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Me0w_XP

Tanker
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Everything posted by Me0w_XP

  1. Sounds a little like Turbo Accelerators...
  2. ...As many pointed out, Titan's dome is already a pain in that you either can't do anything about it, or you're absolutely smoking whoever's trying to hide under it. This change would just make it even less welcome to those who belong to the former category.
  3. New Rapid Fire Mode is insane, even with so many people having 50% protection.
  4. Me0w_XP

    Let's Discuss Shaft!

    Recovery is the rate at which Shaft reloads after a sniper shot.
  5. Bought my first Mk7 turret and second Mk7 hull- Shaft and Viking! Woot!
  6. Me0w_XP

    Tanki Online turns 13!

    Will we get an apology gift mission after the lag is fixed? ??
  7. Me0w_XP

    Tanki Fund

    OD shot effect?
  8. Me0w_XP

    Tanki Fund

    Ironic that one of Tanki's initial main selling points was "Only real players".
  9. Regular damage is 25% lower than stock Critical damage is 25% lower than stock Shot warmup time is 50% faster than stock Impact force is 20% less than stock
  10. Me0w_XP

    Complaint Book

    Lowered from 50% to 30%. An augment like Round Stabilization can raise it to 50% again.
  11. Me0w_XP

    Let's Discuss Shaft!

    I just tried out the new Rapid Fire Mode and.. it's probably the best Shaft augment now. Here's why: Everyone knows 50% protection is a b---h. So when there are a lot of Eagle modules in the match, sniping mode is pretty much useless anyway. Critical damage is what champions the game nowadays, and you get that sweet sweet critical hit with arcade shots. The +167% recharge rate makes it so you can go from 0 energy to full energy in around 3.74 sec- which is around the time it used to take to recover energy for one arcade shot before. This increased longevity makes it so that the time it takes to recover energy for one arcade shot is roughly equal to the reload time for stock arcade shots. Sometimes I even find that I have energy for more shots than I anticipated. In short, RFM's sniping mode has been deleted but sniping is useless against Eagle modules and if someone's unprotected, 3-5 arcade shots can probably finish them off just the same. Plus you don't have to guess how much energy to charge and you get critical damage as well. Sweet. This recharge rate buff really makes all the difference.
  12. They did this in the latest patch! >:3
  13. We're on the right track with a decrease in the reload penalty though. >:3
  14. OMG- SBE getting some attention? ? Woot! This will be useful in Assault attacking. Legit best update in so long lets goooo
  15. Still better than the initial 250 HP I guess, plus it'd no longer suffer from the 60 second reload. Attacking in Assault may be easier with it... Though I definitely agree that some of the supply-consuming drones need to be toned down a little for F2P players...
  16. I think your idea is pretty good NGL. 50% might be too low/high though.
  17. Me0w_XP

    Let's Discuss Magnum!

    That's uh not Harpoon, that's Adrenaline. Magnum's default angle is 8 deg. Harpoon was never 8 deg, it used to be 3 and then 0 and now 1.
  18. Ooh, that resembles the normal damage based version of Destabilization.
  19. Me0w_XP

    Let's Discuss Magnum!

    I'd still go with Adrenaline, the AP doesn't really work for me currently... Maybe I should record a video and submit it in Bugs and Glitches? ? But yea in my current experience, Adrenaline is the best for horizontal. Gets you a nice increase in damage too. >:3 Fixed at 1 degree.
  20. Me0w_XP

    Let's Discuss Magnum!

    Mortar has been kinda useless for a long time. It actually got a buff in the latest update due to having splash damage again. Harpoon changes your barrel angle to 1 deg. RCG is the most useless right now; it got a price increase to 245k but it is inherently worse than AGLM. In my experience, AP Core doesn't even apply the AP effect on direct hits anymore, it's kind of sad that it just doesn't work. Go for Adrenaline for horizontal play, AGLM for vertical play. Honestly, stay away from buying augments for now. Devs are going crazy with changing settings right now and they're just too pricey.
  21. No no, he has a point here. (joke)
  22. Me0w_XP

    Let's Discuss Augments

    RGC used to be only 149k. Devs buffed it to 245k after the recent Magnum buff. Additionally, AGLM used to have a +10% reload penalty. A lot of people are actually annoyed at the price increase since you're right, it is pretty much a worse version of AGLM. AGLM's reload penalty was removed too, so it has no disadvantages.
  23. Me0w_XP

    YouTubers VS Developers

    Didn't the paints used to be for crystals during Flash War events iirc? Or at least a really low amount of TKs...
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