-
Posts
121 -
Joined
-
Last visited
Everything posted by Acecaddy
-
Blind missile battery (striker) Removes the targeting and homing systems of your rocket launcher, allowing you to launch your barrage at enemies on demand when held down, but the lack of homing and targeting capabilities may hinder combat on certain terrain Pros: holding down fire button for a while triggers barrage without the need of a target Cons: rockets no longer home on enemies
-
Friction-beam (railgun): A non-standard but nifty tech for seasoned tanks who are up to moving their turrets frequently, rotations cause the beam to accumulate increased amount of electricity on the next discharge, increasing the railgun's impact, this tech, however, causes the beam to require a significantly increased wind-up time before it can launch its beam, allowing you to accumulate further impact, but may hinder you more vulnerable Pros: 10%-120% damage increase on the next shot depending on how much you rotated (120% on 360 degrees) +20% turning speed Cons: +50% wind-up time on the railgun shot -20% reload speed Refraction beam(may require some modifying)(railgun): This modification of the beam allows it to bounce off of hard surfaces, allowing you to hit enemies behind lines with careful positioning, this also results in the railgun beam bouncing off of other tanks, which can render it difficult to hit multiple enemies at once Pros: beam refracts up to 3 times on hard surfaces and tanks Fall-off is halved when beam refracts Cons: -20% damage on non-refracted hits Beam no longer passes through enemies
-
With this, I suggest: The gesture wheel when holding a certain hotkey, you can select which gesture/emote do you wanna pick via hovering mouse at it, once you release hotkey with the emote your cursor is on, you will send an emote in team chat so why do such a thing? because its impossible to coordinate with others, warn them, etc. when you do not speak their language, and not everybody is willing to learn a language to speak with randoms in a tank game
-
How do you utilize Paladin's OD?
Acecaddy replied to Acecaddy in How do you utilize Paladin's OD? Archive
from what looks like it, it doesn't seem to provide much in terms of being an overdrive the heal is generally not that good, the status immunity is decent, but not enough to help with pushing forward, and the only time this OD would even be that helpful is when you are using guardian drone -
Augment for Magnum Lobber: magnum fires 6 rounds before reloading, at the rate of 2 per second (can be held down) -30% damage -25% splash radius -66% reload speed cannot reload until fully depleted Can no longer charge up shot distance
-
oh I see those extra steps will at least ensure that you are being pitted against people on fairer grounds
-
Basically, with shaft, whenever I release those shots at said positions, my tank would self-destruct, then proceed to deal no damage it doesn't ALWAYS happen, but it happens so quite frequently, that its getting quite annoying I am guessing this issue has something to do with dictator's collision, but I should try out using different hulls before I can confirm that
-
no it doesnt match making pits you against others based on your RANK you can have 4000 GS and it would still put you in a team of 9999 GS
-
I wish I could, but my pc would do backflips and lag like hell
-
I have done so very little as snipe while standing on a slope, and apparently that's considered cheating by the anti-cheat I shot a tank through one of those small barriers with a hole in the center, and apparently that's considered cheating by the anti-cheat I Fired my scorpion after launching my homing missiles, and even though my shot completely missed, its somehow considered cheating by the anti-cheat What ISN'T is apparently railgun and gauss beams magically shooting and killing me in a single shot behind a barrier while im not even close to any holes from any sides I have seen anti-cheats that are working poorly, and NONE of them interfere with normal game-play like that anti-cheat does.
-
The current MM system is hard, the moment you hit marshal, if you do not have 9000 GS worth of gear, you are basically screwed and will be playing for scrapes, so here's a suggestion: 1- players are placed in queues depending on their GS, aka: a- 0-1000 are pitted against bots only b- 1001-2000 are pitted against mostly bots and a few players c- 2001-4000, 4001-6000, and 6001-8000 are pitted against half players and half bots, with matchmaking scaled to those GS d- 8001+ are pitted against only players, bots only act as fillers if there are no players that join within 60 seconds 2- players can swap gear freely, but if your gear exceeds the GS limit, you will be kicked from the match/forbidden from swapping to that set AN alternate is to make the players below this GS have their tank equips scaled-up to bare-minimum, so they can have a slightly better hand at fighting.
-
alright, on yeah, keys, the ones that give garbage most of the time, the ones that are littered with almost everything to dilute your chance of actually getting something nice, those keys. Thank you, but I think people would prefer a more... CONSISTANT... way of getting augments specifically F2ps, but you know, doing something for em will probably cost a leg and an arm since it may provide you no income whatsoever
-
The numbers are just hypothetical, around 500k would have sufficed, with the price being 2500 for the legendaries The point is, when people have hit the very best rank and have nothing left to unlock with crystals, it would be neat if they can have access to being able to buy all legendary augments, at a steep amount of crystals
-
this is useful for many reasons, such as: - Makes all augments available. - Gives end-game players a reason to further farm crystals. - You can always milk money from them via red gems. - Allows you to actually have a way to farm out legendary augments instead of having to rely on rubbish RNG crates, which, half of the time, will be skins that will rot in my storage.
-
Matchmaking imbalance: New Marshal thrown into chaos
Acecaddy replied to Mr.Blitz in Game Discussion
Issue with bots is that they are given a passive 50% resistance to damage, to cater to one of the worst bot designs I have ever seen NOT ONLY THAT, but if you do kill them, you get only 1/3rd of a normal kill's rewards, if you are a freeze/firebird/tesla, those enemies are probably free points, but to every other turret, they are painful meatshields that deter you from hitting actual player targets. -
yes, thank you
-
not really that broken it has to compensate for the not-so-good overdrive anyway
-
I see, thanks!
-
Isida augment: nano-tentacles + beam is attached and detached by single clicks, and remain unless if the ally/enemy is away from range + isida can attach its beam on up to 3 tanks at a time, attaching on a new tank will remove attachment from the oldest one + isida drains 20% less energy while attached - isida drains energy slightly faster for every attached tank (80%/100%/120% of normal energy drain per tank) - isida healing/damage is reduced when having more than 1 attached tank (100%/85%/60% of damage/heal per tank)
-
Which weapon do you think is the weakest? (Excluding the usage of overpowered augments)
Acecaddy replied to Acecaddy in Which weapon do you think is the weakest? (Excluding the usage of overpowered augments) Game Discussion
Some augments, one way or another, can probably turn the weakest turret into a killing machine So, assume those broken augments did not exist, which weapon do you think would be the weakest out of all turrets? Edit: I have come to realize how stupid this question was. Most turrets are pretty much obsolete without a decent augment later ranks. This, however, does not apply to isida, because isida will always remain mediocre (as of this edit) thanks to the designers trashing that turret's purpose. -
oh, the "challenge accepted" tab under "ratings" board, you gain rewards depending on your ranking
-
So you're telling me the "Challenge accepted" leader board which is offering rewards is actually not giving them thanks, I guess i'll look for a more.. honest game
-
How/when do you receive your leaderboard rewards?
Acecaddy replied to Acecaddy in How/when do you receive your leaderboard rewards? Archive
last leaderboard, I scored 12th in the rankings, I was waiting for the next day to come so I can claim my keys and stuff, but I received nothing? How does this work? -
Does upgrading turrets also improve their crit chance?
Acecaddy replied to Acecaddy in Does upgrading turrets also improve their crit chance? Archive
I have this augment called "Paralyzing mix" which is basically halved freezing and crit damage for half a second of paralysis on crit. for now, it feels like the augment is a direct downgrade since crits usually happen once every 5 tanks. but maybe its just that my freeze turret is low leveled, is that it? -
What im saying is, it would be great if we can select what CAN be, like, I wanna keep the repair kit automation, but I don't wanna use the other boosters, for example
Jump to content




















































