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Everything posted by Maf
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Something's telling me that the rights to use all of these artists' names for tank paints will cost a million times more than the revenue devs could ever hope to get from the sales
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Valid Automated messages when a certain action is completed
Maf replied to LOLKILLERTOTHEDEATH in Ideas and Suggestions
That goes without saying :P- 15 replies
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Valid Automated messages when a certain action is completed
Maf replied to LOLKILLERTOTHEDEATH in Ideas and Suggestions
A strategic message communicator is a separate system that's only there to improve gameplay. It's great, but it can't be monetised, whereas this most definitely can.- 15 replies
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Valid 3 extra module slots that will only work in DM or JGR
Maf replied to GuidoFawkes in Ideas and Suggestions
Topic merged -
Valid Automated messages when a certain action is completed
Maf replied to LOLKILLERTOTHEDEATH in Ideas and Suggestions
Valid Sounds interesting. I've seen this implemented in other games. We could even have "themed" sets of messages, like a flag, overdrive and gold box message that's based on the winter/christmas theme, so when you buy them all you get some kind of bonus, like a unique cosmetic feature. There's a lot of potential here.- 15 replies
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Valid 7 module slots, but gradually reducing protection value
Maf replied to OKDad70 in Ideas and Suggestions
Oh, I see. So it's not 200% - 30%, but taking 7/10 of the effectiveness of 4 modules. -
I just don't like it in general. Increasing damage and slowing reload if one of the most basic alts you could have.
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I generally dislike any alt that increases time between shots (for example Railgun's High Calibre and Striker's Cyclone) because it means that missed shots matter more, so it gets frustrating when your aim gets knocked off, or the target hides right as you're about to finish locking on. Also, fast firing, low damage turrets are more efficient for getting score and kills. Take Vulcan or Twins for example. You're firing at an enemy, you deal exactly the right amount of damage to kill them, and you instantly move on to the next target. With Raigun though, sometimes you shoot, take off 90-95% of their health, and then have to wait for the excruciatingly long reload, during which time the target either hides, uses a repair kit, kills you or gets killed. It's just frustrating.
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Sorry if I missed it previously, but is @I3ad.Queen your account? We only accept records if they were submitted by the individual.
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Not sure what you mean here. Which games? Can you show examples? That record is just a fairly straightforward calculation - there's nothing to debate, really.
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You may have misunderstood the definition of "special" paint. A special paint is one that's impossible to get just by spending crystals/money, or simply playing the game. They are reward and helper paints which are awarded for achievements in the game, so paints like Helper, Master of Parkour, Champion, etc.
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But I assume at low ranks barely anyone uses supplies, especially mines. Or is everyone a drugger now?
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Mostly it only works if you're literally on top of your teammate when they drop the flag. I think the game teleports all flags to base around once every half a second, so if you drop the flag right after the teleport attempt happened, then your flag has 0.5 seconds to be picked up by a teammate, in which case it might be possible. But to be honest I don't understand why the flags instantly teleport. I think they should stay on the ground for at least 5 seconds. I feel like having them teleport instantly just ruins a lot of potential teamwork on red team, i.e. instead of following a teammate with the flag it's better to wait at the flag base and wait for them to get killed.
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Valid Way too similar to Driver, but I like the idea of drone alterations.
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Maybe it could remove recently placed mines, or mines in progress of being placed (mainly the ones from Saboteur drone), but while I would like it to remove all mines, having it do that seems a bit too OP. On the other hand, it would be cool if Wasp's bomb could do that, since I believe that OD still needs a buff.
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Meh. I like my sledgehammer.
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They could make it harder to use by adding a striker-like lock-on system. So you aim at a teammate for something like 3 seconds, and then your beam connects with them as long as they're in line of sight. Although the idea as a whole feels a bit far-fetched.
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Your brain works differently in a learning/working environment compared to entertainment. In case of education or even normal day-to-day activities, you're fine with spending a lot of time on it because you realise it's just part of life and there's no way around it But in a game, you usually don't have much time for it so you want to maximise the amount of fun activities you do. Take walking for example. You don't mind taking a 10 or even 20 minute walk to a place, and that's considered a short trip. But in a game, walking between places for even 5 minutes is usually considered to be extremely tedious and boring. Which is why in almost every game people prefer to sprint, use transport, or just fast-travel if it's available. Tanki is a bit different, but has a similar problem where players don't want to be doing the same thing for too long. So to keep players from being bored, battles are kept short to ensure that the map and teams are changed quite often while keeping gameplay decently interested. I would definitely prefer longer battles (at least 10 min), but I can see why 7 minutes is seen as the most optimal battle length.
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At least paints are not P2W... I'd rather see a million useless cosmetic items and useless gimmicks than more features like drones and MUs.
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I think GS is already taken into account at least when placing players into teams. Not completely sure about it though.
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Click the "Quote" button, go to the editor and just manually delete the text, leaving only the part you want to quote. If you want to then quote another post or another part of the same post, click "Quote" again and the full post will be inserted into the editor again.
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Honestly, I'd rather remove all the polls from all of these topics. Pretty much every turret can be played effectively with every hull - it just depends on your playstyle, the map and game mode. But for now I added the poll to that topic. Closed.
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It takes quite a lot of skill to accurately hit targets by controlling the angle and power of the shot. The only exception is something like ASL mode where all enemies sit in one place so the Magnum just fires into the same spot repeatedly, but in other battle formats camping like this and still getting a high score is quite difficult. Personally, I never liked the camping strategy. Whenever I use Magnum, I play with it just like Smoky or Rico. Twins and Firebird are powerful turrets, but they have their counters. To avoid getting knocked around by Twins, stand with your back against a wall and your aim won't shake as much. To avoid Firebird, just stay out of range. Yes, with the compact tanks alteration the fire effect becomes extremely powerful, but the energy tank itself only lasts 2 seconds, so it's hard for the Firebird to do kills, especially considering that at higher ranks everyone just uses a repair kit to get rid of burning. I personally use the Incendiary Mix alt that gets rid of burning altogether, I think it's super OP. Shaft already got a big nerf years ago when the laser was added. Now, in order to counter it you just have to be on the lookout for lasers. I really don't think it's much of a problem these days, Dictator's OD is very underrated, considering that barely anyone uses the hull in battles It's not easy to get an organised team using dictators effectively, and I have yet to see it in any MM battle. If someone is capable of doing it and it easily wins them the battle, then they deserve the victory. For Titan, I'm pretty sure it's already possible to take out a Titan with Viking shooting it non-stop using DD and overdrive. Also it has three major weaknesses - Hunters can disable the shield (and disable all enemies in it too), Hornets can shoot right through it, and Mammoth's OD works through it too. I feel like you missed the update where Mammoth's OD duration was literally halved, down to 5 seconds from 10. I think in its current state it's much less OP than it was, both for gold boxes and general gameplay. It's very difficult to find enough enemies to drive into when you have just 5 seconds, so I think it's fine. You have some valid points here, but you often forget that the alterations you think are OP also have specific disadvantages to them, which allow them to be countered. I agree that some of the alterations you mentioned are OP, though definitely not all of them. Developers are constantly monitoring them in order to make appropriate balance changes, as you can see from the numerous updates that affected alterations. I fully agree, but you said it yourself - supplies are a vital part of the game economy, and unfortunately at the moment the revenue from their sales is vital for the project's survival. In the future, please refrain from writing so much in an idea post. If you want your suggestion to actually be read and considered, short and concise texts are much more effective. Also, one topic - one idea. Ideas and Suggestions section rules.
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yup :wacko:
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Micro upgrade and speed up discounts are basically pointless
Maf replied to DeathIsImminent in Archive
For drones it's more than that :lol:
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