-
Posts
806 -
Joined
-
Last visited
-
Days Won
5
Everything posted by Me0w_XP
-
You get both paints from the bundle.
-
True, but a MAX drone adds a hell lot to your GS. At full Mk7 with a low drone, your GS is around 5k-6k. With a drone, you can get to 8k GS. In fact, I've been accused of being a buyer at Colonel rank because I had a MAX Brutus which raised my GS.
-
I know how unbalanced the game can be and that stems from a lack of players. Simply put, you can't do anything about crappy MM, but you can improve your playing experience if you actually give yourself the ability to use supplies. True, I disliked the feature at first, but at this point if we can't do anything to change it we might as well do what we can to make use of supplies.
-
The teams would be more balanced if you could play at 100% potential by making use of your supplies. Supplies are crucial in modern TO, and it's not unbalanced when they are readily available. You are contributing to the same problem that you are complaining about, no offense.
-
Then you have no right to complain about unbalanced teams and games when you are a liability to your own team by refusing to use a drone.
-
It's 1000 crystals for Brutus drone which is cheap and doesn't consume batteries. For that, you'll be able to get Boosted Armor, Damage, and Speed, and slowly restore the first two to double power. You essentially lose nothing because that supply power easily wins back 1000 through battle funds. There are no downsides to being stuck with Brutus.
-
They tried to make it clear but worded it very badly. I can see why it was confusing but it was also explained multiple times.
-
Ever wondered why you can't use supplies anymore lmao.
-
I've seen this mentioned by many people. May I ask how a decrease in cooldown is a nerf to it?
-
I had assumed it would be logical to draw a conclusion that an immunity that prevents you from receiving an effect will prevent that effect from affecting you, my bad for being unclear.
-
So, you are proposing that Driver increases critical chance?
-
AP Immunity would stop it altogether like it does now. You'll continue to benefit from Boosted Armor, Titan, and modules.
-
Jammer immunity won't be necessary if you equip Hyperion as it is entirely passive. I believe (could be wrong) that Mechanic's decrease of RK cooldown isn't affected by Jammer. Jammer will only stop it from sharing and boosting healing power. As for your idea in general, I suppose one lucky RK may save you from a critical hit. Funnily enough, one player actually survived 3 Pulsar crits from me throughout a battle by scoring 3 lucky RKs, all used every time I got a critical hit on him. But in general the cooldown isn't reduced enough for you to use any more than that in a 1v1 against Pulsar Twins. What Jammer Immunity + Mechanic can do is increase your survivability as you'll be able to take advantage of the boosted instant heal; the downside being that you have to wait out the EMP/Stun so time it carefully. As for Hyperion, the inherent cooldown reduction means that if you survive a fight, you'll be able to heal up much sooner after and/or heal up in the middle of an interaction even if you already used one before entering the fight. In my opinion, both of these drones' boost to RK cooldown are more effective at helping you recover after a Pulsar 1v1 rather than really majorly changing the interaction itself.
-
Wait, what were the nerfs?
-
https://tankionline.com/en/2022/07/esports-tanki-fund-2/
-
How can Railgun one-shot a full-health Mammoth with boosted armor?
Me0w_XP replied to ekf in Archive
According to Congo, pulsar effect lengths depend on the turret's status augment (EMP twins is 1 sec, Pulsar Twins EMP is 1 sec, etc). Thus, you might have to look for the deadliest/longest effect to know what to take against it. -
AP is on paper really strong, but is one of the effects that can be taken out immediately with a RK.
-
It's definitely strong, especially in close combat, but can be taken out by Hoppers and Hunters, as well as long range high damage weapons.
-
Both are definitely worth using if you upgrade them. Vacuum Thunder has a higher skill barrier but is very effective and satisfying once you get the hang of it. That means so much to me. Thank you
-
Honestly? If your Ricochet is leveled up, I'd say go ahead. I got it from the Summer Fund for 990 TKs and it's the Fund augment I use the most. You're also getting Vulture Mk7, crystals, containers, and a skin container. It's better than spending on the BP anyway.
-
IMO it is still strong. Not as broken as it was before the reload nerf, but still going strong. ^.^
-
AP is one of the status effects that got the shorter end of the stick when Repair Kit got the ability to remove status effects. It is an effect that is meant to strip a tank of its defenses, so I propose that, for the duration of the effect, AP will render immunity augments useless. The moment the effect is over, the immunity will continue to function as normal (immediately remove a stun, EMP, etc).
-
Actually, you're the least open minded here as you absolutely refuse to even consider any counterarguments, instead insisting that your view is objective and correct. Absolutely baseless and shameful. You claim that your evidence is definitely top notch, yet you have thus far failed to offer as much real evidence as you claim to possess.
-
Wait, are you still not presenting your "objective evidence" that you are right? Please show us some real proof right now (aside from your verbal claims) and then we can move forward.
Jump to content









































































