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Acecaddy

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Everything posted by Acecaddy

  1. Acecaddy

    Let's Discuss Crusader!

    not really that broken it has to compensate for the not-so-good overdrive anyway
  2. Isida augment: nano-tentacles + beam is attached and detached by single clicks, and remain unless if the ally/enemy is away from range + isida can attach its beam on up to 3 tanks at a time, attaching on a new tank will remove attachment from the oldest one + isida drains 20% less energy while attached - isida drains energy slightly faster for every attached tank (80%/100%/120% of normal energy drain per tank) - isida healing/damage is reduced when having more than 1 attached tank (100%/85%/60% of damage/heal per tank)
  3. Acecaddy

    Which weapon do you think is the weakest? (Excluding the usage of overpowered augments)

    Some augments, one way or another, can probably turn the weakest turret into a killing machine So, assume those broken augments did not exist, which weapon do you think would be the weakest out of all turrets? Edit: I have come to realize how stupid this question was. Most turrets are pretty much obsolete without a decent augment later ranks. This, however, does not apply to isida, because isida will always remain mediocre (as of this edit) thanks to the designers trashing that turret's purpose.
  4. oh, the "challenge accepted" tab under "ratings" board, you gain rewards depending on your ranking
  5. So you're telling me the "Challenge accepted" leader board which is offering rewards is actually not giving them thanks, I guess i'll look for a more.. honest game
  6. Acecaddy

    How/when do you receive your leaderboard rewards?

    last leaderboard, I scored 12th in the rankings, I was waiting for the next day to come so I can claim my keys and stuff, but I received nothing? How does this work?
  7. Acecaddy

    Does upgrading turrets also improve their crit chance?

    I have this augment called "Paralyzing mix" which is basically halved freezing and crit damage for half a second of paralysis on crit. for now, it feels like the augment is a direct downgrade since crits usually happen once every 5 tanks. but maybe its just that my freeze turret is low leveled, is that it?
  8. What im saying is, it would be great if we can select what CAN be, like, I wanna keep the repair kit automation, but I don't wanna use the other boosters, for example
  9. im using the default drone so I don't end up eating alot of my supplies (the automated system sure as hell did though)
  10. the supplies themself, once you run out you're kind of dead meat I realized this issue keeps happening unless if I turn off automation I guess
  11. Acecaddy

    I think Booster consumables should be phased out from the game/ limited to drones

    Back in the days, those existed, but at LIMITED quantities, so you didn't find everyone abusing them 24/7 these days, if you are one of the few tanklers to have drained the supply of any of those, the game becomes laughably unfair No damage boost? your shots will now feel like wet paper! no defense boost? Oh well, enjoy getting one-shot by everything! no speed boost- actually that one's manageable. I think its time for those to go- or AT LEAST be limited as consumables to drones, its not that this game didn't have broken stuff (like many augments), but it just would be great if those consumables could just be scrapped off...
  12. Currently, with auto on, 50% of my boosters are getting thrown into the trash because they are usually consumed at moments where there is no fighting available the only thing that ISN'T is the repair kit
  13. Acecaddy

    Let's Discuss Augments

    Helios, trades singular bounces and a slower recovery for a Massive boost in rate of fire, recoil reduction, projectile speed, range and a slight reduction in energy cost basically your ricochet turns into a machine gun
  14. Acecaddy

    Let's Discuss Augments

    yeah, this new augment is insane
  15. There is no "Best", All turrets and hulls are balanced until the person gets their hands on a broken augment that turns a balanced weapon into an insanely powerful one If there is one change I would want is for hopper's overdrive to be instantaneous instead of playing the overdrive charge animation, kind of like wasp's
  16. All turrets: Execution(epic rarity): Deal more damage to enemy the lower their health is Pros: Cons: Up to +35% damage the lower the enemy's health is Most effective at 10% of enemy's health Note: This also effects healing, increasing healing the lower the team player's health is Isida: Nanobot accelerator(Legendary rarity): Changes the nanobots output system to release nanobots at larger quantities at cost of draining faster and recharging slower Pros: Cons: +100% tick rate for both healing and damaging +200% Drain speed -20% recharge rate smokey: Commando Unit(Epic rarity): Turret fires even faster, this lowers the turret's fire power and causes it to reload slower. Pros: Cons: +100% rate of fire -40% Reload speed Each shot requires 20% of the charge bar instead of full 100% -20% damage Ricochet Liquid plasma (Legendary): Weakens the bouncing property from your turret's projectiles, instead, every shot can now coat your opponent with hot plasma liquid that melts through tanks slowly Pros: Cons: Every shot increases tank's heat by 0.15 Projectile can only bounce once Bounced projectile yields 0.05 less heat
  17. Acecaddy

    Let's Discuss Matchmaking

    Why is that, you might ask? Simply because these bots tend to hinder the movement of players from the same team, blocking your path, even clogging certain entrances at time, it becomes a nuisance.
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