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Venerable

Tanker
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Everything posted by Venerable

  1. Venerable

    Tanki Picture of the Day - Have any?

    Can it get better? I'd better keep my expectations low...
  2. Venerable

    Writers' Corner Discussion

    Don't worry bro we'll pronounce you dead only after you tell us that you're dead.
  3. Venerable

    Tanki Picture of the Day - Have any?

    O.o Maybe I should start upgrading my Mk4 Twins... And yeah that's a shard container... lol
  4. Venerable

    Tanki Picture of the Day - Have any?

    Wow the Reporter paint looks cool on Juggernaut! I even ranked up in that battle: :D
  5. Venerable

    PRO Battles: Offensive Play

    Ah, good old Poly. Absolutely wonderful, bro! This is an achievement... your very first article turned out to be an Editorial! Congratz! And your sense of humour does not disappoint - a long guide, but fun to read!
  6. Venerable

    Let's Discuss Augments

    I have seen extremely powerful Cyclone users in Stadium... they somehow manage to lock on to you and all the rockets miraculously find their target. It is an extremely potent augment, but of course, as poly (E_polypterus) said, in the right hands.
  7. Venerable

    Iron Days 2021

    Feels great to see not one, but two special modes this time! Hopper-Railgun in Skyscrapers... ?
  8. Venerable

    [Forum Game] Helpers vs Players

    Just this once pls... don't cancellationate me ? -2
  9. Venerable

    N.O.O.B.

    Honestly guys have you even bothered to read the main post? I'm really surprised how players manage to go off-topic so easily.... This is not a topic to discuss who is or isn't a noob, please!
  10. Venerable

    Bugs and Glitches Reports

    It's the job of Forum Moderators to send reports periodically to those in authority. If they have received certain instructions, they will have to follow them. One such important instruction is that they are supposed to tell players to attach an image or a video of the bug/glitch. If the image or video is not present, Forum Moderators cannot report the bug simply because the developers won't accept it. The developers receive thousands of reports like this. Also, many players report fake bugs or report stuff that isn't even a bug just for fun or due to ignorance. In such cases, Forum Moderators cannot spend time trying to verify whether the bug is legitimate or not. A video or an image makes everyone's job easier. You are not forced to record a video. Even if you manage to capture a screenshot, it's good enough. If possible, please mention how the bug got triggered (in case a particular sequence of steps triggered it). But you will have to submit a picture or a video because otherwise the moderators won't be able to report the bug at all.
  11. Venerable

    Tomorrow

    How wonderful! Genuinely loved the story! Mind-blowing plot twist... (or perhaps this story was supposed to be like this... )
  12. Venerable

    [EN] The Helper Chain

    Well, I hope I answered your question in my previous post! You do not need to mention every single position. You can choose any one of the non-admin positions of a Helper as per your convenience (in case it helps you to get a longer chain ?). Refer to the example given in the main post. There, Person_Random hasn't mentioned all the positions of the Helpers in the chain (notice that most of the Helpers in the chain have multiple positions).
  13. Venerable

    [EN] The Helper Chain

    Please elaborate... If I understood your question correctly, you're asking: "If a Helper has multiple positions (say, 4), can a participant mention only one of them in parentheses?" Well, you have to mention any one of the non-admin positions of the Helper and then find another Helper who is in that group to continue the chain. For example, Person_Random is a Content Helper and an eSports Helper. You can mention CH (Content Helper) in parentheses and then mention the next Helper (who has to belong to CH). If you mention EH (eSports Helper), then you have to find another eSports Helper to continue the chain.
  14. Venerable

    Up in Flames

    Approved! Galaxy_Collapse brings us a nice little story with a strong message - do NOT play with fire. The plot is developed well, and the idea behind the story is very good. What I like about the story is that Galaxy_Collapse uses simple words to describe serious events and also conveys an important message. While the story was good overall, it had a few writing issues. I found many instances where you changed tenses in between sentences. If you are narrating an incident which has occurred in the past, you should use the past tense throughout your narration. Once you come back to the present, do not forget to use the present tense. This was the only major issue. Also, the phrase "too hot to handle" is rarely used to describe hot things - it actually refers to a situation or a person that is too dangerous to get involved with. I have not edited it out. Edits: Great job, Galaxy_Collapse! This was a good story with a great lesson.
  15. My dear friend, please be mindful of where you post your complaints. This is a Newspaper article, in which I have merely analyzed the latest patch update. Newspaper Reporters have no powers when it comes to fixing bugs or adding new features - all that is in the hands of the Developers. If you wish to complain, do so in the Complaint Book. Forum Moderators will forward your complaints to those in authority. If you wish to report bugs, please reply in the Bugs and Glitches Report topic. Not here. Feel free to contribute to the discussion constructively!
  16. Venerable

    Congratulatory post

    Thanks mate! I hope you pass your candidacy soon!Also congratulations to @thunderhunter123 on becoming a Forumod candy! G'luck! And btw, huge congratulations to @wolverine848 on reaching the milestone of a whopping ten thousand reputation points!
  17. Venerable

    Tanki Picture of the Day - Have any?

    Shards... I'm loving them...
  18. Venerable

    Tanki Picture of the Day - Have any?

    OMG But will it be visible? I hope...
  19. Venerable

    Community Reputation

    As Spy said, whenever another Forum user reacts to your post with a "positive" reaction (<Haha>, <Like>, <Agree>, and <Thanks>), your community reputation goes up by one point. More the positive reactions, more the reputation. [A reaction is that emoji on the bottom right corner of a post]
  20. Venerable

    Mission: Equilibrium - Patch 636 Analyzed

    The developers have embarked on an important mission, their goal being the attainment of "equilibrium". With game balance in mind, a new patch update has been released, and the Newspaper is back with another Patch Update Review. This time we shall be analyzing Patch Update #636, which is packed with balance tweaks. From changes to hulls & turrets to minor bug fixes - this patch update has it all. Let's take a look at what has changed and how it affects players. ____________________________________________________________________________________________________________________________________________________________ Changes to Number of Players in Maps What is it? The number of players per map has been changed for the following maps: What does it mean? It simply means that some maps will feel less crowded, while others will suddenly seem to have a few extra players. Aleksandrovosk, Archipelago, Barda, Bridges, and Future will have four players more than before, whereas Chernobyl, Desert, Iran, Osa, Red Alert, Silence, Stadium, and Wolfenstein will have four players less. Impact Having a few players less on each team always allows for more breathing space and you do not spend more time respawning than playing. Maps having fewer players than before will be more fun to play in. Personally, having less players on Desert and Iran is a welcome prospect - Iran feels cramped anyway, and Desert with twelve players on each team is a massacre. Increasing the player count on Archipelago would hopefully solve the problem of spawning on the same island multiple times or spawning on an island full of enemy tanks. Extra tanks on Aleksandrovosk and Barda won’t be that noticeable because they’re quite large maps. Bridges is a pretty balanced map, so a couple of tanks more on each team wouldn’t really disturb game balance. Future, however, might have some problems. In Assault mode, more players on each team means that the defending team will crowd around their already small base and the frequency of attackers will increase. Chances of utter confusion and mayhem in Rugby mode are higher. More importantly, some players might face lags and FPS drops in maps having an increased number of players. We advise such players to reduce their graphics settings or reduce their device’s screen resolution. Changes to Groups What is it? While searching for a battle in a Group, the range of ranks for the group of players can only go up, and cannot go down. What does it mean? When you are queuing up for a battle in MM in a Group, the system doesn't allow the range of ranks to go below the rank of the lowest ranked player in your Group. For example, if you are a Legend, and are grouping with a General (four stars), you will never be in a battle with a Lieutenant General (three stars) or Major General (two stars). The battle will have only those players who are ranked higher than General. Consider another example for clarity: You are a Warrant Officer 5 (WO5) and are in a group with a First Lieutenant (three diamonds). When you queue up for a MM battle, the system will put you in a battle having all players ranked WO5 and above. So you wouldn't find WO4s or WO3s in the battle. Impact If you play MM in a group, you will rarely be the highest ranked player in the battle, unless you're a Legend (duh). If a group has only Legends, then that group will always find itself in Legend-only battles in Matchmaking. Hence, while making a group or joining a group, always keep in mind that all players should have nearly the same rank - otherwise lower ranked players in the group will always face stronger opponents. Note! This is not 100% confirmed but rather our interpretation of the change. Please do not sue us demanding reparitions in the form of cookies if the above information is not true to size. Defender Nerf What is it? Instead of giving you boosted armor for 30 seconds, the Defender drone now grants you a 20 second bonus effect. That’s ten seconds less. What does it mean? That's quite self-explanatory. You’ll get ten seconds less to capture a flag or score a goal with increased armor. Impact You might find that you get killed right before completing an objective (capturing a point/flag or scoring a goal). You might also find it easier to destroy Defender-users and prevent them from completing any objective. However, the change isn’t that significant. It’s a minor tweak which is very difficult to notice or exploit. Defender is still potent - do not get lulled into a false sense of security. "Never underestimate the power of Defender drone." ~ The Wise Pizza. Changes to Isida What is it? Isida has received a buff - it now deals 15% more damage at all modifications. Check out the increase in damage in the spoiler below: What does it mean? Isida now deals more damage than before. It’s a pretty direct buff. In technical terms, Isida now has a higher "damage per second" value. Impact Isidas will start sapping your health faster than before - or at least that’s how it’ll seem. A red Isida beam will deal more damage to your tank within a fixed time interval. You should give Isidas a wide berth now. Changes to Hammer Faster Magazine Reload: Hammer's stock version (without any augments) now reloads the magazine (of 3 shots) 2 seconds faster! Check out the new data right below in the spoiler: This means that you won't have to wait too long to shoot again after exhausting your clips, which is a direct buff. Two seconds is a lot in a game where even milliseconds matter, so be prepared to face seemingly overpowered Hammers in battle. "Duplet" Augment: This augment allows you to fire two shots rapidly with almost no delay. The reload time for this augment has been tweaked a bit - the magazine takes 50% longer to reload as compared to the new reloading time of stock Hammer. That's the only tiny tweak. For example, Hammer Mk1 with the Duplet augment will require (4 + 50% of 4)s = (4 + 2)s = 6 seconds to reload the magazine. Changes to Striker Faster Reload: Another turret has been buffed - Striker. The stock version of Striker now reloads faster! This means that you can now fire single rockets at a faster rate. The new values are compiled in the spoiler below: Greater Initial Velocity of Missiles: The developers seem to find Striker too slow, for they have even increased the initial velocity of Striker missiles by 5 m/s for all modifications! This reduces the chances of your rockets hitting everything other than your target, which surely comes as a relief to many. Higher speed of the rockets implies that enemy tanks won't have much time to escape the deadly missiles. Changes to Hopper A nerf for Hopper was much awaited. The new changes do not drastically temper Hopper's abilities, but they're at least tiny nerfs. One step at a time. Reduced Acceleration: The acceleration of Hopper has been nerfed - it now accelerates 2 m/s slower. In simple terms, Hopper will take more time to attain its maximum speed. This is already evident in battles - Hoppers are unable to change their direction effectively and tend to crash into obstacles because of the slow acceleration. Personally, I feel that Hopper doesn't respond to my keystrokes fast enough - so it feels as if it's stuck in glue until it gets moving. This also affects its strafing ability negatively. Overdrive Mechanism Altered: Hopper no longer receives an overdrive charge for useful combat actions within 10 seconds of using the overdrive. That is, after using the Hopper overdrive, you won't receive any bonus overdrive charge for "useful combat actions" (like capturing flags/points, scoring goals, etc.) for 10 seconds. If you capture a flag or a point ten seconds after using your overdrive, then you will receive some overdrive charge. Miscellaneous Changes You now get points if you destroy enemy tanks using Ares's overdrive, the BFG. [*My interpretation of this change was off the mark. Thankfully, @At_Shin (and @TheCongoSpider) came to my rescue!] You can now instantly get OD charge by completing battle objectives after releasing the BFG. Earlier, it had a 10 second grace period (like Hopper has now) for gaining OD charge after activation. Using Ares's overdrive on enemies gave battle points before as well. Smoky's newly inducted augment, "Rubberized Rounds", now allows projectiles to bounce off walls not once, but twice! You can now change the game interface language in the Settings. No need to log out and change the language. Flag icons can now be scaled in the drop-down menu in Clans. Changes to Containers: Containers now have a sound effect, just like in the mobile version of the game! Augments are now displayed along with an image of the turret they're for! The much-awaited ignore feature is here! We can now ignore a player's messages in chats by "hiding" their messages. You can do so by clicking on a player's nickname and then clicking on "Hide messages". Click on "Hide messages" to ignore a player's messages. Now, if you get stunned, you cannot activate your supplies for the entire duration of this status effect. Do not confuse this with the EMP effect. When the EMP status effect gets applied, you lose your active supplies. But in case of the new stun effect, you will retain your supplies, but will not be able to activate other supplies as long as you are in the stunned state. Bug Fixes Wheeee bug fixes! Who doesn't like them? Some of the most annoying bugs have been fixed this time... check 'em out! The bug due to which items did not get equipped in the Garage is now fixed! The bug due to which augments were not visible in the augments menu has been fixed! The bug due to which it was impossible to add a newly entered friend to the group is also fixed! (You won't notice it now... unless you actually faced this problem.) ____________________________________________________________________________________________________________________________________________________________ This update was quite ambitious - the developers are intent on completing the seemingly impossible "Mission: Equilibrium". After all, "equilibrium" must be attained, and thereafter maintained. We are now a tad more knowledgeable, I hope, with this comprehensive analysis of Patch Update #636. What are your opinions on these updates? Let us know below!
  21. Venerable

    Tanki Picture of the Day - Have any?

    Luckily became the Juggernaut... most enemy tanks ignored me for some reason and kept getting killed by me... ? EDIT: I just noticed - I got 1616 crystals and the person below me got 2020 crystals LOL
  22. Venerable

    Tanki Picture of the Day - Have any?

    Did you edit this pic (and the cool ones you posted before)? I'm guessing that these are pics you got thanks to the RaS service...
  23. Venerable

    [Forum Game] Helpers vs Players

    -2 Hehehe let's abooz Candy-dacy...
  24. Venerable

    Valentine's Day 2021

    Yay, the sales are here! I'll probably use my new Titan Mk7 (on an alt acc) to finish the 50 kills with heavy hulls mission and then rest in peace... (my Twins, Hammer, and Ricochet are at low modifications ?) Well, let's enjoy these festivities as much as we can!
  25. Venerable

    Tanki Picture of the Day - Have any?

    Shard Container strikes again! (This was on SHREYA88) I got another cool shot effect on Venerable, but I don't want to make another post... (this was a container from a Weekly Mission)
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