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Everything posted by readyfireaim
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Isida, first off. If you have Isida equipped, either you've got Vampire Nanobots or you're healing people. But if you're healing, don't go and be a bother, blocking shots and stuff. Heal from the side, and don't just trail after the Juggernaut. Equip a drone like Mechanic, Supplier, or Engineer. Then pray that Tanki buffs it. Use a supporting hull, or just a hull with a supporting Overdrive. Namely, Paladin, Dictator, Ares, and Titan. And use those Overdrives to support. Titan works really well on Siege points. Dictator - well you know how that works. Ares, believe it or not, is superb for sending in to back up your teammates. It's practically a slow-moving, unstoppable Isida. And Paladin, despite everything you see today, was not originally designed to rush in, get a billion kills, and rush out with a flag and without a scratch. Plot twist: It was supposed to support your teammates. Use it that way. Honestly, I get the most satisfaction out of Paladin when I use it to heal teammates as of now.
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Ha you're ahead of me. Never mind!
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This suggestion is very well done. Very good work here. I agree with almost every single one of these. ... the exception is this. I think those are fine. It's kinda fun, actually. To this suggestion I'd add that some maps, such as Desert and Barda, only have two points, so you end up with one team just hanging out around one point and the other team hanging out around the other and it's up to the coin toss RNG to decide the game. (I might suggest this be fixed, actually, unless you want to edit it in.)
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(Wrong topic, my friend, but eh.) Viking+Striker+Booster? Just saw @At_Shin in a battle. First time ever XD. Said hi, and At_Shin then got to watch me getting knocked around like a rag doll. Oh well. However (ooh they're gonna hate me for this) I did destroy them three times ? One as Juggernaut, one with a critical damage mine, and one through pure luck. (Yes, I was keeping track. Yes, I am weird.)
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Thank you very much for typing all of this out. It really makes a lot of sense. Now I am realizing... I had 700-800 tankions... I might have been able to get the 990 I needed to buy the Bronze bundle... but I bought the Battle Pass with Vampire Nanobots instead. This is a big oof. A very big oof. Oh well. Disappointing, but I'll get over it. Good luck y'all.
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Hmm. Would simply suggesting that the grace period be increased to, well, infinity work? Alrighty, @Iron_Man I've changed Part 3 slightly.
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patch notes Patch Update #671 - Released 3rd December 2021
readyfireaim replied to Marcus in News Archive
Funnily enough, I never used Miner before its change, and it actually works pretty well (I use it on an alt). But you're right. Even with its recent nerf, Saboteur still causes all the problems. Supplier didn't need a nerf. Saboteur did. -
patch notes Patch Update #671 - Released 3rd December 2021
readyfireaim replied to Marcus in News Archive
I whole-heartedly second this. Supplier was my favorite drone (although I haven't used it in a while; I was planning to start maining it again when I got it fully upgraded). And then it got the 5 battle points regardless of how many people you helped nerf. And now this. It's really disappointing. The worst part is the loss of teamwork. I always liked being a team player, and now Supplier is losing that aspect of its existence. It literally has no point now. I played with Supplier enough that I could feel a slight difference in my team's performance when I used it as opposed to when I didn't. And now it's horribly weak. This drone preferably needs a serious buff. Or it needs to be made cheaper. Hopefully the first option, but one of the two needs to happen. I have it on 10 or 11/20, and I want some compensation for those crystals, as well as a reason to continue upgrading it. Just bring the team aspect back to it, at least. Please. -
Should it be lower?
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patch notes Patch Update #671 - Released 3rd December 2021
readyfireaim replied to Marcus in News Archive
Paladin's not really a hack, it's just overpowered as all heck. -
patch notes Patch Update #671 - Released 3rd December 2021
readyfireaim replied to Marcus in News Archive
Holy toledo. I was happy to see Hopper get nerfed, but that's just ridiculous. -
I really like this point. If it was up to me (or any player in TO) there would be no limit. I don't do Pro Battles, but it's still very disappointing.
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Hopper gets harder to use? Yes. Twins HD? Also yes. Esports for buyers? No. Twins augments? Yes, until I find out that all they do is apply status effects. In other words, no. Oh, and the Pro Battle changes are a whole lot better than the ones previously suggested. Thank you. I'd suggest 100,000 crystals for non-Premium users and 1,000,000 for Premium users, BTW. Pretty good V-Log overall.
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patch notes Patch Update #671 - Released 3rd December 2021
readyfireaim replied to Marcus in News Archive
I mean, it's not really weak. I still invest in the protection module. But on paper it looks so weak... I'm just surprised they're still nerfing it. Cause it looks terrible when you read its stats. -
Solo JGR is terrible IMO. Might give that a hard pass. Missions seem grindy and I might not have enough time to complete them, but we'll see. See y'all on the battlefield!
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Really cool skin! One of the best IMO. But of course it has to be ruined by those stupid status effect augments. Ah well, Imma ignore those. Cool skin again.
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patch notes Patch Update #671 - Released 3rd December 2021
readyfireaim replied to Marcus in News Archive
Holy toledo. That's a lot of changes. Poor Supplier is probably going to just exist in my garage from now on, because that Jammer thing DOESN'T HURT BRUTUS! I knew I made the right investment for Black Friday! Striker and Vulcan getting a buff while Hopper gets a nerf? All for it. Twins HD? Nice. Twins augments? No. Please, devs, do something original next time. Yet... another... nerf... to... Railgun... what is this. Freezing status effect change makes no logical sense. Drone changes are meh. Pretty good Patch Notes overall, though. -
If by annoying you mean genius, then yes. Okay, not genius, but smart.
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Gotcha. C'mon, At-Shin. Well, ignore this, then, I guess?
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Oh, I thought that was just for reporting bugs, not really discussing them. Am I wrong?
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Bugs and Glitches in Tanki Online
readyfireaim replied to readyfireaim in Bugs and Glitches in Tanki Online Archive
Hey everyone! So, I asked a question about a bug in the Questions & Answers topic, and then when it was answered, asked a follow-up question. And then @At_Shin told me that I should probably make a topic in Game Discussion for this. So here I am. I figured (I can do this, right?) we could use this topic for discussing bugs, seeing which end they're on ("Hey, do y'all see this bug or is it just on my end?"), and talking about how to fix them. -
F2Pers are so dead. Let's see here. There are some solutions to this problem. Add a second augment slot. Heck no. Add the new superrare exotic UC dual protection augments. It looks like that's gonna happen at this point. Just don't add the new turret augments that would cause this problem. Well, this is the clearly logical choice. But since when has Tanki made logical choices? See, if they just wouldn't add every status effect for every turret, it would be fine. But noooooo, they have to add AP Twins. It honestly doesn't make sense why the devs would do this, beyond the whole moneymoneymoney thing. It's disappointing, frankly. They don't even try to come up with something creative any more.
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Not a bad idea. Would be fun.
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Well I have EMP Dictator, I don't use Hammer, and I don't have the Tankions. Don't care.
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Talk about messed-up balance. Spawns in with EMP Gauss, runs into EMP Immunity, switches to AP Gauss. It would just hurt.
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