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Posts
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Everything posted by alkyng
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Yes I do care about my GS, I monitor it, my highest possible GS now is 7673, I monitor it time by time to grow up to 9999GS
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Actually I have a Five choices, but I intentionally just chose MM and Overdrives. As those who swallow the skills role from playing the most, made you facing players face to face without any chance of skills. MM forced us in such a carefully selected maps, and with deliberately edits to make us facing the buyers, without any chance of skills. So MM have equated with skilled and no skilled, and made the difference only on equipment, so you will lose always against any buyer. Secondly Overdrives, ruined the game too much, gave the noob a pure chance to kill a skilled player. Players very dependent on it. In example, nothing to do when a Hopper stunned you in 3 seconds out of control, what type of skill have I to do while I'm stopped? And additionally point that I didn't chose it. Mk7 kits with tankoins in Second-Lieutenant, just an explicitly restricting non-buyers from getting something, buyers can do. So whatever you skilled in this rank you couldn't get it, pure paid kits. EDIT: to complete 5 choices I added (Drones, alts for turrets, alts for hulls)
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Remember when one day test server was a vibrant and very active. Playing in it just with a tank-hull-paint with MU's, without any complications. with many players. Nowadays, test is such a mess of a random. In every couple of hours, a server opened and others closed, and you need to start from first over. With addition of taking a drone and a separate 3 protections module, and Augments. with a lack of players. Missing the gold days with test server 2014-2017 and before. The server was most of the time closed, and when just a day it opened, punch of players join it with a hot happiness, I remember when I rushed telling my friends Ooh guys test server is opened wooh(now it's opened 24/7). And the battle list was vibrant with a maps maybe more than the maps in battle list nowadays in real server. I don't criticize, I just want to tell test server is in a mess, don't know why it's opened, the only thing is to filling parkour maps with mines, with auto-clicker. And even if I want to test a certain Augment, most times I didn't have tankoins in test server to buy. Though I know test server is for developers to test not me, but it's a valid point. Tanki is everyday running away from the concept of a tanks game. I think the supplies is the only accepted addition on the tanks game.
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To write the current meta combos I won't end if I start, as we have EMP Gauss, AP Turrets, and Vulcan Incendiary-band. But I will just write the best combos in general, considering there isn't any OP combo. Vik M4 - Rico M4. was my favorite combo from ages, and still my favorite. Mammoth - Shaft. Regular combo for defenders/campers. Viking - Thunder. Regular combo for mid-range players? Hunter - Smoky. Regular combo for normal players. Mammoth - Freeze. the meaning of a truly defender in CTF. Hornet - Railgun. Regular combo for regular players. Viking - Isida. the best showing of a medic? Wasp - Firebird. Best type of igniting and run? And now moving to Weird and Worst combos. Dictator - Twins. Heterogeneous, Twins need to be played with Hornet/Viking/Mammoth (attacking/mid-range/defending). Dictator didn't do anything with those. Wasp - Vulcan. My eyes aren't accustomed to see this look. Hunter - Freeze. Freeze need an active hull to round around players, not a heavy steady hull like Hunter. Wasp - Railgun. A foolish combo, just too fast, Insane and rush. easy to get flipped. Shooting from the side while in fight put you in a risk of 50% of getting flip. And now moving to the real meta combos that are incredibly OP. Mammoth - EMP Gauss. Who could stop a defender or mid-range player of this combo, disabling your supplies for 5 seconds without getting affected by splash-damage. Titan - Vulcan IB - HI - Defender. Such a one with an incredible amount of health. Don't marginalize it, it could ignite your entire team in a seconds with incredible strong heats. Viking - Ricochet again but with AP. Just a spreader for AP to the enemy team with every single bouncing shot. Hornet - Railgun AP. Think it a regular XP combo? Nope you're wrong, as described in Wiki, second shot is enough to destroy your tank. Viking - AP Gauss. Just a second version of EMP, but replacing it with another OP "AP". But don't marginalize it both could inevitably rekting you. Hopper. An incredible hull to capture flags in CTF. It can jump, and fly in some cases. Some players consider it as a jump cheat, but it's very legal. If you saw someone of them, don't Report or annoy them it in chat, the developers allow this hack for them.
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Ok thank you and Spy for answering my question, it was baffling me a long time
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ahaa, but I mean where is the downsides? as I saw someone said it's the most balanced Augment?
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Yes, I have read many times the description. but couldn't understand. In example what's mean Melee turret's damage +0-39%?... and if my HP was high what would happen? my turret will be weaker? Btw, I think my questions need me just to buy it in real server (not test) and understanding it precisely
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Hi, I have tried many times, hardly, to understand Adernaline Augment mechanics, but I couldn't. Tested it in test server but couldn't conclude with a result.
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Ops, I one day were in a discussing with my friend about Viking OD, and I surprised as he told me he thought them as a hackers and he spamming in Chat hack hack. (in this year sorrily not 2018?)
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When I flip a wealthy skinny skins? in Parkour.. then seeing a punch of players piling around to help him. Though he could just SD himself with DELETE.
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Many times I spend a horrible time to play and completing missions, then I got 125 mines.. so it's your problem spend 1000 on mysterious thing☹
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Ops, I just returned to Smoky Mk4 and I noticed the upgrades are 500 and 1000. So it's just a mistake by TS. Also I mean irony about calculations for him not you, as he said "would I pay 1000 or 1500 crs.". And I thought you just returned to Wiki and let him by Smoky Mk4 MU's. Btw, I speech too much. But I just get something angry by question as it's very obvious 500 for upgrade and 1000 for speed up = 1500 no need of the topic.. but for sure everyone have the right to ask, and I will answer him Yes you need to pay 1500. Anyone here want more details? lol
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500 + 100 = 600, neither 1000 nor 1500
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I couldn't blame him, Magnum is OP, if he was talking about Striker or Thunder or Railgun, maybe you can blame him. But he talked about Magnum, I remember playing with Shaft in Highways, Magnums simply start shooting me with a punch of shoots behind the walls, I couldn't snipe anyone of them, and for sure couldn't cross a long way with my Shaft in such a map.. Why Magnum didn't need to expose himself like Shaft or Railgun or Gauss.. Magnum is hard to master true, but the high splash damage radius, and the mines with Mortars (as they're very popular) compensate the hardness of controlling. Btw, agree that Mk5 protections are terrible in such a rank
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Why? Maybe you need a new test dedicated for your case?
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He means he want to use Two Augments in his hulls
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Guys I think 100% in balance (like what test server was) isn't a good thing, I think it's just a nature of the game to be differ from strong and weak and medicore players. XP/BP is the most balanced mode, but it's really boring if we spent much time playing it. I think it's normal to have the strong and the weak players in every battle, but the unacceptable thing and what it also happens now, we have a horrible strong buyers players, without any chance for a F2P to be like them in strong, like EMP, AP turrets, Hull Augments, Defender-Booster-Crisis. I mean either buyers or non-buyers, so even the buyers will get bored. But if you mean getting trounced from other gissmos as they're on high skills level? no the game now didn't depend on the skills ever, skills is a thing from the past in this game.
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My unpopular opinion Nothing would make you revenge from the player who killed you while you about to catch the Container goldbox?in the 7 minutes matchmaking battle
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I think the more armor simply will make the jgr immune from death.
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I entered his profile and I want to reassure you
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I mean either for buyers or non-buyers, it's not a good thing reaching high ranks with a very little hours. 56 hours seems something much, but Tanki in real, is a long journey, I think we approximately all took a huge time before reaching high-ranks, I think it will give new players a wrong concept about the game. I know maybe you feel ranking is very hard, but believe me it was horrible slowly before the X3 xp boost. So new players now, will reach Gissmo and getting the turret and hull they want, and will get bored very quickly then leaving the game. (buyers or non-buyers I mean)
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But your protections are awful kidding
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