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Posts
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Everything posted by Me0w_XP
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It is long past Wednesday, however I continue to crash due to resource loading or server disconnect exceptions.
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Actually, Vulcan's Pulsar never decreased its critical chance.
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Since Patch 728, I've noticed that equipping Pulsars gives you the healing outline on your allies. I've seen this with Firebird and Tesla so far.
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Thanks, this was getting a bit crowded. Hey speaking of this, Wednesday is over, so no lag whatsoever according to the V-LOG right? Nice, now knock it down past Freeze. Well Tesla, Firebird, and Twins are gonna be annoying. Maybe Railgun's will be better though. Interested in seeing someone test this during an event.
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Makes you wonder why they don't just directly give you a sum of tankoins.
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The "Immunity" text is because of their Heat Immunity. Notice how the "second time" was the only critical hit you landed. Critical hits are denoted by orange damage numbers.
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A short upgrade session and montage of TO birthday weekend highlights.
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Looks like pro battles still aren't working.
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Shaft modules are less frequent now. During RFM's short reign, Eagles were quite common in battle. I barely see them now, likely due to the number of OP weapons such as Assault Hammer, Vacuum Thunder, and even Railgun. More OP weapons = less Shaft prot = more Shaft. Eventually this may see a new rise of Eagles and a reduction of Shafts.
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I was expecting something to change due to Hyperspeed being in UCs and Anvil being released. I am hoping its garage augs get buffed. I have most of them, save Sledgehammer. They'd better not make it legendary after buffing it. :))
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With all due respect, Tanki has indeed become more unstable since 2021-2022. What with the no-damage bug, random lost connection errors, resource loading errors, and I've even gotten an ArrayOutOfBoundsException. ? If you ever see me in MM, you might notice that at the beginning of a match I'll shoot a few shots and instantly leave + rejoin. This is because I get the no-damage bug upon opening the game more often than not.
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It protects against all critical damage, no matter which weapon dealt it.
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That is correct. 3,777 people have bought Tanki Fund bundles and contributed over 30 million TKs into the fund.
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Why shouldn't it?
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Interesting that the 80% debuff really was completely intentional.
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I assume what he means is that using Crusader OD allows you to fire a long-distance shot even if you're using a short range turret.
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Might take a while. Remember those months when Railgun had a 1.6 sec warmup time and was absolute trash?
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It reduces max and min range by 80%, who's gonna use it. ??? I guess not even an exotic augment can save something as atrocious as Sledgehammer right now.
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Different modes have different starting times. Regarding your long wait time, that is probably a server-side issue or not enough players to start a battle.
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I believe they get turned on 30-60 seconds in depending on the mode? So every battle starts at 12 minutes latest.
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It might actually be a slight buff though. Instead of 30, 0, 5, 10, 15,... 30,... the critical hit scheme becomes simply 23, 0, 23, 0,... Already Scorpion Pulsar is at least usable, because your critical hit chance is raised to the maximum, 23%, immediately after 1 normal hit.
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In my experience, I usually join the battle with around 12 minutes left, which is when most matches actually start. I guess it could be an internet thing.
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I'm really hoping that they aim to directly get player feedback (as the forums can be disorganized) and actually do something about it this time. I guess we'll see what happens?
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