cuz the gameplay) but I stopped it cuz the more rewards. I have no problems with the gameplay in PRO, but the problem is the Pro completely. Yes but still players who play PRO are less than who play MM. -
Unpopular opinion: PRO battle players are more successful than "star grinders"
alkyng replied to Towns in Archive
First what do you mean by "indirectly affected PRO"? We currently see Pro-battles are totally broken! Pro-battles now are in a lack of players, and nerfing the rewards too much affect the gameplay. Even if I have a trillions of crystals, nothing motivate me to play without rewards. Btw, whatever the reason who ruined the PRO, we currently see Pro-battles are ruined, and that's what I care. Even if the developers tried hardly to relieve it, but they failed. Didn't care, as I see it's ruined and this is my case. -
Unpopular opinion: PRO battle players are more successful than "star grinders"
alkyng replied to Towns in Archive
Nope, I can get on average a good amount of crystals per one battle in MM. MM battles are just a boring and rush 7 minutes matches, I can play many matches per hour, with a good amount of crystals. And for sure missions, containers, challenges, special challenges and fund boosts are just in sake of MM. So I have 3 years haven't played Pro-battles except in very rare occasions for 1 battle. Compared to Pro-battles, playing for one hour, maybe you just get 1300 exp and not more than 1500 crys, compared to MM it's nothing. Btw, no need of your topic, it's invalid comparison, didn't have any means! it's just developers intentionally ruined Pro-battles too much, forced us playing just in MM, with robots. -
Yes it have a lot of illogical and legendary things. It deserve a huge nerf, but to write the meta things, that at least every single of it need a rework First, haven't you played someday and you zapped suddenly your supplies turned off to 5 seconds? though no one shoots you? this because the incredibly 20m splash damage, you are in the furthest point in Splash radius, so you wont feel for the damage, but your supplies 5 seconds out of existence... in this point at least EMP should be depended on the distance, so if you are from 15-20 of splash radius. your supplies turned off just 1 second. Another contradiction.. the EMP effect, should Gauss take it also when it in the Splash damage radius. But that what not happens. (I know if that happens, it consider as a big nerf, as we all know it has a huge OP splash radius) The nerf on Regular splash damage radius, thank you Tanki for the nerf, let's take a look at its radius... oh oh it's 2m, 2m honestly didn't need a nerf, wont affect any other player than the target. But it just help the Gauss user when someone is close enough to him. so it's considered as a buff, another contradicta. Sniping reload -50% ops ops why? this made Gauss can destroy your supplies and immediately with another sniping to disable your supplies and your teammates more. -50% reload and +50 projectile in arcade, this literally allow it to compensate the -25% damage, by killing you with arcade shot after sniping. Those are just a correctness for the contradicts in this turret. But now let's talk about the turret completely with no pity. First why EMP? is the -25% consider as a nerf? do you know guys EMP for 5 seconds, alone is enough to consider as a whole turret(a spreader for EMPs)? not just an Augment with -25% nerf. I think the logical nerf is -75%. though it shouldn't be existed from initials. The combination of nerfs and buffs (regardless of EMP) deserve to considered as an Augment, and maybe some players will consider it as an OP, that just without EMP. But with the EMP (current state) No comment tbh. ?-50% sniping reload - +50% arcade shot ---- ?-25% sniping damage. deserve to considered as an Augment alone. But as it's written, its price 47$. I could understand something why Edit: The most OP turret, I created a full topic about it if anyone remember. get the most OP Augment. Nothing made EMP more stronger than combined with Gauss.. And to remember you my points about Gauss again: Moving while sniping - No laser - Incredible Splash radius - Hybrid - Automatic hits. And what EMP did is taking all of these advantages, with EMP, and less reload time.
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Yep, they're not with the same strong in other modes, and didn't have even quarter of the strength they have in parkour. But why you fight them in Parkour! sometimes I be in a fight with some buyer, after I took 3 or 4 deaths, I just leave immediately. True I have an angry and hate that he rekt me, but for sure if I played more I will get more and more. So for my sake and intelligence I leave from the initials. Especially when other player interrupt in the fight and fighting me with no reason? Btw, we all know that they're just strong with their equipment, we know they wont have half of this strength if they wasn't a buyers. But they didn't care, they just want to wreck you and kick you off. And this what precisely happens, they didn't care if they're skilled or not, they just want to wreck you. Last times I get a hot strategy to kill even the strongest buyers, I did it very well. By mining with precise and intelligence, also flipping them. but what! they just switch to EMP Gauss, and stopping me from healing 5 seconds and from mining, or when I fight a very skilled buyer, for sure he will now to to treat my situation and wreck me immediately. So for those reasons I left Parkour battles. As it's very unbalanced and incredibly unfair.
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When I see some random non-buyer players fighting strong buyer in Parkour, getting over 50 deaths, without killing the buyer even once! and they consist to complete playing I really trying always to advice them in Chat to leave, as there is no chance, but don't know why they trying.
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Should I post this topic in russian violation forums? Honestly I was just about to send the topic, before I cancelled. Literally it's unbearable to have those Hoppers. I honestly in last few years been disgusting from report hackers, while the game is in an incredible situation. Hoppers have "Ignore tanks" and "Jump Hack" together. In my old account 2015 I reported many many hackers, and most of them get a life time banned. Now I feel ashamed of myself. Now even one day was a mult who hurt me, I was with Shaft and he disturbed and annoyed me too much with his Ricochet. Wherever I try to run he chase me, I recorded him a video, I was about to montage and report. Then I just decided to forgive him. the game is literally unplayable these days, wont care about just a certain mult in one 7 minutes battle.
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Ops I have watched the full video without noticing that is Marcus. I wished if there wasn't a mask to delightened us more with your face?
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Yes they contradicting theirselves, and it works though it directly contradict with its description in wiki.
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Freeze Twins Railgun Shaft All in the past has a hot lights.
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