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Posts
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Everything posted by Me0w_XP
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Nice buff for AP, but the Supercharge...
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Interesting... thanks for responding! The test server wasn't loading for me.
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Could you elaborate on this a little?
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Removes supplies from enemies so this could make sense for allies.
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Either you didn't actually have it equipped, your critical hit luck was just THAT bad, or every single person you went up against had heat immunity.
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Not too impressed with what I've seen of it tbh. Definitely not a novelty- it's something of Gauss, Striker, Magnum, and Shaft/Tesla's firing modes combined.
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...Why... is it so hard.. to have a working "I disagree" button? This is a game forum for discussion; disagreement is totally valid.
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It's very clear that the devs are aiming the game toward children now, with a more "simplistic", practically dumbed down interface, and mechanics. Removing a lot of good features/adding unnecessary ones to improve QoL for "new players" (such as merging MU/buy buttons or adding auto self destruct). It's obvious that devs know more kids are playing their game now and aren't as smart. If you look at the old trailers for the game, the targets seem to be teenagers and the teaser itself encourages intelligent crafty play, even showing off Rico's bouncing mechanics and flaunting different equipment and upgrades. One of its selling points was even "ONLY REAL PLAYERS", which is going away soon as the devs plan to add bots.
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This ^ As I like to say, the team went on the right highway with TO but they're getting off at all the wrong exits.
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I logged in on the 3rd but I got a welcome screen that said "WELCOME, NO NAME" or something like that. Was that a common issue or did I mess up somewhere?
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Game still crashes and lags a lot and I keep losing good progress... I just got a "Cannot load resources" error and upon reloading the game it wouldn't load. There goes my progress...
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I GOT THE MEME TOO LOL
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Sounds a little like Turbo Accelerators...
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...As many pointed out, Titan's dome is already a pain in that you either can't do anything about it, or you're absolutely smoking whoever's trying to hide under it. This change would just make it even less welcome to those who belong to the former category.
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New Rapid Fire Mode is insane, even with so many people having 50% protection.
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Recovery is the rate at which Shaft reloads after a sniper shot.
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Bought my first Mk7 turret and second Mk7 hull- Shaft and Viking! Woot!
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Will we get an apology gift mission after the lag is fixed? ??
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Ironic that one of Tanki's initial main selling points was "Only real players".
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Regular damage is 25% lower than stock Critical damage is 25% lower than stock Shot warmup time is 50% faster than stock Impact force is 20% less than stock
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Lowered from 50% to 30%. An augment like Round Stabilization can raise it to 50% again.
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What does this mean..?
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I just tried out the new Rapid Fire Mode and.. it's probably the best Shaft augment now. Here's why: Everyone knows 50% protection is a b---h. So when there are a lot of Eagle modules in the match, sniping mode is pretty much useless anyway. Critical damage is what champions the game nowadays, and you get that sweet sweet critical hit with arcade shots. The +167% recharge rate makes it so you can go from 0 energy to full energy in around 3.74 sec- which is around the time it used to take to recover energy for one arcade shot before. This increased longevity makes it so that the time it takes to recover energy for one arcade shot is roughly equal to the reload time for stock arcade shots. Sometimes I even find that I have energy for more shots than I anticipated. In short, RFM's sniping mode has been deleted but sniping is useless against Eagle modules and if someone's unprotected, 3-5 arcade shots can probably finish them off just the same. Plus you don't have to guess how much energy to charge and you get critical damage as well. Sweet. This recharge rate buff really makes all the difference.
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