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Everything posted by ok_hand
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valid Move this Button on the UI
ok_hand replied to ok_hand in Move this Button on the UI Ideas and Suggestions
Who's bright idea was it to place it right next to the "leave match" button?! -
kinda hard to get excited over the little info we've received thusfar
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Ah true, didn't think about the repair cooldown
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Wow that's a hot take. Please explain -- especially how 90% reduction from Defender is bad in comparison.
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Select 3 maps you don't want to play via MM system
ok_hand replied to joe_mara in Ideas and Suggestions
Create a rotation pool of maps that updates bi-battle pass-ly. It'll make things a little more exciting and you'll have an easier time pick-and-choosing the maps you'll like with a smaller pool. There're like 40 MM maps right now, and I propose to drop the pool to like 10. If Devs want to pull any maps out to remaster them (which I strongly encourage them to do), this way there'll still always be the same number of maps in rotation. They can also throw in test maps that haven't been in MM rotation before like Deathtrack, Kolhoz, and Novel. -
why is the game not loading the login screen on client version
ok_hand replied to ok_hand in Archive
you may close this thread -
why is the game not loading the login screen on client version
ok_hand replied to ok_hand in why is the game not loading the login screen on client version Archive
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Hyperion or Crisis?
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on the other hand, this augment is saving the game because it made the devs a lot of money. same thing happened with rico hyperspace and the advent calendar. they weren't so successful with nemesis from the tourney fund, but after seeing the financial success from this event, you should expect to see more pay to win augments in the future in these minigame events. they've historically always done this tactic. this is nothing new. OGs will remember the thunder-viking-emerald paint-supplies product kit dominating stadium matches lol. i will however agree that the power level of this tesla augment is overstepping the line a little.
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this aug is op because defender and lifeguard are op allowing hyper aggro gameplay instead of close quarters ambush-type. 90% prot from defender is stupid and lifeguard should never have become an augment
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no easter celebrations lame
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The holy hand grenade looks bad. it's just a regular grenade with higher parameters. why couldn't it be unique like spreading fire in an area and only in the fire it deals insane damage?
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mute individuals in in-game chat
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patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
Rail has vertical auto-aim too. My point had nothing to do with critical damage. We're done here. -
patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
Correct. I haven't used Rail on this account. I believe you mean Magnum Destroyer. Dealing 4k damage is not like a critical shot. Critical shots ignore Drones and Protection Modules except Armadillo. Very big difference. Trying to justify that Destabilized is not broken because there're arguably more broken augments doesn't make sense. It's still broken. If you read the patch notes it says auto-aim of 1.2-0 degrees. It doesn't have auto-aim in pro mode. -
My point still stands.
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Can someone explain how Gauss Nemesis can 1-shot a heavy hull M7+ with Defender?
ok_hand replied to ok_hand in Archive
I'm stupid. I didn't see the "+" in front of the 140%. So I was like, "how'd you come up with *2.4?" I'm confident none of the scenarios occurred -- they just killed me at full hp with Mammy Defender. I'll pay closer attention next time who it was and their kit now I know it's impossible. Round Destabilization is still a stupid augment because the "new" crits are stupid. Back in my day, crits only dealt extra damage; not giving you practically an AP shot. -
Can someone explain how Gauss Nemesis can 1-shot a heavy hull M7+ with Defender?
ok_hand replied to ok_hand in Can someone explain how Gauss Nemesis can 1-shot a heavy hull M7+ with Defender? Archive
I don't understand the +140% damage; my math doesn't add up. (Pun intended) -
patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
You're crazy. Round Destabilization giving fixed 50% crit chance is absolutely broken. It's like dealing critical damage to a tank under an AP effect 50% of the time. This augment slaughters lower ranks who don't have 50% Armadillo. The fact only the damage and not the crit chance was nerfed is stupid. This was a negligible nerf. Keep using this scumbag augment. -
Using Hopper with Trickster trying to grab a flag can lead to instances when you go right through it without picking it up
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patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
Because majority of tanks in matches are using some sort of "auto-aim" turrets now, I've found a lot of success playing Hopper, Trickster, and Lifeguard. Because you're so small, fast, and survive the 1-shot augments, you can rush into the enemy base and kill these campers so easily, and destroy Juggs, and cap objectives -- not to mention the OD. It's hilarious and fun to play. If you want to be a scumbag you can use Shock Freeze or Destroyer, but high RPM augments have worked very well. I myself have used mostly Hydra. -
patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
I didn't play last week 'cause I was contemplating leaving the game again. I often take leaves after major updates and/or create a new account when I return. That's why my rank is low. I wish I new when I started playing; I only know my 1st account joined the forum in 2013. ? -
patch notes Patch Update #790 - Released 14th February 2025
ok_hand replied to Marcus in News Archive
Likely scenario 2. I didn't know the length of time played in the battle mattered. -
As a lover of Wordle type games, I applaud you've taken your own spin to it. The prizes are trash 'cause everyone knows how awful the case odds are, but it's free to spin 15 times, and overall it's a fun minigame that's worth throwing in some crystals and tankcoins if you have spare and want to enjoy the minigame more.
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