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Posts
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Everything posted by splitterpoint
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SAVAGE
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I had the occasional salvo where all the missiles missed even though the enemy was in clear sight, it's stupid. This needs tweaking.
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Yeah it says nothing now, I atleast get twice the estimated waiting time. Matchmaking is relatively slow in searching battles. From my point of view it seems it's lazy aswell because I often get thrown into the same blowout match I just left, sometimes 3 times in a row! They updated the estimated waiting time but it still takes around 2 minutes; indeed no way the rigged Assault mode has a 20 second average waiting time lol. I am still viewing Youtube at a low volume and get back to the battle when I hear sounds from T.O. It's a pity we can't go out the waiting screen and use the lobby chat or garage; I hate to wait and stare at that timer.
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It's ridiculous; I was spot on.. I would've totally made the hit with every other long range turret. agsdgasgdagshashghdsfg..
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Regarding Striker usage:
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I want mults to be taken care of right as they're doing the violation; Voting system never works, all I see is Russians and they type asdfagsdagsfh and I can't understand them or vice versa. Voting system needs tweaks so we can work out mults instantly and they won't disrupt game balance. How can I get mults out without using the useless vote system? I don't want to record and upload videos of them, that's a waste of time.. the battle is ruined before I got the video uploaded and ready.
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Tracquer and Valour probably.. that's about it I guess. The rest is available in containers and have no value to me other than looks. I am seeing more and more fancy paints being worn in parkour battles since most players have atleast 1 legendary paint by now. I mean containers are out for quite some time. So right now I rock out with paints like Winter, Savanna or Needle... you never see those anymore!
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I got soooo many; But my favorite remains John Fogerty from CCR, I really dig his solo stuff aswell though.
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Smoky: Small light trail visible, instant hit is removed but projectile travels at 19 props per second. reload time increased by 42%, damage reduced by 88%, knockback +75%, critical hit chance increased by 5%, critical hit add additional 10% knockback but damage is reduced by 118% meaning the critical hit will add 18% of the initial damage as health to the enemy. Thunder: Splash damage multiplied by 2x, damage +65%, knockback reduced slightly, reloading takes 1 minute and 38 seconds for an M0 and 6,3 seconds for an M4. M0 Protection modules are given by default as you start a new account to indicate that Thunder is popular. Old users will see their Thunder protection modules removed and given back in the form of batteries worth around 30% of the crystals spent into the module. Shaft: ability to move inside scope mode, impact force doubled, scope damage +4% Piercing ability introduced with no damage decrease no matter the amount of hulls penetrated, arcade shots weak damage +40% max damage -20% reload -21%, scope charge up to 100% takes 7 minutes. Ricochet: Color of shots is blue with various tints across the modifications. Magnum users now have a unique radar that shows every enemy on the map and makes them visible the same way Hornet's overdrive works. When the user pointed the Magnum at the enemy it will automatically adjust angle and charge rate to make the hit. Shells track down enemies as they move but by 20 degrees max offset of the initial landing site. Damage increased slightly. Knockback reduced by 60% to make it more balanced. Vulcan: Barrel spin up increased by 10%, damage reduced by 10% but hey... the rotation speed has increased by 10% aswell. Striker: salvo lock on time increased by 80%, single shots removed Twins: Impact force +64%, overheating effect added but it actually adds health to the enemy after 7 seconds of continues firing so brick usage is stimulated. Sound levels increased to near distortion. ability to turn the turret removed but that wasn't neccesary in the first place. Freeze: ability to suck up enemies. 3 enemies can be sucked up. Ability to throw the sucked up enemies which instantly kills them when they hit walls or other enemies. enemies being hit by these tanks sustain 300 damage. Freeze can blow out the enemies by hitting the F5 key (remapable) Hitting F5 will get back into suck mode. Suck mode is on by default; Freeze starts to suck as soon as it has spawned. recharging +2 seconds. Obviously Freezing effect and alterations are removed. A new alteration that increases the amount of enemies by +1 and recharging +40% Firebird: Burning effect instantly kills Isida users. Firebird allies can burn themselves, overall damage reduced by 20% Railgun: Creates a text template with the words: EZ KID NOOB in Capslock in the battle chat after each fire. Turret rotation speed decreased by 4%, damage increased by 8%, knockback reduced by 10% After each kill the Railgun user recieves screenshots of himself automatically taken by the view from the killed user. Links will be stored in an additional folder called: skill3df0rlI3AL (not renamable) Protection modules of Railgun can now be upgraded to 102% meaning it will add 2% of the initial damage as health to the enemy; if fully module is fully MU'd. Smoky users will see their damage increased by 5% when they fire at Railers. Hammer: Magazine removed, damage reduced by 6%, rotation speed decreased by 52% Recoil increased by 300%
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Is the paint a one time deal (for real this time?) or are you guys going to put it in containers when the event is over?
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Yeah same here, my alt was -3 like wut? I am somewhere in the 8500's
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That's a unique sight you got there. I had this case aswell; 0 protection modules when I was using Thunder... I did 24-0 or something lol. Rail is dangerous clearly seen in your example so I have Rail protection on almost all the time.
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Oh yeah battle violators, those are new ones.. well that's basically what I meant; but no answer comes from them. Mults are frequent and I wish they'd be taken care of more, now we have this better voting system. I have used the voting system multiple times in cases where there was an obvious mult with M0 equipment. Ignoring them is utterly useless, they waste space on my team and I want them gone as soon as possible. So far no response so I am wondering if this works or not since we all know Tanki with new updates..
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The chat mods do absolutely nothing when I use this new vote system, it's convenient but does it work?
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Salvo locked; ready to fir... NO A SHOE APPEARED!
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Is OP still collecting data?
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I'll sit safely behind a wall and plop the shells and when someone kills me, I'll just hit nitro and head over to the exact same camp spot and poop the place full of mines. It works; the main skill comes from leading your targets when they're moving. You'll develop a feel for it over time. It helps when you know the map so you can guess which passages enemies take. I barely get one shot kills but it's taking enough health to make them press the medkit when they haven't even left out base yet! Hahaah they got a long way to go without that medkit; like as if that's going to get them anywhere with the flag.. yeah my job is done, and I got 15 XP score for the collab-kill.. all from a safe spot! neat-o.
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But you got crystals in the rewards. Leave the stars alone.. everyone with common sense knows they are not worth the effort.
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Please no, you'll be incredibly annoying for your team mates who use long range weapons with splash damage. Shoe is the worst hull of all. They keep blocking my aim.
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What does GS mean? And I can't read anything, it's moving too fast. Not that I mind though.. MU level on display is for posers.
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Today is a good day my fellow healers, Time to sit safely in the base and farm XP with the nanobot alt.
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Ohhh yeah time to get the Isida back out of the garage and start farming XP! This is a welcome balance change thanks.
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