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Everything posted by krokorok
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Ik, but still would like to know if there are some ads made for Tanki or if anything is planned in this sphere. The only sort of advertisement I ever encountered was the feature on Miniclip, and if I am not mistaken, Miniclip closed most of its servers few years ago.
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TNK00-00000-06EU6-PDAGC-EQ4UZ Epic Key
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under review Special Indicators In The Battle Statistics Menu
krokorok replied to Sharva in Ideas and Suggestions
This is still a very flawed way of thinking, beucase it stands on the assumption of players being so organized that they all wait with their equipment change at the exact moment when they can counter the new change of Juggernaut, and that the others will also wait for the next Juggernaut change. If you play MM, this simply isnt a realistic view of how the battle flow is. There is another massive flaw in this thinking, and that is that you are not in the battle to counter and destroy just ONE Juggernaut, you should teoretically speaking be attacking each and every Juggernaut spawning as that is the main objective of the mode. You changing your equipment to counter that one single Juggernaut is just wrong way of playing, and if you play MM you will see it does not work this way, people simply attack the Juggernaut because that is the main objective of that mode, and should change the equipment not to counter just one type of Juggernaut player, but to have a fighting chance against each and every Juggernaut that will spawn in the game regardless of what protection modules it has equipped. You are speaking of advantages, but you havent mentioned a SINGLE advantage this provides. At this point you are simply trying to add features for the sake of adding features without actually having any practical use. Okay model situation, you are in Berlin CP, 7 CP points to capture, 40 players at minimum, 10 of them from each side are capturing the point, half of them dies and are changed by the enemy team. What type of useful information or advantage did you gain from those 2-3 seconds you spend looking at the tab. Yes you added more statistics to the table , but what exactly did these statistics helped you with? -
under review Special Indicators In The Battle Statistics Menu
krokorok replied to Sharva in Ideas and Suggestions
There is a massive flaw in this idea and that is - it does not have any practical use in a battle, or the practical use of it is extremely limited to justify it being added. Even if this icon is displayed next to the name in lets say Juggernaut, and even if you change your equipment to counter and destroy the initial Juggernaut, the next player obtaining the Juggernaut is a different player who might have a different combination of protections in which case you are still helpless as you basically cannot switch your equipment again to counter the new change. The same goes for the other modes. There is just no point in having this icon. How exactly will it help you to know what is the players name and what protections/immunities /augments he has equipped? The answer is that this simply does not matter. Whether he has a 50% protection or no protection, it does not really change your objective of intercepting this player. For example, what is the practical use of you knowing whether the one taking away your flag in CTF has 50% protection or 0% protection? Will you stop shooting at him because he has a module? Nope. Will it help you change your equipment? Okay you did that, how did it help, when now there is someone else pulling the flag? There just isnt a benefit in adding this icon, it only distracts you and forces you to spend more time analyzing the TAB table instead of focusing on actual gameplay. -
under review Special Indicators In The Battle Statistics Menu
krokorok replied to Sharva in Ideas and Suggestions
Tbh, I dont think Juggernaut needs to be displayed next to the name, unless they somehow buff it. That tank is already super disadvantaged as it is to the point when Vikings and all the bs Striker augments are more of a Juggernaut themselves than the one having the Juggernaut. The player does not need another target on its back. -
Its true that farming was extremely easy way to gain exp, but funnily enough they created a paradox where there is no point to even have these bots in high rank battles, as the farming itself was the only reason to even stay in a battle with bots effectively making them obsolete. No point to stay in such battle as the bots dont offer any sort of challenge, nor are they good teammates in any way, quite opposite they often act like mults, and now they dont even give much points, so the best thing they can offer right now is a target practise.
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Helios is a paint reserved for members of the Creative League. To receive it, you have to become a member of the Creative League and earn it afterwards by presenting continuos good art over a certain period of time. You can check the Creative League Forum Topic for more information.
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I agree. Tanki should have some compensation policy for equipment that is being infinitely recycled in the events. Sad that they have been ignoring this for years now.
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The maximum number of module slots you can have now is 4. If you already have 4 module slots, you will not receive any other slot.
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For in game clans: Click on the icon in the circle, there you can click "Join another clan". Then a window will pop out with "Requests" and "Invitations". In the requests, you can use the search bar to find the clan you want to join and send them request. Obviously it is up to them whether they want to accept you or not. As for tournament esports teams, I saw you already added yourself to the list of players who are looking for a team. You can also check the clans with empty spaces under recruitment subsection, click on them and apply for the team. Once again, its is up to the team whther they want to accept you or not, and they might try out your skills in battle.
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Still so many bug fixes needed. The freeze bug still exists where freeze effect slows down tank and rotation of turret despite being cured by Repair kit, Gauss aim is extremely skewed, randomly changing targets while aiming, and failing to deliver damage or status ailments on enemies without immunities. The equipment change is still failing to be registered coming from garage, and you need to be destroyed again for changes to be registered at all. Recently, I encountered a bug where despite changing protections and being destroyed multiple times, my protections did not change at all. Also the autosupply is bugged, from what I see on hyperion it gives randomly activates Repair kit at respawn, with autosupply option turned off.
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When you go to shop, you get two discounted contracts, 1x Silver Contract and 1x Golden Contract, that can both be bought at 60% discount costing 19 990 crystals and 390 Rubies respectively. These two discounted contracts are one time only purchase and can be found in Trick or Treat subsection of the shop. All other contracts must be purchased at a full price, in case of Gold contract, 990 Rubies. You can find the repeatable contracts in the Contracts subsection of the shop.
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Very much true. They effectively nerfed container rewards, the rank up rewards, the mission rewards, Pass rewards, and even the events themselves have become unbearable. They removed what was a free progression within this event and hid it behind small improvements like bronze contracts and nerfed islands of misfortune along with supposedly long awaited contract system that only extracts massive amounts of resources and excessive amounts of time.
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If you want to join game clan, check this Wiki topic: https://en.tankiwiki.com/Clan_system If you would like to join esports team you can check the recruitment topic in tournaments section https://tankisport.com/finder As for what the major difference is, clans are usually created among friends for the regular MM experience of playing together, while esports teams are oriented more on professional gameplay in the official Tanki online tornaments. However, this definition is very loose, as ingame clans can also be used for esports training in MM.
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No, there isnt really any big purpose to Gold Box supply. You can make a Gold Rain for friends or for some video, or you can potentially use them as a distraction in battles, but I dont think they are worth it much. I personally would never buy them for tankoins.
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If you catch a regular Gold Box, you will receive 1 000 crystals. Tankoins are usually not present in Gold Boxes and if they are, it usually is in very specific small amount like 15 Tankoins Gold Box. The crystals are automatically added to your Crystal amount. If you have a Gold Box supply, and you want to drop these for yourself, it is best to create a private pro battle with supplies allowed and drop them in that battle. If you are not sure what key is assigned to your Gold Box Supply, you can check Settings - Controls - Overdrive and Supplies.
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That's what it looks like from the announcement, but I would hate to be responsible for something going wrong and you losing tankoins, so experiment with it on your own risk, if you will.
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Silver Contracts Alternative reward (if it wasn’t completed by 2 AM UTC October 24th): Crystals ×49900 Alternative reward (if the prize wasn’t claimed until 2 AM UTC October 24th): Crystals ×49900 Gold Contracts Alternative reward (if it wasn’t completed by 2 AM UTC October 24th): Tankoins ×990 Alternative reward (if the prize wasn’t claimed until 2 AM UTC October 24th): Tankoins ×990
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Its in the exotics for the same reason Hunter's Blaster is there - to dilute the prize pool and lower your chances of getting more valuable rewards like Demonic Skins and Revolver Augment.
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Its funny you talk about me knowing nothing about gameplay, yet you absolutely did not do anything to disprove my point and went completely offtopic. The fact that this game has supporters is not related in anyway to the fact that Defender and Hyperion are much more widely spread and outperform in most cases drones like Booster, Crisis, and even Mechanic even in the role of supporters. If you dont see this, then sadly its you who knows nothing about gameplay. I know how support is overpowered and it comes majorly from long range healing. This is absolutely no secret. Everybody who has Healing Emitters Shaft and recently Thunder healing knows that these augments despite getting slightly nerfed (for Shaft), are getting way too much utility and points because of how easy it is to heal in this meta that is infested with extremely overbusted damage dealing augments. You dont see them in almost every match for nothing. Its not even that these people are so focused on support itself, they will oftentimes prioritize wrong targets for healing. Most people dont really do it for support and desire to help team, but because of how absurd amount of points this yields them for relatively low effort (and I know this because I have HE, and know that despite the fact I am supporting my teammates, I am barely trying and still outscoring them despite them oftentimes doing the battle objectives). Its so bad and cheap that these augments in most scenarios will outperform even the old mamahealer Isida. While supporters can definitely help you win the battles, you thinking that these supporters are absolutely necessary for winning makes you once again the one who knows nothing about the gameplay. I see how players in battles play, I see them running around with Vulcan Large Caliber, Paladin, Defender, Blaster, Lifeguard, or just Vacuum blasting everything with Striker, or Hyperspeeding people from a far. If you sincerely think these people need ANY sort of support from you to win battles, you are outright delusional or trolling, which would not be anything surprising giving your constant condensending, egoistic attitude you showcase here daily.
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Honey, how many Mechanics do you see and how many Defenders and Hyperions are running around?
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Still waiting for so many nerfs... Tesla should have its status augments and crit chance adjusted, Freeze definitely needs to have the DD removal nerfed to only weaken it at max, Crusader, Paladin (a lot of times because of strifing) and Viking (because of OD) are still overperforming, Hunter is okay, Dictator needs something that will make it usable and more attractive outside of event modes with Gold boxes without OD, light and heavy meta is almost nonexistent at this point. Blaster needs nerf, people with it are constantly getting more kills with it than from actual gameplay which to me is ridiculous. Defender and Hyperion also seems to be overperforming Booster and Crisis, Mechanic has practically 0 usage whatsover. Freeze bug still persist when healing with repair kit, you still move slow and rotate turret slowly despite not being under the freeze effect anymore. Changing equipment is also not applied directly from garage and you have to wait to be destroyed again for changes to be registered.
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TNK00-00000-06E71-DQIMF-JDIMY
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As if campers were not annoying enough already, lets give them massive power boost and let them abuse Hyperion and Mechanics's fast Repair kit healing to keep them safe. Sounds legit, bring it on!
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