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Posts
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Everything posted by kydapoot
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No, this is just a confusing way of wording it. All "HD Skins" are still given to players as the default skin for their turret or hull and thus can't really be owned. What this is referring to are all the the skins that are high-definition (i.e. not Legacy or older XT skins).
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Nice! How many lollipops did you need outside of the ones from daily missions?
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Looks like this has been reported as a bug already. Hopefully we'll get some information on why it's happening and what to expect soon.
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Have you tried clicking the refresh button? Sometimes the free crystal offers only last a few hours.
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Unfortunately not - this is recorded as the player self-destructing. They will get a death added and lose 10 battle points, but nothing happens on your end because the game doesn't know it was you that caused them to leave the map. Of course, it's still a strategic move and will likely help your team.
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It's possible that the timing was a little off, which can happen due to a bit of lag from either player. If that was the case, the Hunter's OD could have gone off slightly before Mammoth's OD was activated. Was your OD stopped entirely, or were you just frozen in place?
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In my experience, it's usually the upper tank if it's centered above the flag, or the lower tank if the upper one is crooked or not quite directly over the flag.
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4 possibilities (could be a combination) He healed teammates with Isida He used a drone such as mechanic, engineer, or supplier that awards battle points for sharing supplies with teammates He got a lot of kill assists - hitting enemies and then receiving 5 points when someone else kills them He self destructed (for example with thunder's splash damage) a few times, decreasing his kill count (and his score, but to a lesser degree) This is because his score was higher. Crystals rewarded are directly related to battle score at the end of a match - not to kills or deaths. Ranks and Gear Score don't affect battle score or crystals received for carrying out the same battle actions, so that isn't a factor. Stars are what's used to unlock new rewards in the current Challenge. They're awarded for finishing battles and completing missions. It looks like you got double stars because you have a premium account. Hope this helps! Let me know if this clears everything up, or if you have any more questions. :)
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No, those augments listed in the challenge are for the freeze turret. Complete list of freezing augments can be found here https://en.tankiwiki.com/Freezing There's Cryo Rounds for Smoky and Railgun, and Wyvern's Breath for Hammer.
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The information about the minigame is now consolidated and available on a special Wiki Page. Happy island-hopping!
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Most likely as a way of balancing it. It's a powerful general-use drone, so it needs to be expensive to operate. Luckily, the number of extra supplies used was recently decreased from 2 to 1.
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Bravo! This is exactly what most of these drones needed. I can't wait to see these changes in the game.
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I think what Spy was saying is that a long battle on a disliked map is less palatable than a short one, but I do see your point.
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As far as I know, the fund isn't displayed in MM but it still increases based on the number of kills and other battle actions that happen, so longer battles should naturally get larger funds. Not totally sure on that though.
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I think 12 minutes is a good length! ?
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I mean, you don't have to buy anything, especially a cosmetic item like a skin. Understandable to be frustrated if you like them, though. Regarding that second bit, Update 659 lowered the difficulty and time commitment of weekly missions, so that will hopefully help you out.
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Personally I'm a fan of the challenge giving more augments for fewer tankoins than before. The removal of the skin container from the challenges makes cosmetics more exclusive but important gameplay items more accessible.
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Helper paint doppelgänger wannabes?
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Full contents of the September A challenge are now live on the wiki.
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What I got during testing: Ball is destroyed on the 11th bounce Ball being destroyed gives no explosion/splash damage to tanks near where it hits However, on that second one, it's hard to say if I was close enough, so if you saw it do splash damage, you're probably right.
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Not sure, but I'll add it to the things the Wiki Hub will test this weekend! If nobody else answers the question, you can at least check the wiki (it'll be on the Augments page) this Sunday evening. What Poppy said, but I'll test this as well to be sure
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Oh, it's beautiful
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