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Acecaddy

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Everything posted by Acecaddy

  1. Acecaddy

    Bug Reports ❗ NEW ❗

    I wish I could, but my pc would do backflips and lag like hell
  2. Acecaddy

    Bug Reports ❗ NEW ❗

    I have done so very little as snipe while standing on a slope, and apparently that's considered cheating by the anti-cheat I shot a tank through one of those small barriers with a hole in the center, and apparently that's considered cheating by the anti-cheat I Fired my scorpion after launching my homing missiles, and even though my shot completely missed, its somehow considered cheating by the anti-cheat What ISN'T is apparently railgun and gauss beams magically shooting and killing me in a single shot behind a barrier while im not even close to any holes from any sides I have seen anti-cheats that are working poorly, and NONE of them interfere with normal game-play like that anti-cheat does.
  3. The current MM system is hard, the moment you hit marshal, if you do not have 9000 GS worth of gear, you are basically screwed and will be playing for scrapes, so here's a suggestion: 1- players are placed in queues depending on their GS, aka: a- 0-1000 are pitted against bots only b- 1001-2000 are pitted against mostly bots and a few players c- 2001-4000, 4001-6000, and 6001-8000 are pitted against half players and half bots, with matchmaking scaled to those GS d- 8001+ are pitted against only players, bots only act as fillers if there are no players that join within 60 seconds 2- players can swap gear freely, but if your gear exceeds the GS limit, you will be kicked from the match/forbidden from swapping to that set AN alternate is to make the players below this GS have their tank equips scaled-up to bare-minimum, so they can have a slightly better hand at fighting.
  4. Acecaddy

    Let's Discuss Containers!

    alright, on yeah, keys, the ones that give garbage most of the time, the ones that are littered with almost everything to dilute your chance of actually getting something nice, those keys. Thank you, but I think people would prefer a more... CONSISTANT... way of getting augments specifically F2ps, but you know, doing something for em will probably cost a leg and an arm since it may provide you no income whatsoever
  5. Acecaddy

    Let's Discuss Containers!

    The numbers are just hypothetical, around 500k would have sufficed, with the price being 2500 for the legendaries The point is, when people have hit the very best rank and have nothing left to unlock with crystals, it would be neat if they can have access to being able to buy all legendary augments, at a steep amount of crystals
  6. Acecaddy

    Let's Discuss Containers!

    this is useful for many reasons, such as: - Makes all augments available. - Gives end-game players a reason to further farm crystals. - You can always milk money from them via red gems. - Allows you to actually have a way to farm out legendary augments instead of having to rely on rubbish RNG crates, which, half of the time, will be skins that will rot in my storage.
  7. Issue with bots is that they are given a passive 50% resistance to damage, to cater to one of the worst bot designs I have ever seen NOT ONLY THAT, but if you do kill them, you get only 1/3rd of a normal kill's rewards, if you are a freeze/firebird/tesla, those enemies are probably free points, but to every other turret, they are painful meatshields that deter you from hitting actual player targets.
  8. Acecaddy

    Let's Discuss Crusader!

    not really that broken it has to compensate for the not-so-good overdrive anyway
  9. Isida augment: nano-tentacles + beam is attached and detached by single clicks, and remain unless if the ally/enemy is away from range + isida can attach its beam on up to 3 tanks at a time, attaching on a new tank will remove attachment from the oldest one + isida drains 20% less energy while attached - isida drains energy slightly faster for every attached tank (80%/100%/120% of normal energy drain per tank) - isida healing/damage is reduced when having more than 1 attached tank (100%/85%/60% of damage/heal per tank)
  10. Acecaddy

    Which weapon do you think is the weakest? (Excluding the usage of overpowered augments)

    Some augments, one way or another, can probably turn the weakest turret into a killing machine So, assume those broken augments did not exist, which weapon do you think would be the weakest out of all turrets? Edit: I have come to realize how stupid this question was. Most turrets are pretty much obsolete without a decent augment later ranks. This, however, does not apply to isida, because isida will always remain mediocre (as of this edit) thanks to the designers trashing that turret's purpose.
  11. oh, the "challenge accepted" tab under "ratings" board, you gain rewards depending on your ranking
  12. So you're telling me the "Challenge accepted" leader board which is offering rewards is actually not giving them thanks, I guess i'll look for a more.. honest game
  13. Acecaddy

    How/when do you receive your leaderboard rewards?

    last leaderboard, I scored 12th in the rankings, I was waiting for the next day to come so I can claim my keys and stuff, but I received nothing? How does this work?
  14. Acecaddy

    Does upgrading turrets also improve their crit chance?

    I have this augment called "Paralyzing mix" which is basically halved freezing and crit damage for half a second of paralysis on crit. for now, it feels like the augment is a direct downgrade since crits usually happen once every 5 tanks. but maybe its just that my freeze turret is low leveled, is that it?
  15. What im saying is, it would be great if we can select what CAN be, like, I wanna keep the repair kit automation, but I don't wanna use the other boosters, for example
  16. im using the default drone so I don't end up eating alot of my supplies (the automated system sure as hell did though)
  17. the supplies themself, once you run out you're kind of dead meat I realized this issue keeps happening unless if I turn off automation I guess
  18. Acecaddy

    I think Booster consumables should be phased out from the game/ limited to drones

    Back in the days, those existed, but at LIMITED quantities, so you didn't find everyone abusing them 24/7 these days, if you are one of the few tanklers to have drained the supply of any of those, the game becomes laughably unfair No damage boost? your shots will now feel like wet paper! no defense boost? Oh well, enjoy getting one-shot by everything! no speed boost- actually that one's manageable. I think its time for those to go- or AT LEAST be limited as consumables to drones, its not that this game didn't have broken stuff (like many augments), but it just would be great if those consumables could just be scrapped off...
  19. Currently, with auto on, 50% of my boosters are getting thrown into the trash because they are usually consumed at moments where there is no fighting available the only thing that ISN'T is the repair kit
  20. Acecaddy

    Let's Discuss Augments

    Helios, trades singular bounces and a slower recovery for a Massive boost in rate of fire, recoil reduction, projectile speed, range and a slight reduction in energy cost basically your ricochet turns into a machine gun
  21. Acecaddy

    Let's Discuss Augments

    yeah, this new augment is insane
  22. There is no "Best", All turrets and hulls are balanced until the person gets their hands on a broken augment that turns a balanced weapon into an insanely powerful one If there is one change I would want is for hopper's overdrive to be instantaneous instead of playing the overdrive charge animation, kind of like wasp's
  23. All turrets: Execution(epic rarity): Deal more damage to enemy the lower their health is Pros: Cons: Up to +35% damage the lower the enemy's health is Most effective at 10% of enemy's health Note: This also effects healing, increasing healing the lower the team player's health is Isida: Nanobot accelerator(Legendary rarity): Changes the nanobots output system to release nanobots at larger quantities at cost of draining faster and recharging slower Pros: Cons: +100% tick rate for both healing and damaging +200% Drain speed -20% recharge rate smokey: Commando Unit(Epic rarity): Turret fires even faster, this lowers the turret's fire power and causes it to reload slower. Pros: Cons: +100% rate of fire -40% Reload speed Each shot requires 20% of the charge bar instead of full 100% -20% damage Ricochet Liquid plasma (Legendary): Weakens the bouncing property from your turret's projectiles, instead, every shot can now coat your opponent with hot plasma liquid that melts through tanks slowly Pros: Cons: Every shot increases tank's heat by 0.15 Projectile can only bounce once Bounced projectile yields 0.05 less heat
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