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Everything posted by 2shots2kills
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I agree, and let's not talk about Thunder. It's pretty powerful and almost OP with sledgehammer (with DD I can usually two-shot medium hulls), but since everyone rocks 50% protection, it becomes almost useless. ____ I repeat myself, IMO Tanki would be better with max 30% protection and with 5 modules slots instead of 3. Three slots were enough back when the only turrets used were Thunder, Ricochet and Freeze. But today? We have so many guns that three 50% modules make ourselves almost immune against certain turrets while leaving us vulnerable to all the others. This makes up for a frustrating gaming experience, where we roflstomp the poor thunder player while we get annihilated by the Gauss on the other side of the map. Not to mention that because of all of this, certain turrets HAVE to be overpowered (Railgun and Thunder w/ sledgehammer) otherwise they would become absolutely unplayable when facing protections. It's like a snake that eats its tail.. I don't know if I explained myself well enough...
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What Is Your Opinion About the Current State of Tanki Online?
2shots2kills replied to Maf in Game Discussion
Absolutely agree. It's incredibly important to have a team with defined roles in a battle. Those games are usually the ones you can win even if the odds are against you. I usually play the midfield, cleaning the map of enemies and allowing the attackers to go for the flag, while helping them with fire support. Or I go back and help defend the flag when needed. Most of the times, however, I only see teammates running around like headless chickens... -
I usually play with Stable Plasma, the lack of splash damage means that you can be overly aggressive when you play Twins. Paired with Heavyweight Construction I usually ram tanks on the side or on the front, making them miss shots or just flip over. Overall, it's a very good augment , especially considering it's a cheap one. (remember that in the past, Twins got the splash damage to balance it out and remove this aggressive playstyle) PA I agree with you, on bigger maps it's really useful, but sometimes you'll miss the DPS you would otherwise have. One of the reasons why I am asking about adrenaline, other then the damage buff, it's for the projectile speed. The rounds are already on the slow side, and stable plasma makes them 15% slower.
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I posted this question in the topic about Augments, but since this one seems to be more active, I'll quote myself:
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I was thinking about buying heavy plasmagun for Twins since it provides an hefty damage bonus and an insane DPS... however, the insanely slow projectiles really turn me off.(they fly 35% slower if I am not mistaken) Do you have some experience on this augment? I have tested it but it seems quite situational, if you enemies don't stay still and move around it becomes a nightmare to hit anything, no amount of lead helps. So I started considering Adrenaline, do you guys think it is a good pairing with this turret? Other then the damage buff mechanic, the projectiles also travel a bit faster (stable plasma has 15% speed penality, which seems low, but it's noticeable especially when chasing down light hulls)
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I wish there was an easier way to get shot effects, it was great when we could get a couple of them in each Challenge. I am still waiting to get Coral for Twins, but it's gonna take a looong time...
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The problem is, even if other ODs are not that selfish and revolve more on teamplay, the players will almost always use them to win a 1V1 engagement. I just played for a bit today and I took note of when the ODs were used correctly (in a tactical way that was benecifial for the outcome of the battle) and when they were used to win a "duel". Basically everyone uses them for the latter, here is a quick list of what is commonly done by the vast majority of the players when it comes down to OD usage: Wasp: if they know they are dead -> there goes a pathetic bomb, so they can kill you. Complete waste of a OD that could kill a group of enemies. Funny thing is, most of the time you can outrun the nuke and survive, and make them look even more stupid. Hornet: will usually pop the OD on you to disable your armor and kill you, and then proceed to get killed by one of your teammates, because the Hornet driver decided that it was worth it to lose 80% of their light Hull hp in a 1v1 fight. Hunter: as soon they have the OD ready, they won't use it to cap a flag, or to return it, or to disable a group of tankers. No, they will pop the OD on you as soon as they can, and then kill you easly. Again, complete waste of a powerful and tactical OD. Viking: very seldom used to destroy the defenders in a CTF game, or to gain the upper hand in Siege. Viking drivers will usually use the OD on you and win the fight. Or just self destruct in an amusing way if they have Thunder or Gauss equipped. Dictator: probably the ONLY tank that gets used for its intended purpose, to heal and help one or two teammates. Some Dictators will still use the OD on themselves to freeze you and get the upper hand, but the majority will help its team. Mind you, they do so only because they get some points for doing that. Titan: A great OD that has its counters, but that can be extremely useful if activated in a defense situation, or in an enemy base to allow the team to take the flag. But most Titan drivers will pop the OD if you approach them or if they are low on health, sometimes in the most stupid of places, where you can run and ignore them, leaving the poor tank in its dome all alone shooting at nothing. Mammoth: not a great OD by any means, I can't blame someone for using it to win a duel... it could maybe get used to attack a point and ram a couple of tanks, or to kill the Juggernaut (if he's asleep or asking for golds in the chat) Ares: probably the most misused OD in the entire game (and that its saying something), most of the time Ares drivers will shoot the OD against a wall and waste it, or try and kill you with it. It's rare to see a Ares using its OD to heal or to push an attack. Hopper: Haha Hopper go Brrrr. In the end, I must say that all of this situation with the ODs is pretty depressing, and it grows old quicky... for me at least. The battles resemble a mosh pit more and more.
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Nice hitbox tho
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What Is Your Opinion About the Current State of Tanki Online?
2shots2kills replied to Maf in Game Discussion
This is what I do as well, screw the battle, I just go for the top spot in my team. But this tactic gets old quickly, it's like playing TDM forever. We complain that teamplay is dead, and it's true, but there's not much we can do about it, most of the time. -
Well, one thing I can say is that I loved how each turret had its own distinct look, adorned with vibrant colors.
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There you go : By the way, when the graphics got changed, I remember that NO ONE liked them, as they were too cartoonish and lacked the rough look of the old textures. Also, the original XT Turret; if you wish to include it in your original post:
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The game has changed dramatically over the years. And even if I will always prefer the old times, I must admit that changing is necessary to survive and to appeal to a newer generation of gamers.
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valid Idea to improve Juggernaut's Overdrive
2shots2kills replied to JustBlackWolf in Ideas and Suggestions
Yeah, that happens as well -
valid Idea to improve Juggernaut's Overdrive
2shots2kills replied to JustBlackWolf in Ideas and Suggestions
Probably because It's the game mode that relies on your teammates the most. It can be really frustrating when you get 2 or more incompetent Jugg drivers in a row that automatically doom your game, so us players come up with ideas to make the mode more bearable. -
Yeah I was sure another experiment was on the way. We'll see how this one turns out in the end.
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Umh... this reminds me of something...
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I can call it OP whenever I feel like it, I don't need you here showing your credit card skills, do you understand? Also, nice show of maturity and respect. Almost as disgusting as Gauss/Hopper + Crisis. I can see now why you play that combo. Now as I said before: I have no interest in continuing this little "conversation". Have a good day and Adiòs.
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I am sure your personal experience is worth more then my 10 years of being here in Tanki Online. I say that is overpowered because it breaks the game when compared to the rest of the equipment, as I already said before: "As in speed, jumping ability and the option of ignoring the enemy team completely thanks to the hovering mechanic." There, I corrected it for you. Since I already made my point and I stand by it, I have no interest in continuing this little "conversation". Have a good day and Adiòs
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I can say what I want mate. Hopper Crisis is op. Most of the playerbase agrees with me. If you disagree because you spent money on it, or because you feel like you are better then everybody else, ok. I don't care.
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That was known before you pointed it out.
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Still, you did not get my point. Sir, please read again, it's not hard to understand if you are smart. You are actually saying that a mediocre player seems good thanks to the broken combo of Hopper and Crisis. And that is exactly what my point is. __ What is the point that you are trying to make instead? That I do not know what I am talking about?
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Any hull is hard to fight with 20/20 Defender, the turret which he was using does not matter in this case. You missed the point of my post. As in speed, jumping ability and the option of ignoring the enemy team completely thanks to the hovering mechanic. __ Also, regarding effort. Press 4, approach the enemy base, press 2 and 1, then jump while pressing 4, capture. Wow that requires so much effort, truly the work of a masterful player.
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Who tells you that I have not seen a good player? I know very well that he drives like a drunk 80 year old, yet look at what he can do. The point of my post was to show how broken and disgusting Hopper + Crisis is, not to discuss how that dude plays.
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May I say that the "UFO" cheat back in the days was more balanced then this abomination?
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IMO, Supplies are not a problem anymore in modern day Tanki. Maybe at lower levels you can run low, but at those ranks not everyone has supplies active 24/7. On Legend battles you simply cannot play without them, or you'll lose even when facing a vegetable who spams 234. I agree that the real P2W aspect is all about Drones and augments, (and protection modules) but luckly you can still be effective if you don't own a 9999GS tank.
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