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Posts
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Everything posted by Me0w_XP
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It won't last long because F2Pers will run out of supplies in like 2 seconds, lmao.
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A hefty requisite. /j
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Sorted Smokey is rather decent IMO. It is not outright OP like Helios or Hyperspace Thunder, but it increases your average damage by guaranteeing critical hits, plus supposedly the low damage bug was fixed recently. All in all, it's a pretty safe option if you get it and have no better augment, but it's not the absolute best nor will it guarantee domination in battles.
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It's a very end-game drone then, yes? After you have maxed upgrades on everything.
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Hey, I'm checking out the patch notes but I'm a little confused. Sorry if I'm bothering you. After Thunder's buff, at what point was Sledgehammer Rounds OP and at what point did it get killed by the devs?
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The Token Of Apology gets me exactly the amount of tankoins I need to buy the cheapest Tanki Fund bundle. Thank you so much hahaha.
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It should be 10 seconds, according to both DE and EN wikis. Perhaps their enemy had Cold Resistance equipped on their hull.
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Ah! Well, it is certainly a unique augment, I will give you that. It's a sort of playstyle I may enjoy; I'm just not sure if the players who prefer burst damage over skilled tactics would like it. It is feasible but its theoretical popularity is yet to be determined, I suppose.
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So an augment for playing at mid or camping?
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You're right; however, I feel like it is a little unfair for boosted damage to be completely disabled if one Freeze even accidentally fires at you for one tick.
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If I'm correct in interpreting the parameters of your idea, it would be a camping based Shaft then?
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The problem is that +30% recharge rate probably isn't fast enough to justify such a hit to arcade damage.
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@TheCongoSpider One more question- where was the critical chance updated to 0, 5, 10,... 30? I don't see it in the patch notes anywhere.
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This would be the opposite of RFM right? A dead arcade in return for a buffed sniping mode. I don't know if many would go for this, especially since Eagle modules are more common nowadays.
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Hm... this is a pretty neat idea really. What are you thinking about for disadvantages? I think we should try to stay away from changing the damage and reload. What do you think about my idea: Advantages: Penetration: =100% Disadvantages: Impact force removed or reduced
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Welp, it's just the way things go. You know how the devs are. Turrets like Railgun, Shaft, and Gauss have also been killed. And other stuff like Compact Fuel Tanks buffed. Like someone said, Rubberized Vulcan is better for bouncing than Ricochet these days.
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Devs: Just get Helios xd. No UC? Buy them from the shop.
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I'm curious as to what they do exactly. Status effects? I know there was a healing one hinted in the VLOG, do you think Peacekeeper is the healing one?
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What are these?
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What I dislike about the 10-second change is that it was meant to place emphasis on combining arcade shots with scoped shots, but non-critical arcade shots are laughably weak at long range.
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I think Hunter's buff was justified especially with the RK immunity change. Same with Hopper since the removal of mid-air stabilization made it really tough to use. Hopper's damage is quite high but you don't see so much of that nowadays really, and Hunter is not top meta but handy and usable. I'm happy with this one.
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Early Release from UC is in theory meant to be luck-based. Like any other piece of UC equipment, such as exotic/legendary augments (though moreso the former since legendary augments are in regular containers now), it's on you if you choose to spend lots of money to get it. Such items, just like any other piece of equipment, is subject to change at any time to the developers' liking.
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Was there no update last week? I didn't see new patch notes.
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I think it also indicates a new unseen mission? Unsure.
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