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Posts
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Everything posted by ok_hand
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mute individuals in in-game chat
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patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
Rail has vertical auto-aim too. My point had nothing to do with critical damage. We're done here. -
patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
Correct. I haven't used Rail on this account. I believe you mean Magnum Destroyer. Dealing 4k damage is not like a critical shot. Critical shots ignore Drones and Protection Modules except Armadillo. Very big difference. Trying to justify that Destabilized is not broken because there're arguably more broken augments doesn't make sense. It's still broken. If you read the patch notes it says auto-aim of 1.2-0 degrees. It doesn't have auto-aim in pro mode. -
My point still stands.
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Can someone explain how Gauss Nemesis can 1-shot a heavy hull M7+ with Defender?
ok_hand replied to ok_hand in Archive
I'm stupid. I didn't see the "+" in front of the 140%. So I was like, "how'd you come up with *2.4?" I'm confident none of the scenarios occurred -- they just killed me at full hp with Mammy Defender. I'll pay closer attention next time who it was and their kit now I know it's impossible. Round Destabilization is still a stupid augment because the "new" crits are stupid. Back in my day, crits only dealt extra damage; not giving you practically an AP shot. -
Can someone explain how Gauss Nemesis can 1-shot a heavy hull M7+ with Defender?
ok_hand replied to ok_hand in Can someone explain how Gauss Nemesis can 1-shot a heavy hull M7+ with Defender? Archive
I don't understand the +140% damage; my math doesn't add up. (Pun intended) -
patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
You're crazy. Round Destabilization giving fixed 50% crit chance is absolutely broken. It's like dealing critical damage to a tank under an AP effect 50% of the time. This augment slaughters lower ranks who don't have 50% Armadillo. The fact only the damage and not the crit chance was nerfed is stupid. This was a negligible nerf. Keep using this scumbag augment. -
Using Hopper with Trickster trying to grab a flag can lead to instances when you go right through it without picking it up
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patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
Because majority of tanks in matches are using some sort of "auto-aim" turrets now, I've found a lot of success playing Hopper, Trickster, and Lifeguard. Because you're so small, fast, and survive the 1-shot augments, you can rush into the enemy base and kill these campers so easily, and destroy Juggs, and cap objectives -- not to mention the OD. It's hilarious and fun to play. If you want to be a scumbag you can use Shock Freeze or Destroyer, but high RPM augments have worked very well. I myself have used mostly Hydra. -
patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
I didn't play last week 'cause I was contemplating leaving the game again. I often take leaves after major updates and/or create a new account when I return. That's why my rank is low. I wish I new when I started playing; I only know my 1st account joined the forum in 2013. ? -
patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
Likely scenario 2. I didn't know the length of time played in the battle mattered. -
As a lover of Wordle type games, I applaud you've taken your own spin to it. The prizes are trash 'cause everyone knows how awful the case odds are, but it's free to spin 15 times, and overall it's a fun minigame that's worth throwing in some crystals and tankcoins if you have spare and want to enjoy the minigame more.
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patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
Anyone else noticed the shadow patch getting only 2 stars now for placing 1st on your winning team w/ quick match? -
patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
Tanki MM battles was already a TDM ignore-the-objective killfest, and this update just made it more so 'cause this was a most impactful buff for medium and long range turrets to hide and farm kills with fewer effort. -
The forum is just part of a propagandist regime for a video game lmfao
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patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
It's just hilarious to me tanki doesn't seem to understand what a big deal this is for pc version -
patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
i disagree with implementing horizontal auto aim on pc -
devs need to do better in creating minigames than the team contracts and island hopping games. i didn't play tanki last year, so i missed "battletank", "assemble a tank", "build and fight", or "memo" games. were they any better in terms of balance?
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What Is Your Opinion About the Current State of Tanki Online?
ok_hand replied to TheCongoSpider in Game Discussion
in regards to my post, nerf defender's protection percentage -
if a tank is acting weirdly and "rocking side to side" does it mean they're hacking?
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Go play in the Special Mode and it's really not bad
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Which weapon do you think is the weakest? (Excluding the usage of overpowered augments)
ok_hand replied to Acecaddy in Game Discussion
hammer or magnum -
any players not willing to complete this?
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https://en.tankiwiki.com/Freeze
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I think Booster consumables should be phased out from the game/ limited to drones
ok_hand replied to Acecaddy in Game Discussion
what the heck is a consumable booster