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Everything posted by Me0w_XP
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Round Destabilization was changed to become an augment that deals infrequent but powerful burst damage. Even though this can make for some amazing shots/kills, it takes away from the practicality of the augment. With these settings, the augment performs rather poorly in average 1v1s as it's extremely unreliable. We've seen augments that tweak critical chance such as Round Stabilization or Blunderbuss. Thus, Round Destabilization should have the following settings: Critical damage: +25% Critical damage chance: =50% Normal damage: -80% With these settings, Destabilization will have an equal chance of dealing high damage or no damage, and since it would have a greater critical chance than now, its critical damage increase won't be nearly as high. Additionally, since it would have increased consistency with critical hits, normal hits would be even weaker to balance that. This would make Destabilization more consistent and reliable, but not super broken either. Having a 50% chance also matches the idea of being entirely luck-based as well, since a 30% chance is skewed which takes away from the pure RNG mechanic of this augment.
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Post your best tricks and tips for any sort of equipment in the game!
Me0w_XP replied to qwds in Archive
This is a really big one. I often take shots that I don't expect to be fatal, dealing under 1000 damage because they have protection, but I end up killing them because they're low but don't show it. Playing offensively may help to hide your weaknesses like low health. -
Proposal: Un-nerf the range, keep the reload.
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Now where have I heard this term recently...
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Post your best tricks and tips for any sort of equipment in the game!
Me0w_XP replied to qwds in Archive
Fails every time for me LMAOOO -
Post your best tricks and tips for any sort of equipment in the game!
Me0w_XP replied to qwds in Archive
The best garage augment for Isida is probably Adrenaline, since it increases both your damage and healing, pretty much for free. Stick close to the Juggernaut, carefully take hits, and you'll have a blast healing allies and fending off attackers. -
Ahh yes, my bad.
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Miner is the only ordinary drone that exclusively reduces mine cooldown. Hyperion does also reduce mine cooldown. Saboteur places multiple mines at once, but does not affect cooldowns at all. On a somewhat related note, Saboteur mines don't seem to contribute to "Place X mines" special missions, making Miner the better choice for mining missions.
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I perform well effortlessly even though I only have MK4.
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A solid conclusion. After using Scorpion for a while, I've found that it is sometimes hard for all if any of your missiles to hit at long range, but impossible to hit at short range with stock. It's especially frustrating given the long reload.
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Defender and Lifeguard give you near-infinite Boosted Armor uptime. Booster, Blaster, and Assault give you near-infinite Boosted Damage uptime. Trickster gives you near-infinite Speed Boost uptime. Hyperion gives you infinite supply uptime. Crisis lets you switch to whichever supply you want whenever you want. Assault gives you infinite supply uptime as long as you get kills consistently. Miner significantly reduces mine cooldown.
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So what exactly does Missile Launcher "Wolfpack" do and how does it work?
Me0w_XP replied to Me0w_XP in Archive
Alrighty, thanks for your answer! -
So what exactly does Missile Launcher "Wolfpack" do and how does it work?
Me0w_XP replied to Me0w_XP in Archive
Ah, so rockets rise slower but turn toward the target quicker? -
So what exactly does Missile Launcher "Wolfpack" do and how does it work?
Me0w_XP replied to Me0w_XP in So what exactly does Missile Launcher "Wolfpack" do and how does it work? Archive
This augment increases the maximum speed of Scorpion's rockets by 1100%. However, a side effect of this I see is that the missiles can now be used in closer range than stock. How exactly is this achieved by the parameters of this augment and how does this augment affect the missiles' flight in general? -
Does anyone else think that the design/art direction was better looking in the "Legacy"-skin era?
Me0w_XP replied to qwds in Archive
Everybody gangsta till they roll out Freeze EX /j -
Does anyone else think that the design/art direction was better looking in the "Legacy"-skin era?
Me0w_XP replied to qwds in Archive
What does SE even stand for? -
YYYYYYYYEEEEESSSS!!!
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Indeed, Helios is not available for purchase. You can only get it through Ultra Containers and special giveaways. For example, in the Summer Major Tanki Fund, Helios was one of the prizes. Since the fund exceeded the level required to obtain Helios, everyone who bought at least one of the Fund offers got Helios. The devs also mentioned in the latest V-LOG that they will give Helios to the top 10 players who earn the most stars in this challenge.
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I'm glad to have helped!
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Unfortunate. Looks like RFM's new reign didn't last long... An interesting change for sure... I gather this is increased burst potential in exchange for decreased longevity? Very nice that MLH is being buffed again! Very well deserved buff.
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I already have Golden Star and Shooting Speed Regulator and I have like exactly 1 Tankoin so... no Challenge for me. ?
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Sadly it won't ever be for crystals. ?
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If you can't beat em, join em. If everything's gonna have burst damage, at least everything's gonna have burst damage. Lets hope it's just a phase though. Cuz balance is constantly fluid amirite?
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Feels like servers are still going through problems, they are just choosing not to announce it.
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Unsure. According to the Wiki, it can be unlocked at Corporal.
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