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ok_hand

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Everything posted by ok_hand

  1. ok_hand

    Matches last 90 Seconds

    The course of the match is decided in the first 90s or less when one team gets an early capture and the other team members leave to pick-and-choose another match. I hate it when games put a time penalty for early leave; I think Tanki should penalize with MMR loss instead for desertion after the cold start mechanic. This way, players can leave Massacre ASL battles without worry.
  2. ok_hand

    RE: Tankopoly Survey

    I didn't participate in Tankopoly so I can't comment on how good or bad the event was. However, when it comes to events being either Contracts vs Passes, why not another option? What would you think about an event with two tiers like the Battlepass: one free tier and one premium tier you unlock with rubies. This way you're taking the "Bronze Contract" element for the free-to-play players, and the "Event Pass" element for buyers? Obviously, the premium tier will have all the skins and augments and yadi-yada, but the free tier can give some containers, supplies, grenades?
  3. ok_hand

    Office

    I HATE augments like this Rail's cause it's only good at predating on players without Armadillo and sucks against everyone else
  4. have you ever noticed majority of matches are blowouts where one team dominates? why is that? because players leave to snipe easy wins?
  5. HOLY CRAP they added a NEW map! OG Madness was my fav!
  6. What's stopping them from doing the same with Epic augments?
  7. ok_hand

    Complaint Book

    anyone else agree the radar is overpowered? there's a reason you need 3 kills to get uav in cod lol -- and it's not persistent! perma radar makes defending so much easier and sneak attacks so much more difficult -- not to mention enemies' names and health bars appearing overhead too. although map layout has aged abysmally, there should be more support for different playstyles instead of bum-rushing with defender or freeze.
  8. Why is the code expired already
  9. anyone else been noticing increased health/invincibility cheats?
  10. ok_hand

    Complaint Book

    Defender vulcan striker uranium freezing effect disabling dd
  11. ok_hand

    Bug Reports ❗ NEW ❗

    titan prime skin lighting bug?
  12. ok_hand

    What to buy? Which is better?

    thunder nanotech or vulcan explosive band?
  13. the joke is that iran in wintertime looks the same during summer lol. i'm not afriad; i'm excited for any map changes
  14. so iran will look the same but just be called "iran winter" lol are you gonna change rio next lol
  15. ok_hand

    Tanki Online turns 16!

    I don't like Parma MM so I hope the update will provide some much needed gameplay improvements
  16. ok_hand

    Add "Bomb" to Rare Cases

    Since nades have become so pivotal in the meta, I think some should be added to Rare cases primarily because of its weekly reward.
  17. Where can I find the proposed future plans?
  18. ok_hand

    What to buy? Which is better?

    smoky assault rounds or thunder subcal?
  19. Update the Ratings page's player profiles to add augments, grenades, played maps, etc. The new system could provide some interesting individual as well as potentially game-wide statistics for the community.
  20. ok_hand

    Bug Reports ❗ NEW ❗

    ∞ loading bug bs
  21. Nerfing Isida and nerfing assists? Devs don't want players teaming together.
  22. ok_hand

    Bug Reports ❗ NEW ❗

    You can shoot enemies thru the floor with Twins Plasma Accelerators on Year 2024 MM from Red base See how the projectile's glow clips thru the floor? The hitbox of the balls are big enough that it hits tanks above it. You can get shot here from the above image. The projectiles have vertical autoaim too. The balls will not fly underneath me, but shoot the floor under me from the underside. I know I'll take damage when using a hover hull (Hopper), but I don't know if others will.
  23. ok_hand

    Bug Reports ❗ NEW ❗

    Similar but different issue is the game thinks you're in a battle when you're on the lobby screen. You get kicked from inactivity. Restarting the client brings you into the battle before the timer runs out.
  24. I guess that's what this is about?
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