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Patch Update #752 - Released 16th February 2024


Marcus
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On 2/15/2024 at 3:15 PM, Opex-Rah said:

I am sorry if my words gave this vibe. I am here for your opinions. They are always insightful and sometimes useful.

It's just that you should never expect me to do whatever the crowd demands.

Apology accepted. I understand. Trust me -- if someone posts a "controversial" opinion, the players will be the first to respond. ?

Edited by ok_hand
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On 2/15/2024 at 7:08 PM, Opex-Rah said:

In the case of a top scoreboard, you'll get 2, and you'll get +1 if Quick Battle. And double that for PA per usual.

What are the chances we get to have a set of options for which modes we would like to be placed in for quick battle? Assuming you need to at least have 3 modes selected.

I generally prefer to play CP because every other mode feels more frustrating to play as a solo queuer. I detest joining into SGE and TJR modes.

I like the incentive, but if it keeps putting me in modes where I don't like the playstyle since it's overloaded with campers and people who won't work to play together, I'd rather play other modes where every little may help.

I'll give quick play a shot but if most of my modes are the ones I don't like, I'm reverting back to control point queueing

On 2/15/2024 at 4:56 PM, Kimura said:

The problem is that Phoenix augments are suppose to be the Cream of the Crop. Hazel literally said that you're supposed to see the Phoenix Icon in the Leaderboard and go "What the hell is that? This madman actually did it!" Ignoring the fact that average player would have to play for 13 > YEARS < without changing a combo it takes around 130+ legends worth of grinding. After doing that I'd expect to have something OP that I know won't get changed since it's supposed to be beyond endgame tier. 
People called trophies a scam and waste of time after seeing 5 million score. imagine spending literal months of playing without a single break getting an item just to be constantly thinking that it might just become completely useless because some guy with a ponytail decided to do something stupid. All of this is the last thing that would make a person be interested in grinding another phoenix.

 

Majority of these pheonix's that are around currently aren't even worth respecting. They've mainly gained it via abusing TJR. Mastery of the item? Nah, might as well call it mastery of the Juggernaut. I never understood what limitations the devs had for programming/counting reputation exp and I guess they didn't mind the supplyless incentive TJR offers grinders.

The secondary alternative was ASL flag capture grinding, which one of the latest was done for. Mastery of a turret? Nah. (I know a good few 100k was speedran in TJR too, I was utterly disappointed to hear this)

One day I will see a player with a pheonix that is earned without cheesy reputation point gaining ways.

I'm scheduled for 4 more years of pain, provided the game still stays up, not fussed, every other combo is still boring to me. Nimble gameplay feels fun, but that's just me. Everyone has their own set of fun.

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The practice of earning stars by players playing in ASL mode, who finished battles in 2-3 minutes and moved on to the next one and deliberately teaming up with opponents just to rack up the required number of points was unfair to other players playing in modes that required more time to finish a battle. I think that the new system of earning stars in battles will be fairer to persistent players who have to devote as much time as the battle situation requires.

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On 2/15/2024 at 2:59 PM, Opex-Rah said:

Amateurs credo. I introduced this Star System in the first place, should I remove them and expect you to pay for the Stars? Rhetorical question, of course.

I'll keep doing my job and you can keep your opinion.

Oooooo Yes Daddy Opex, Funny you say that; cause I know damn well for sure 99% of your player base will just straight up leave the game if you try that idea of yours, we'll see who be talkin

Edited by NightHawk003
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On 2/15/2024 at 8:19 PM, ok_hand said:

How are any of the mission changes good?! You now get 24 tankcoins (same as before) per week, but 21 fewer containers (3 a day x 7 days = 21)! For the lower rank, new players to the game or F2P players this is a massive nerf. Missions were literally the only reason why I logged on to Tanki every day, and now the rewards are a complete joke as to how they were.

Where did you come up with the 21 fewer containers? I'm quite sure you still get 3 containers in daily supermission. Just the tankoins were redistributed. May be a bit annoying, cause now you need to play daily to get all of them, but it's more friendly for most random players.

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Hello,

 

Overdrive change seem to be OK for certain hulls, some of them deserve better. As mentioned - Dictator nerf is absolutely pointless, In fact I would slightly buff that horrible CD. This goes for Titan OD too, having 330s CD just for someone to blow your dome away with wasp bomb, neutralize it with hunter, kill you with crusader icicle or ares ball, I dont know man, also AP status and you are just gone. Yea I know AP immunity but seriously... its bad.

 

W. 

Quote

The following augments were added to the «Legendary» category of Epic Containers.

  • Blaster for Wasp

  • .....

 

This is huge L. 

Quote

Magnum

  • Radius of max explosion damage is increased from 2 to 3 m.

  • Radius of medium explosion damage is increased from 4 to 6 m.

  • Radius of critical explosion damage is increased from 5 to 9 m

It got nerfed recently and everyone was OK with it  because it was cancer and now its getting buff again? Critical explosion from 5M to 9M is inasne... status augment abusers gonna be happy.

 

Do you have some plans to increase rewards from weekly missions? They seem to be unrewarding, maybe make it harder to complete (not in just 2 days) But with better rewards.

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Okay, what's the purpose of removing country flags?? Also why promocodes given in vlogs have limited uses now? (Change to stars earned in battle = awful). Also, developpers forgot the definition of Juggernaut, the nerf was unnecessary because nowaydays JGR can be killed by OP augments... and now defenders users with 9999 gs will prosper, it will take years to kill them with railgun shots (if you're trapped and low on HP). Decisions are getting worse

Edited by Soothing

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On 2/15/2024 at 11:14 PM, Soothing said:

Okay, what's the purpose of removing country flags??

I assume this is to eliminate (well, reduce) political/international provocative conflicts? I don't see any other valid reason otherwise

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On 2/15/2024 at 4:25 PM, emrakul said:

Where did you come up with the 21 fewer containers? I'm quite sure you still get 3 containers in daily supermission. Just the tankoins were redistributed. May be a bit annoying, cause now you need to play daily to get all of them, but it's more friendly for most random players.

mmm I perceive it as no longer getting containers but we'll see in a few hours ?

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On 2/15/2024 at 2:40 PM, Who_Is_NexT said:

The practice of earning stars by players playing in ASL mode, who finished battles in 2-3 minutes and moved on to the next one and deliberately teaming up with opponents just to rack up the required number of points was unfair to other players playing in modes that required more time to finish a battle. I think that the new system of earning stars in battles will be fairer to persistent players who have to devote as much time as the battle situation requires.

Very great! This is the best update ever and prevents those clans from abusing the Assault Game mode. The Tanki Developers have also worked on this beautiful Valentines Day Event and also very good patch notes. Thank you for what you do. I hope everyone has fun in this cool event!

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On 2/15/2024 at 9:07 AM, Marcus said:

Terminator

  • Regular damage is decreased from 450-1800 to 325-1300 HP

  • Radius of max explosion damage is decreased from 5 to 3 m.

  • Radius of min. explosion damage is increased 10 to 12 m.

Please nooo, this nerf ruins the main idea behind JGR combo. Now, we'll suffer because of users lifeguard augment with defenders

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On 2/15/2024 at 2:19 PM, ok_hand said:

How are any of the mission changes good?! You now get 24 tankcoins (same as before) per week, but 21 fewer containers (3 a day x 7 days = 21)! For the lower rank, new players to the game or F2P players this is a massive nerf. Missions were literally the only reason why I logged on to Tanki every day, and now the rewards are a complete joke as to how they were.

@Opex-Rah Any commentary on this? Has the number of containers for the Daily Supermission been changed? It says that Tankoins were added, but that doesn't mean they replaced the normal containers. However, the patch notes make it a bit hard to tell. Do you get what you would have already gotten before for the Supermission, plus Tankoins, or how exactly will this work? Because if you removed the 3 containers per day, the dev team just dealt an incredible blow to the F2P community, and the playerbase as a whole as well

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On 2/15/2024 at 9:07 AM, Marcus said:

Isida

  • «Phoenix» augment

    • Range is decreased from 45 to 40 m.

    • Recovery rate is decreased from 25% to 20%

    • Critical hit chance increase is +30%

    • Energy consumption when healing is now the same as for the regular Isida

I feel like this is just straight up disrespectful. I guy farmed a lot and put efforts to manage to get this unique augment, and to thank him for really taking time/investing time playing this game, you're making this augment, which should be unique and even better than crystals and even exotic augment, become average. Do you really think it will motivate us to farm for upcoming phoenix augments if in the end it's going to get nerfed 

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Why are there sappers in the normal container, so after a month, CTF and ASL modes will become difficult to play, TJR mode is already full of unfairness, do you have to destroy other modes, I already imagine a terrible scene with all the mines on the way to the flag, how do you let the single player play?@Opex-Rah 

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On 2/15/2024 at 4:25 PM, emrakul said:

Where did you come up with the 21 fewer containers? I'm quite sure you still get 3 containers in daily supermission. Just the tankoins were redistributed. May be a bit annoying, cause now you need to play daily to get all of them, but it's more friendly for most random players.

On 2/15/2024 at 8:09 PM, Strongarm said:

@Opex-Rah Any commentary on this? Has the number of containers for the Daily Supermission been changed? It says that Tankoins were added, but that doesn't mean they replaced the normal containers. However, the patch notes make it a bit hard to tell. Do you get what you would have already gotten before for the Supermission, plus Tankoins, or how exactly will this work? Because if you removed the 3 containers per day, the dev team just dealt an incredible blow to the F2P community, and the playerbase as a whole as well

Yeah they left the regular containers untouched. Thank god. There would've been a riot if they had removed them.

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On 2/15/2024 at 9:53 PM, LambSauce said:

Which players? Everyone has a slightly different opinion, it's impossible to please everyone...

I mean when 99% of the playerbase says your update is trash you should probably realise that something went wrong.

For some reason games I play devs do listen to "everyone" and somehow everyone is satisfied. Must be magic....

They did a survey hooray finally a step in the right direction! Woops they completely ignored it and still coming up with updates that nobody asked that are horrible. 

Yes its impossible to please 100% but you should target to pleasing as much people as possible instead of PISSING OFF as much people as possible from your game that already has a bad reputation.

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@Opex-Rahwhat was the intention behind slowing down OD's? Is it because grenades are coming out and game would become too "messy"? I just think this once again really affects hulls that are extremely weak for example Titan and Mammoth and these hulls depend on their OD a lot. And Titan can already be countered by basically everything in the game.

 

I mean in my opinion overdrives make the game more fun and once different overdrive for each hull was introduced, i've had so much more fun playing. But i know not many players share this view. At least different grenades are coming to spice up the gameplay

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What a crap update... Guess is end game for me.

So 300 stars for challenges. 9 stars from daily missions. 15 days means 135 stars. 3 battles daily to finish mission (let's say 1 star each battle). So in 15 days 45 stars. The rest from where ?

Now I play only for challenges to get 100 Tankoins. But, if I can't reach them, no reason to play. Want to waste 6 hours daily ? No tanks !

Edited by x_Sorinel_x

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On 2/15/2024 at 10:07 AM, Marcus said:

 

What are you silently testing here? Hover hulls have fast acceleration again with the acceleration boost from the speed boost supply seemingly higher now. But controlling the tank on mobile is less comfortable now. Previously going in any direction with any intensity would give you the full speed of the tank. Now the speed depends on how far you push the joystick in a particular direction. I'm constantly slowing down and speeding up or having to let go of the joystick and input another direction. It fatigues my thumb faster. 

 

I felt something strange when I was using Gauss Crusader in the test server on Wednesday but I thought that was just HTML5 being strange. But no, it's a silent adjustment it seems. 

Edited by TheCongoSpider

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On 2/15/2024 at 2:07 PM, Marcus said:

Patch Update #752 - Released 16th February 2024

    • (Note) Chances are different for each player because they depend on how many of other items available from this container you already have.

 

@emrakul
So, I was ofc bored and interested;
I checked the rates on my recruit acc that has all turrets and hulls already unlocked:
REC.png

Do note that; new accounts need to rank at least once each time to unlock a certain rarity turret/hull set which will drastically change the chances temporarily until all are gained. New players need to reach Master Corporal to be able to get all turret and hull items.

And my main acc; which now luckily has a bunch of augments to get with the latest patch releasing some:

ACC.png

Ofc forced rares and epics respectively will change the actual respective rates for those rarities too for the 15 pity categories.

At least there's the incentive that I have ~2.25x chance to get a legendary augment from an epic than a common container. Also since pity is 100 in epics for legendary items whilst 300 in commons.

I do not like that I will likely get supplies/crystals at roughly the same boosted rate either, but it's nice to have this direct transparency.

As of current, I am still saving my epic keys till maybe a shaft augment returns/drops i.e stun/incendiary or any new one.

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