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Acecaddy

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Everything posted by Acecaddy

  1. The whales and old-timers have gotten used to the game being unbalanced, it was never intended to be, however, the game has became WAY TOO unbalanced. These days, matches are like a Rock-paper-Scissors match, you will very rarely ever encounter a match where the teams are fighting at even semi-equal strengths, most of the time, its either written to be a WIN or a LOSS from the very start of the match. Its all because of the simple truth that the company simply doesn't care, they know that they can do whatever they want, whenever they want, however they want, and people will still throw that money into their face. You want them to improve their updates? ask the whales to stop throwing money in the hundreds so they can snap out of it and properly patch their game, but both you and me know that won't happen, because "they gotta get them Augments and shiny pixels"
  2. Acecaddy

    Juggernaut in Pro Battles?

    Short answer: Nobody really knows,it might happen in a future friday, it might never happen, decision makers just decide to do whatever they want, they might drop some promises and plans, and those plans would never come to light.
  3. in an 8v8 match, 2 enemies had railgun excalibur and absolutely floored the entire team, Even going as far as deleting multiple teammates in singular shots, I thought that was hyperspace's gimmick. I wouldn't be surprised if tanki added a shaft augment that shoots and highlights enemies through walls at this point.
  4. Acecaddy

    What to buy? Which is better?

    Engineer turns all boxes to also act as repair kits, restoring 1000 health. Now usually, this would be great but... Nowadays,alot of people will be running augments that will delete your hull in a mere seconds, It may help you survive longer if you keep track of box locations or have some near your camping site, but overall, the game's current abundance of high damage augments won't make it matter as much Life guard doesn't just heal for 500, it also makes you survive a killing blow, which allows you to survive atleast an extra shot, which is pretty much essential specially with light hulls because of the current meta augments.
  5. Acecaddy

    Magnum HD Skin

    Hell yes, design patenting, lets go back to the old crap so we can act like we are being creative in our game as an excuse to leech money off of whales!
  6. Large caliber kind of serves its purpose of being Diet Camper augment for most turrets Death herald however, Metal name, Not so metal as an augment, would probably replace the faster attack stats with more damage but slower warmup time, so that its shots actually feel worthy of "death herald" outside of viking OD.
  7. I think it would add some more spice to the patch notes posts if you guys can actually add what changes you are working on in the future, atleast as a little hint, because, so far, your recent Patch notes have been BLAND, at this point people are gonna predict your posts being the equivalent of "Oh, there's probably nothing interesting, just another patch with a bug fix of sorts, maybe they added last month's augment to the chest, and probably the first comment that is suspiciously almost always praising the devs for the patch"
  8. Yall should add a "trash can" reaction to the forums it would be the biggest thing you guys have done in the past, what, 4 months now? UNMENTIONED CHANGE: Stadium spawns have been relocated to what used to be the more narrow sides of the map where your capture/defend points would be, idk if I just wasn't there when it happened or the dev teams just gave up on writing full patch notes.
  9. That depends on the gear You can either run a setup that is satisfying to use with skill and effort, or you can pick some fancy hard hitting augment and casually get rewarded as much.
  10. Honestly, that's all that has to be said about the current state.
  11. (All turrets) retro ammunition Recalibrate turret to perform almost equally against all enemies, but in exchange, will suffer severely reduced base damage. Pros: Ignores defense boosts. Ignores 90% of module resistance towards your turret. ((5% instead of 50% when their module is maxed)) Cons: -50% damage. ((All hulls)) gladiator augment Your tank gains enhanced stats as it accumulates kills, as well as restores some health. Pros: increases MaxProtection\health and turret rotation by 2%, movement speed by 1.5%, damage and defense by 1% with every tank destruction, up to 10 times, and restores 50% of missing health with every destruction.
  12. The video that displays Gauss's salvo still showcases the aiming time of the pre-gauss change, misleading players into thinking that gauss will still be able to snipe that fast at mk7-20 (Without the use of a certain augment, that is). Reference
  13. Smoky's rubberized rounds is stupidly and uselessly niche, moreso than adernaline, which atleast helps in some way at all times, if people wanted to utilize a turret that does that but better, it's called "ricochet". Suggestion: On hit, projectiles will seek the nearest other enemy turret that is within melee range and damage them for 50% of your current damage, as a critical hit. Otherwise, will bounce off their hull as if it was a wall. Scorpion's "wolfpack" augment is straight up worse than default; what is exactly the point of these modifications if they are STILL going to easily miss their target? Suggestion: either Allow it to fly in a big arc before homing at the enemy much faster, or Speed up salvo to compensate the lackluster damage and barely improved homing.
  14. Acecaddy

    Ideas for Augments!

    Yeah good luck, devs are not willing to touch Hammer's knockback anytime(or any augments atm) soon, I'm glad they atleast nerfed Hammer's knockback when used at teammates though, different clans on the same team doing pvp with hammer until someone flips was so stupid and funny.
  15. Give extra points when killing a person who's resistant to your turret/crit, based on how resistant they are, crit kills do not count unless the enemy has crit resistance instead. some examples: Killing an enemy with thunder while they have 10% thunder resistance: 10 --> 11 Killing an enemy with thunder while they have 50% thunder resistance: 10 --> 15 Killing an enemy with a crit while they have 50% crit resistance: 10 --> 15 Killing an enemy with a mine/grenade while they have 25% mine/grenade resistance: 10-->12 Killing an enemy with any turret while they have 20% global resistance: 10-->12 it rewards the person for managing to take someone who had an upper hand against your turret. an additional idea: increase all non-heal points by 10% when you are initiating content with no modules at all (minimum of 1 points otherwise).
  16. Acecaddy

    Chat translator

    This game contains mostly Russian, English, Chinese and German (to some extant) Majority of each of those can barely talk other languages, and are not willing to learn whole languages just to communicate in a gacha tank simulator with questionable decisions. So, I suggest that you'd add some form of way to communicate with others, so at least there's some form of communication and the game would feel less like there's "fake players" moving around.
  17. Acecaddy

    Let's Discuss Containers!

    I completely forgot that augment ever existed Guess I will
  18. Acecaddy

    Let's Discuss Containers!

    Its really annoying whenever I see an orange glow, only to end up being some animated paint... ;-; I think paint should just have its own rarity color, so people can expect for the upcoming unbox that it WILL be paint, not some fancy shmancy unlock.
  19. Took you long enough to do digit grouping. Also wanna bring up juggernaut being easy food for high-damage augments. Also also wanna bring up Isida, the turret that you guys decided to leave in a "poorly baked rework" state a few months ago, on top of ruining its augments.
  20. Acecaddy

    Ideas for Supplies and Drones!

    There is a difference between Difficult and boring Difficult challenges are fine, they may take time but they aren't completely boring But asking a person to use something in such large quantities is plain boring and uninspired, Imagine if you were a shooting game, and your last mission was to jump 5000 times, would that be challenging? No, would that be fun? No, asking people to use specific boosts in large quantities is neither challenging nor fun, just a stale quest that you are forced to go through for the bigger reward.
  21. Acecaddy

    Ideas for Supplies and Drones!

    because the fastest way to finish those missions is to actively self-destruct yourself to skip cooldowns and spam the specific abilities, as its much faster than doing it while fighting normally. I stopped doing weeklies when I saw the "use 300 mines" mission, because come on dude, that's just a cruel joke in the form of a mission.
  22. Acecaddy

    Ideas for Supplies and Drones!

    This isn't about the one that requires you to use any boost, those are usually short enough to be done while doing other things,but rather ones that require using a single-type of boost (power,defense,boost,mines,etc.) Every other mission requires you to do something related to combat and let me tell you, it's really, REALLY dull to do the ones that require specific consumables because they always end up as the last missions that you have to finish, and you are stuck with (use this boost 300 times), so now you have to go through the chore of camping in the back spamming those boosts specifically(and maybe self-destruction if you don't have crisis/Hyperion). In other words? those quests in general are boring and dull, provide no actual challenge other than to spam your consumables in the back until you can claim the missions related to them, and should be changed to something more challenging/just different.
  23. Acecaddy

    Let's Discuss Isida!

    I really liked isida being a heal/offense hybrid but with this new patch, it now sucks at both You'd think a company with a massage room and 16 years of tanki would come up with something that doesn't turn the hybrid turret into a coke diet tesla with a crappy heal cylinder that barely restores health... Honestly, they should be offering refunds to the crystals spent on heavy turret changes like these, just saying.
  24. Nanomass reactor: no longer consumes energy on attack, instead restores 200 energy/s while attacking, healing consumes more energy Support nanobot: cylinder is now required for attacking instead of healing, healing consumes no energy Shock nanobot injection: Beam can remain attached on teammates when reaching 0, but no longer heals Vampire nanobot: Restore 25% energy on kill OR no energy consumption at cost of -50% range
  25. HE shaft sounds nice, but I'm glad that I managed to grab either heal augments so I don't have to deal with using Isida ever again (Specially after the update)
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