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2shots2kills

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Everything posted by 2shots2kills

  1. 2shots2kills

    Episode 290 of the V-LOG is live!

    Damn, Hunter looking quite THICC
  2. 2shots2kills

    Tanki Picture of the Day - Have any?

    I like being the Juggernaut but it stresses me... I'm too old for this
  3. 2shots2kills

    Tanki Picture of the Day - Have any?

    Oh no! I must... resist... buying ... OP ufo tonk..
  4. 2shots2kills

    What gets on your nerves?

    Yeah the splash radius is absurd and It does not make any sense... why do players get punished for getting into cover?
  5. 2shots2kills

    What gets on your nerves?

    I'll add another thing that gets on my nerves: When you clearly see an enemy Gauss aiming at you so you get behind cover, but then a teammate gets near you and just sits there. Result: you boh die.
  6. 2shots2kills

    Tanki Picture of the Day - Have any?

    Scout Railgun + Heavyweight Viking, what a cool combo, I never used it before, but it's really effective. You can be aggressive thanks to the increased DPM without having to necessarily rely on peek-a-boo shooting, since the increased weight of the hull makes it way harder for the enemies to throw off your aim. (while you can make them miss for ages by shooting them at the angles of their hull, hilarious to watch.) In this battle a certain someone had to change to 50% Railgun protection and equip Magnum + Viking just to take me out, well I'll take that as a compliment.
  7. 2shots2kills

    What gets on your nerves?

    I disagree with this. A team with 2 or 3 competent Dictators is an absolute nightmare to face. You not only give supplies and repair your teammates within range, you also recharge their ODs by 50% which is huge. When fighting such a team, everyone is almost always full on supplies and with ODs ready to use. ___ Viking OD is powerful, but you only get to use it once or twice in a battle, and in crucial moments you might miss having something more useful. I think viking should only have 5 seconds of active OD time, but with a slightly faster recharge rate.
  8. 2shots2kills

    Tanki Picture of the Day - Have any?

    Well the Test Server is full of surprises... Also, Viking has the OD always ready... maybe this is a testing of some sort of upcoming event?
  9. 2shots2kills

    Tanki Picture of the Day - Have any?

    I don't know if I should laugh or be upset
  10. 2shots2kills

    Tanki Picture of the Day - Have any?

    Low ranks are so much fun, no OP Drones, no insane Augments... and you get the same amount of newbies as in Legend battles.
  11. Those players were the ones that made me hate Shaft for years, until I started playing with it. (all the way back in Tanki X)
  12. I'm 90% sure those augments will be exclusive to Ultra Containers, or that they will be sold for Tankoins only. They might be available for crystals right now just because it's the Test Server.
  13. Oh its a skill seeing something invisible? So the players who use other turrets and can see the indicator are dumb and with no skill? Why do I even post in this forum still.
  14. I don't know you, but I never stay still when I shoot with any other weapon. Nobody said to remove spawn protection, I only suggested to give an indicator. And I never said It had to be exclusive to Shaft alone, other turrets could benefit from it as well, if they are at a long enough distance. I don't know f you play this Turret mate. Do you actually sit with your aim in one place waiting for enemies to spawn and then count other 2 seconds? By that time you have a Firebird on your butt or you get evaporated by a Gauss. I always hide my laser aiming elsewhere, then if I see a target I move my sights to them and shoot. As I said in my first post, sometimes those tanks have protection and I don't know that. And I add, I never stay in aiming mode for more then 4-5 seconds in total. Why should Firebird or Twins, turrets that truly promote brainless gameplay (hurr durr i get close i shoot) have the spawn protection indicator, and long range ones that actually require aim do not?
  15. Shaft has to sit down to aim and quickly shoot not to be killed by an invisible Gauss (no indicator nor laser) or by other weapons. All the turrets you mentioned can move and run around while firing, so the spawn indicator becomes less cruicial. There is a ton of broken stuff in this game, and Shaft has always been able to oneshot tanks. After Gauss, Scout Railgun, Incendiary Band Vulcan, Autocannon Smoky, Hopper OD and Drones get all nerfed, then we can talk about nerfing Shaft. And by nerf I mean increasing its reload time, the range in arcade shots has already been reduced.
  16. 2shots2kills

    What gets on your nerves?

    Oh, a lot of things trigger me, but the cause might be that I am becoming older and more grumpy by the day. I'll just state a couple of things: - Bad teammates that have no awareness/don't turn their turret. Most of those are probably kids, but I can't help myself. Sometimes the enemy is behind them or I need help and they go on their merry way and fall in a hole. - Getting killed by a bad player due to OD. Another thing that triggers me, is getting killed by a dumb game mechanic like the ODs that are basically a free "I WiN BeCOzE I PrES bUToN" those players waste their OD just to win a 1v1 and then die anyway because they have the awareness of a blind catfish. - 50% protection modules that render certain turrets useless, like Thunder. Railgun gets armor piercing augment because yes, but Thunder is just the poor man's Gauss. - The awful game balance, everything stuns, freezes, sets you of fire, steals your wallet.
  17. 2shots2kills

    Damage Protection indicator in Shaft sniper mode

    You all know the protection upon spawning mechanic by now. And you all know that icon that shows you "hey, this enemy tank is immune for a few seconds, wait" May I know why there is no icon and no indicator when you play Shaft in sniper mode? it's so irritating (to me at least) to waste a shot on someone who is immune to damage because it spawned a few seconds ago. Simply add a small shield icon above those tanks, so that we can focus our shots where it counts, sometimes it can be game-breaking. (for example, I see a titan with OD ready and a wasp/fire, I shoot the Titan because it's the most dangerous target, but no, 0 damage. Result: both enemy tanks still alive and point/flag captured.)
  18. 2shots2kills

    Smoky HD and new augments

    Nice new augments. Thank you for reminding me not to play this game ever again.
  19. 2shots2kills

    Why was Tanki X scrapped?

    TX was doomed as soon as the Devs decided to cancel the transfer of accounts from TO to the new game. It was also incredibly stupid to keep both games online, investing resources on TO and TX, plus dividing the already small playerbase. That being said, TX was a way better game then TO, with a huge potential that will never see any future.
  20. 2shots2kills

    Episode 283 of the V-LOG is live!

    So, more crap, basically.
  21. Honestly the whole gameplay is so braindead that I have lost all hope. I might only keep on playing pro battles until the end.
  22. 2shots2kills

    Continuing experiments

    I wonder what the next experiment will be, after this mosh pit
  23. 2shots2kills

    Episode 281 of the V-LOG is live!

    Of course it will be OP. You gotta make some cash with it after all. __________ Also, Tanki Online on PS5 and Xbox. This is the funniest thing I read today. PS2, maybe.
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