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Everything posted by Me0w_XP
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Destabilization is going through some funky times rn When in doubt, check DE wiki: Critical damage +100% Minimum critical chance =30%
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Hm, I see. Thanks for the clarification.
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Round Destabilization Critical Chance?
Me0w_XP replied to Me0w_XP in Round Destabilization Critical Chance? Archive
Hey, I'm wondering what the critical chance for Round Destabilization is exactly. The EN wiki says nothing about changing critical chance, and the DE wiki says "Minimum chance =30%" as one of the advantages, which I don't quite understand. The EN patch notes said that it no longer increases critical chance. Someone (I believe it was TheCongoSpider) said that it's 50% now? But watching a recent gameplay video, it seems rather low for it to be 50%. Does anyone know what the chance is? -
Rewards ended at 13.00 UTC I believe
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Lmao "irreproducible technology" be like
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You're right, I neglected to include Stabilization in my original statement due to it being absent from OP's list. However Stabilization is my favorite right now due to the 50% crit rate.
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LCR is OK to use currently, not nearly as dead as it was before. Round Destabilization is dead for sure. 30% crit rate only, normal shots are -50% damage. Stay away for now. Scout is very meta it seems, Death Herald is also pretty alright I believe. LCR is a safe but not overly powerful choice. Consider between Scout and Death Herald.
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It seems to be working so far! ^^
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Not at all. It was recently nerfed to be only 10-20% extra damage. Do not get Booster for now.
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...To be fair, Blaster was a bit underwhelming before, barely damaging me in the past. Most it did was have some impact force...
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It makes sense; RFM is a F2P augment while Helios is for buyers. Keeping Helios OP encourages people to spend money, while a strong RFM would be bad for their profits as there would be a strong competitor without having to pay.
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Of course they won't nerf it for a long long time, it's one of their biggest cash cows right now.
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Nice buff for AP, but the Supercharge...
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Interesting... thanks for responding! The test server wasn't loading for me.
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Could you elaborate on this a little?
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Removes supplies from enemies so this could make sense for allies.
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Either you didn't actually have it equipped, your critical hit luck was just THAT bad, or every single person you went up against had heat immunity.
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Not too impressed with what I've seen of it tbh. Definitely not a novelty- it's something of Gauss, Striker, Magnum, and Shaft/Tesla's firing modes combined.
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...Why... is it so hard.. to have a working "I disagree" button? This is a game forum for discussion; disagreement is totally valid.
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It's very clear that the devs are aiming the game toward children now, with a more "simplistic", practically dumbed down interface, and mechanics. Removing a lot of good features/adding unnecessary ones to improve QoL for "new players" (such as merging MU/buy buttons or adding auto self destruct). It's obvious that devs know more kids are playing their game now and aren't as smart. If you look at the old trailers for the game, the targets seem to be teenagers and the teaser itself encourages intelligent crafty play, even showing off Rico's bouncing mechanics and flaunting different equipment and upgrades. One of its selling points was even "ONLY REAL PLAYERS", which is going away soon as the devs plan to add bots.
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This ^ As I like to say, the team went on the right highway with TO but they're getting off at all the wrong exits.
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I logged in on the 3rd but I got a welcome screen that said "WELCOME, NO NAME" or something like that. Was that a common issue or did I mess up somewhere?
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Game still crashes and lags a lot and I keep losing good progress... I just got a "Cannot load resources" error and upon reloading the game it wouldn't load. There goes my progress...
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I GOT THE MEME TOO LOL
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