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Acecaddy

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Everything posted by Acecaddy

  1. Acecaddy

    Ideas for Augments!

    status augments suck on melee weapons; forcing you to rely on poor RNG which barely ever triggers. so for those weapons augments, I think the weapons which have no way to guarantee the status effect to have guaranteed crits every x amount of hits you land on the enemy example: Firebird/Freeze/Isida: Guaranteed crit after dealing 20 registered hits Tesla: Guaranteed crit every 8 registered hits Hammer: Guaranteed crit every 6 registered hits Edit: it was supposed to be "status augments", I typo'd
  2. A visiual indicator to the right of where Module resistances appear, which tell you when a tanker is using a special hull augment, Aka: Weight: Hull has a weight tampering augment Wings: Hull has safeguard ready to trigger (vanishes when safeguard is used up) Explosion: Hull has Blaster augment and will explode on death Mine consumable: Hull has miner augment and gets to keep most of his placed mines on death
  3. Acecaddy

    Ideas for Turrets!

    So, I'm still getting my exp and crystals regardless?
  4. Acecaddy

    Ideas for Turrets!

    Idk what kind of wacky scoring philosophy is this, but this stupid mechanism makes it so that when you die, you will have to find an ally to click on for the score to be GAINED! this brings trouble at the end of matches, where if you died while healing and the match ends, you basically lose on score...and exp.... and crystals make it like shaft/thunder's healing augment, each healing TICK should give you the score equivalent (when eligible), instead of when the beam is detached, or, atleast whenever your ally's health reaches 100%
  5. Isida's (Bolstering nanobots) Pros: Allows you to overheal allies for up to 25% of their protection +50% healing power Cons: +25% energy consumption when beam is attached to enemies lose 0.5% of overheal per second while not attached to an isida's beam Removes crits
  6. Acecaddy

    Let's Discuss Crusader!

    Generally my last straw with icicle's OD was the icicle deciding not to work at all for some reason, like, you fire the icicle, it hits the enemy but does nothing, not only wasting your OD and not dealing damage, but for whatever reason, it also doesnt count for your daily?
  7. I've never heard of this Outside of Friendly-fire Pro matches What augment were they using? how where they killing you?
  8. Acecaddy

    Super Crits, and how bad they are post-legand fights

    Crits, basically its a low chance thing that, when it happens, deals increased damage ...or is supposed to for some reason, some weapons suffer in terms of crit damage; dealing around the same amount of damage as normal hits would which brings a problem: the armadillo module If you were to use one of those weapons and pop on Super crits as dictator/hornet while fighting them, you may or may not notice that you are either dealing normal damage equivalent of crits, or even worse, DEALING LESS! (and that's not taking into consideration the augments that lower crit damage for status effects) All in all, this puts super crits in a very niche case, even rendering it useless if not outright downgrading for some turrets "So? Just don't use them!" sadly that's not the case, because there are quests tied to killing enemies with crits on weekly basis, and you basically have to shoot your hits in the leg, thankfully its only 15, otherwise it would have been a nightmare.
  9. Acecaddy

    The new event feels like a scam

    Someone has introduced me to a website that helps with figuring out what are the possible words, the topic can be closed now
  10. Acecaddy

    The new event feels like a scam

    Nevermind, found a solution
  11. Acecaddy

    Ideas for Hulls and Overdrives!

    Stalker is an agile light hull that excels at stealth operations; attacking where other tankers expect it the least Instead of relying on jump mobility, stalker cloaks itself to match its surroundings, rendering it invisible to everyone but its allies for 7 seconds(also hides you from radar detection), the next attack you land will deal massively boosted damage, with that being said, while cloaked, points cannot be captured, and touching a rugby ball/flag or taking damage will cause your invisibility and damage effect to wear off.
  12. a way to make turrets more enjoyable at early/mid game without having to unbox, is to add unlock-able ones via requires doing something with that turret to unlock the augment. This would give starting players more stuff to start with.
  13. Acecaddy

    The new event feels like a scam

    This would have been alright if it was just a wheel. You spin, you get a reward, simple as that. instead, we get the stupid "wordle", which may take up to 8 days (up to as in if you managed to get repeated letters) to do, that's assuming you do not get any skips, 3 chests, or +1 spin and word select, or do a single mistake. The 3 chests reward is poorly labeled, you do not get the choice to pick, its a random hidden cards mini-game where you have to blindly pick a card to get a chest, why not just make it a "random chest" at that point? it feels dull, paid or free, you will be punished if you made bad guesses either way, which is bound to happen I guess Oh, if you're here for the magnificent top prize, it requires you to go through NINE random wordles to access the final one, which contains THIRTEEN letters to go through, yeah.. have fun.
  14. Acecaddy

    How do you utilize Paladin's OD?

    nvm, I figured it out, this can be closed.
  15. Acecaddy

    Let's Discuss Crusader!

    it may not have been necessarily a strong overdrive to begin with, but the new overdrive change trashed the overdrive on some maps If you didn't know, new update made it so that the icicle will bounce off any wall/obstacle that isn't particularly straight, there may be some strategic value to it, but for the most part, it made the overdrive worse wanna bust the Overdrive on a distant enemy hiding behind a wall? welp, if that wall isnt straight upwards, it will basically take the superman position and fly off to the sunset! this was probably something unnecessary to add to what probably is one of the worst overdrives in the game.
  16. that would certainly be useful I hope it does get implemented
  17. Internal freezing (Freeze) The cold now reaches to the deepest parts of the enemy's systems, slowing down not only their movements, but also their turret's reloading speed, this, however, halves how fast you freeze your opponent PROS: Freezing also effects enemy's reload speed CONS: -50% freezing speed Shell melter (firebird) the heat melts through enemy tank's outer shell, causing it to take increased damage from all sources while burning, but this causes it to consume charges faster PROS: Heat also increases the damage the enemy takes, up to 25% CONS: +25% Charge drain -50% burn damage dealt by you Chain shock systems (tesla) Tesla deals less damage, but no longer loses damage when chaining against multiple targets PROS: Tesla deals fixed damage when hitting multiple times CONS: -20% damage System supplier (Tesla) Shocked allies gain an increased boost in reload speed for a few seconds, but your own damage and reload speed outputs are reduced PROS: Shocking allies grants +25% reload speed (multiplicative) CONS: -15% damage -15% reload speed Balanced nanobots (isida) configures nanobots to grant improved healing while not being set back as much in combat PROS: +50% healing per tick +50% healing from crits CONS: -25% damage per tick -25% damage from crits
  18. Blind missile battery (striker) Removes the targeting and homing systems of your rocket launcher, allowing you to launch your barrage at enemies on demand when held down, but the lack of homing and targeting capabilities may hinder combat on certain terrain Pros: holding down fire button for a while triggers barrage without the need of a target Cons: rockets no longer home on enemies
  19. Friction-beam (railgun): A non-standard but nifty tech for seasoned tanks who are up to moving their turrets frequently, rotations cause the beam to accumulate increased amount of electricity on the next discharge, increasing the railgun's impact, this tech, however, causes the beam to require a significantly increased wind-up time before it can launch its beam, allowing you to accumulate further impact, but may hinder you more vulnerable Pros: 10%-120% damage increase on the next shot depending on how much you rotated (120% on 360 degrees) +20% turning speed Cons: +50% wind-up time on the railgun shot -20% reload speed Refraction beam(may require some modifying)(railgun): This modification of the beam allows it to bounce off of hard surfaces, allowing you to hit enemies behind lines with careful positioning, this also results in the railgun beam bouncing off of other tanks, which can render it difficult to hit multiple enemies at once Pros: beam refracts up to 3 times on hard surfaces and tanks Fall-off is halved when beam refracts Cons: -20% damage on non-refracted hits Beam no longer passes through enemies
  20. With this, I suggest: The gesture wheel when holding a certain hotkey, you can select which gesture/emote do you wanna pick via hovering mouse at it, once you release hotkey with the emote your cursor is on, you will send an emote in team chat so why do such a thing? because its impossible to coordinate with others, warn them, etc. when you do not speak their language, and not everybody is willing to learn a language to speak with randoms in a tank game
  21. Acecaddy

    How do you utilize Paladin's OD?

    from what looks like it, it doesn't seem to provide much in terms of being an overdrive the heal is generally not that good, the status immunity is decent, but not enough to help with pushing forward, and the only time this OD would even be that helpful is when you are using guardian drone
  22. Augment for Magnum Lobber: magnum fires 6 rounds before reloading, at the rate of 2 per second (can be held down) -30% damage -25% splash radius -66% reload speed cannot reload until fully depleted Can no longer charge up shot distance
  23. oh I see those extra steps will at least ensure that you are being pitted against people on fairer grounds
  24. Acecaddy

    Bug Reports ❗ NEW ❗

    Basically, with shaft, whenever I release those shots at said positions, my tank would self-destruct, then proceed to deal no damage it doesn't ALWAYS happen, but it happens so quite frequently, that its getting quite annoying I am guessing this issue has something to do with dictator's collision, but I should try out using different hulls before I can confirm that
  25. no it doesnt match making pits you against others based on your RANK you can have 4000 GS and it would still put you in a team of 9999 GS
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