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Posts
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Everything posted by LambSauce
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I suggest exploring the different playstyles Magnum has to offer. It's not just about sitting back and camping. Harpoon Magnum offers very dynamic, fast-paced gameplay that can be deadly if you master it.
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MM, Augments, Overdrives, some drones - just some of the things that ruined TO.
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The point I was trying to make is that without its OD, Hopper is very underwhelming, not much better than the other light hulls by any stretch of the imagination. Also, forgot to mention, but a surprisingly large number of Hoppers that I encounter don't use mouse controls - so strafing isn't an issue there.
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And that is basically what the game used to be like. Most equipment was balanced fairly well, the turrets had unique effects, there was no well-defined meta like there is now (at least after the 2012 rebalance). All you needed to care about, before a lot of P2W additions were made, was pretty much what modules you were using (paints before the module-separation update). That simplicity was lost somewhere down the line.
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I think it'll be like Magnum. At first, it was pretty difficult to use, but as you get more and more used to the controls it won't be that hard to master. Now it's mostly muscle memory - where I land shots with Magnum is not a challenge for me anymore.
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Yeah, I know in other games like in Overwatch, where they're called "Ultimates", some are better than others but the ones that are more powerful can take many minutes to charge up fully. Granted, matches in Overwatch are longer than in Tanki, but the principle still applies. Link: https://overwatch.fandom.com/wiki/Ultimate_ability
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I feel like the devs should set a limit to how many ODs can be used per game. For example, suppose all the ODs were hugely powerful (similar potency to Viking's OD), but with only one usage per 7 minute game. I would honestly be fine with that.
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Agree. Right now Crusader's OD charges passively every 50 seconds. Just think about how insane that is - more than eight usages per game, versus less than two for Viking, if you don't earn score in the battle and charge the ODs that way.
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The hovering hulls generally can be considered OP, just look at how quickly their ODs charge up compared to the rest, and the ability to strafe around and move sideways can make them very hard to hit. I think Crusader is one of the most OP hulls right now after the recent buff.
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Without Crisis or at least Trickster, Hopper is a pretty terrible hull.
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I mean, Boris is a Legend 313, so...
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So it isn't a container reward at all then?
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Still not as many hours played as my man @Boris4311
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Harpoon augment for Magnum does NOT appear in the list of container rewards in the HTML5 version - even though I do not own it.
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Harpoon Magnum + Viking + Booster is @Boris4311's favourite combo. Stats: https://ratings.tankionline.com/en/user/Boris4311
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I was thinking whether you can login to your usual account on the mobile app via an Android emulator on desktop. I wonder if it's possible to do that though.
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"TO Mobile also offers rewards for watching ads. You can get shards, an increased battle reward, change your Daily Missions, and even speed up Micro-upgrades for free just by watching ads. Whenever you can watch an ad to get a reward, a little "play" icon ► will be displayed next to a picture/description of the reward." Source: https://en.tankiwiki.com/Tanki_Online_Mobile
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I guess the devs' catering to buyers has come back to bite them in the butt - now with decreasing players day by day and this huge matchmaking issue, they have no choice but to release some F2P-friendly updates (I hope).
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Thanks for clearing that up, but mathematically speaking, a negative probability makes no sense.
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But how can it have a negative chance for a crit?
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I just hope the devs don't get confident with themselves and rely on ads to make revenue and only release P2W updates as a result.
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They won't give you 5000 Tankoins for free. I'm sorry.
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This wasn't an event.
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