-
Posts
23 558 -
Joined
-
Last visited
-
Days Won
265
Everything posted by Maf
-
Most likely either planned already, or not planned at all due to it being unnecessary/too hard to implement.
-
You have a point, but I don't think it affects people that much. Also, do you propose to hide the kills and deaths too? Because you can easily calculate (or at least estimate) K/D just from those.
-
I'm not saying I agree with all of these changes or like them, but I understand why they had to be done and I'm doing my best to inform players about developers' reasoning behind these changes. In other words, I'm just a messenger :P As for the numbers falling thing - that's old news. To quote Hazel directly - the numbers are decreasing "at an expected rate". Hexed and I are working on a newspaper article now where this is one of the points that we'll cover, so make sure to check that out.
-
I doubt I'll get an answer anytime soon, but I can almost guarantee you that nothing will be done. A negligible amount of players use (well, used) this feature, so it's not worth fixing. Also, Flash is getting replaced by HTML5 anyway, so perhaps camera controls will become official settings soon.
-
So I guess we're just disguising "What to buy?" topics as challenges now? The support nanobots challenge actually makes sense, since the alt is specifically made to turn Isida into a healer. The alts you listed here though - they're just like any other alt, but perhaps a bit weaker in some situations.
-
Tried it. Can't say I'm impressed. It's probably just a question of playstyle and preference - I hate Vulcan and barely have any experience with it, so none of the tactics you described worked for me. I just found myself being unable to hit anyone because my bullets kept flying too high due to the limited vertical angles and Wasp getting raised by the recoil.
-
Well... you are a high rank playing against lower ranks, and you're not even that far ahead of your teammates by score (one of the games isn't even first place). Still good though, considering how ridiculous the combo seems at first.
-
Well, I did it. The Iran battle was my second attempt at this, and I got extremely lucky with the kills - one of them was literally one tick dealing 33 damage, and it was the final blow. Also I'm 5th, but by kills and stars I'm technically 3rd. The Sandbox battle is just a straight-up legit 3rd. But also got quite lucky. Took me a total of about 10 attempts.
-
Not sure. It's been a while since I used that command. I mostly use cam_maxmove
-
That sounds like a daring combo. I might try it.
-
I won't explain it all in detail, because developers' logic and arguments for these updates has been told many times in the past. You're very late with that discussion. But here's a brief summary: RK nerf - repair kit was too OP, so it was nerfed to help reduce the P2W aspect of supplies. I don't fully agree with the new mechanic, but I can see the reasoning behind it. Shortening battles - this is to make the game more suitable for mobile phones, which are often used in situations where you don't have 10-15 minutes to sit in one place and concentrate on the game. It's also beneficial for players, since you finish battles faster and therefore get stars more often. MM is unfavourable? You didn't expand on this at all. As far as I can see, MM does its job well and the only thing really inconvenient with it is the inability to pick the map. PRO battles available from WO1 - I don't see why you think it's such a big issue. I completely forgot about that change. Either way, I doubt that any genuine low rank players even know about PRO battles, let alone want to regularly participate in them. New turrets are fun, and always give the game a significant boost that helps retain current players. Magnum may not be the most balanced turret, but at least it has interesting mechanics. Balance can always be adjusted depending on the current situation. I don't know about you, but I think overdrives ARE fun! They added a whole new layer of strategy to the game, making it more interesting and allowing you to make some incredible plays. That's the one update I thought was truly refreshing and game Tanki's gameplay a new life after it was getting stale. Now, you really triggered me with the last one. How is "ripping off other games" in any way a valid point for criticism? If a feature works well in another game and players enjoy it, what's so bad about having it here too? Should we apply this logic to other things too? "What a cool weapon. But Tanki better not add it unless they want to rip it off!" "Oh, this other game has amazing anti-cheat. Tanki shouldn't improve theirs because that would be copying!" "Wow this game mode is so fun. I sure hope it doesn't get added in Tanki because that would be a rip off!" That's just absurd. If a particular feature/mechanic is successful in other games, then by all means it should be added to Tanki to improve the game.
-
I have the same situation here. not too long ago the hull physics were changed so that Viking, Dictator (I think) and Hornet became different from Wasp and Hunter. Heavy hulls don't really matter because they're slow enough that the physics difference isn't felt that much. I'm so used to Wasp and Hunter now, that switching to Hornet or Viking is an absolute pain because I keep losing control and crashing into things. Also, for some reason Viking feels a LOT lighter than Hunter and gets knocked around insanely hard when under fire, which makes it extremely annoying to play with.
-
I might try it soon. I think Hornet is a good choice for this, since you can activate OD and burn through some enemies' health fairly fast. CBA to do a video though. Would it be enough to make 3-5 screenshots throughout the battle (since change cooldown is 3 mins)?
-
Do you feel emotional/nostalgic when you remember good old days on Tanki?
Maf replied to QuicKK in Archive
Definitely nostalgic, but I wouldn't say I miss those times or want relive them again. The game was pretty bad back then, with a ton of bugs, not many features, bad performance, etc. Nah man, this is the real "Madness" -
Probably during the next time Tanki celebrates its 10-year anniversary. Oh wait...
-
And it also makes a noise and has a visual effect that can be heard from afar. Unless you're sniping from a distance, you will quickly get targeted by nearby enemies and destroyed. Yes, this is why the OD is good for camping with long range turrets, but you won't get that many shots out considering it lasts just 20 seconds. I know I always used to say the same thing, but I'm not sure if this is even true anymore, at least for MM. I think in MM battles the fund grows at a constant rate and is only sometimes slowed down if not all players are fully active. So if a MM battle consisted of Mammoth Vulcans shooting each other non-stop with Isidas healing them and ended in 0 kills/deaths on both sides, the battle fund would be the same as in any other MM battle. In theory...
-
Topic merged
- 35 replies
-
- PRO Battles
- Settings
-
(and 1 more)
Tagged with:
-
Opinions are subjective. You may think that a paint looks lame, but for someone else it might be the best paint ever. Vice versa, some paint you might think is cool is probably hated by other people. So with that in mind, it's unlikely that animated paints will be separated by aesthetic value.
-
Declined Requests This final section of requests involved those that developers rejected. Most of these requests didn't get much of an explanation when they were brought up, but for the majority of them it was one of three reasons: too expensive to make, bad for economy, or pointless. Let's just quickly run through the list of things which will NOT be done: Juggernaut in PRO battles Sale of items (explained in economy section) Make Shaft's turret physically move up and down while aiming Making new gifts for celebrations Fines for leaving a battle early Custom battle formats (like Wasp+Fire) Map choice in Matchmaking Balance M2 in XP/BP battles Hull alterations Removing equipment change cooldown in Parkour Raising the top kill zone in Parkour Dynamic weather New types of containers Animated skins New drones Alterations changing how the turret looks Rare missions with big rewards (these got replaced by challenges) Changing supply mechanics However, some of the rejected suggestions did get a somewhat detailed explanation. Birthday Gifts It would basically be just extra reward you get once a year. Most people would only abuse it to get a bonus when they register a new account. "Sonic" Hull This hull, designed by one of the Creative League artists is just an unofficial project, therefore it cannot be used in the game due to copyright. There are plans to add other new hulls though. Campaign Mode Would be cool to have, but requires a whole separate project to be developed from scratch and doesn't really fit the game. It would make more sense to just produce a whole new game that has its own campaign. Detailed GS There’s no point. The vast majority of players don’t bother with the numbers at all, let alone checking each individual number of micro-upgrades for enemy players. Meteorite Golds If meteorite golds become a common thing, then no one will get excited for them during special events. Double Damage Bug (if your shot lands after you die, double damage is cancelled) Developers are aware that this is a thing, but there are no plans to fix it. If they did end up fixing it, it would cause frustrations in other ways. Make it so that Premium helps complete battle score missions like it did before The fact that the 50% EXP bonus from Premium helped speed up completion of "earn experience" missions was an unofficial, unintentional advantage. It will not be restored. Automatic rewards for doing parkour Parkour contests like MoP and similar aren't going anywhere and you can still earn rewards there. But there won't be rewards simply for climbing a building in a normal parkour battle, as that would be too easy to abuse. Make golds drop instantly to get rid of "gold hunters" Developers have no intention to get rid of such players. Besides, this was already attempted and the reviews were negative, so the current settings were found to be most optimal - not too much distraction, but still enough time to try to "hunt" the gold. Competition where the community makes skins/paints and devs add it This would be fun, but it causes a whole bunch of issues with copyright, so it's just too much hassle to deal with. Won't happen. Modifications for XT Skins Hornet and Railgun XT modifications might be added since they already exist, but drawing new XT skins for all remaining turrets just to then give them out for free would be a waste of resources.
- 29 replies
-
- 13
-
-
Planned Improvements While the "potential features" are mostly just ambitious dreams which are unlikely to be implemented, a few requests mentioned in the stream actually received fairly certain affirmation from the devs. This is a list of all those things that Hazel Rah mentioned to be planned, although remember to take it with a grain of salt, since plans constantly change and there's no guarantee that the improvements mentioned here will actually happen anytime soon (or at all). Features implemented as of 08/06/2020 are shown in Green More Alterations Hazel is pretty confident about this one and it makes sense, since the new Gauss turret is the only one without alterations at the moment. But it's not just Gauss that will be getting alterations - other turrets will get some too. Conversion of Supplies If you have too many mines and want to exchange them for Double Powers, then you may be able to do that in the somewhat near future! Mults in Juggernaut Some of you may be aware certain players learned to exploit Juggernaut mode to get an easy advantage using alternate accounts. This was particularly evident during the Tanki Fund event, where the winners managed to get upwards of 4000 crystals by abusing the game mode. The game mode will not be removed, but Hazel proposes to fix this and warns us that we will not like the solution. In fact, in another question he hinted that JGR will become a lot more similar to TDM. Garage Navigation One of the things that will be greatly improved once the new interface is released is garage navigation. No longer will you have to scroll through a line of 200 useless paints to get to the one you want - it will be made much more convenient! Custom Themes in the New Interface At first the new garage will only have a dark theme, but developers plan to eventually add custom themes which you'll be able to purchase and apply. More People for In-game Clans Hazel said that he won't directly add more capacity to clans, but it will be possible to invite more people as a result of another update.... somehow. Unique Rewards in Challenges Not much detail here, but Hazel said that they plan to add more unique rewards besides just the new paints and skins. New Game Mode All they said is it might come sooner than you expect. Flag Notifications Not so long ago we used to have notifications like "X has taken the flag" in the middle of the screen. While they don't plan to bring back that exact system, if you check one of the recent V-logs that mentions the new interface, then you'll see how it might look in the near future. Improved Protection Modules A lot of you probably find it annoying that in order to protect yourself from an "incendiary" Smoky you have to equip two modules (fire and smoky). Hazel said they plan to change this to make the modules more versatile. If this ends up being too complex to implement, at the very least they plan to add additional module slots in the near future. Better System for Punishing Violators No details for this, but devs know that the current system is problematic, so improvements are in the works. Once again, don't take this information for granted, since a lot of these are only plans and there is no guarantee the changes will actually be implemented the way they are described here.
- 29 replies
-
- 14
-
-
Potential Features A lot of the questions on the livestream were requests to make changes and add new stuff. Kasim and Hazel went through those, explaining what is possible, what is planned, and what is completely absurd and total bonkers. The next three sections of this article will summarise those three categories, starting with a list of potential future updates below and developers' explanation for them. Now, it's important to note that in this list are just a bunch of things that the developers find to be interesting and hope to eventually add to the game. Some have a lot of potential, some are a bit far-fetched. But for most of these features there are no official plans to add them, while for some the devs don't even know if they're possible. Either way, it's fun to imagine what the game may be like in the future. New Languages There are no plans to add whole new communities (with their own forum, CM, helpers, etc.), but translating the game interface into more languages is definitely being considered, especially with the new interface getting released. And it's obviously much easier than creating new communities. Better Graphics Improvement in the game's graphics is always a good thing, but there are no plans for it yet. However, once the new interface is released, the current graphics will look like ancient relics and the need to improve will become quite apparent. New Maps Besides small experiments like Archipelago, there won't be any completely new maps anytime soon, but there's potential to start making them again once HTML5 is done. New Map-making Tool Hazel says that this was needed ever since the first tool was made. For years he's been asking for a new one, but despite all promises of it being made, nothing has actually happened yet. Custom Player-made Maps Along with a new map-making tool, developers would love to add a way for players to share UGC (User-Generated Content) among each other. This would involve making maps in-game, publishing them and being able to play maps others have made, which is a feature a lot of other games have. But there are no plans for this at the moment. Team Kick Obviously it won't be added to MM, but it's possible for PRO battles, once PRO battles are worth focusing on again. Hazel wants to turn PRO battles into a neat tool for making custom events, where players make their own rules and the map creator has full control over the battle, including ability to kick people. Gift Shop Tanki used to have a gift shop, but it wasn't profitable and had to be shut down. There are no plans to bring it back, but they do want to start selling merchandise again, such as official Tanki artwork printed on T-shirts. New Content for Profiles and Ratings Won't happen until (or rather, if) ratings and profiles are integrated into the game itself. "Multiaccount" Feature This would be a nice addition where you log in once using a single password and have access to all your accounts. It would require security to be improved, but it's definitely becoming worth considering. Additionally, the suggestions below were mentioned, but no details were given. Most of them are less important things which would be nice to have eventually, or they are impossible to implement right now, but will be considered again once more important updates are released. Improved dynamic lighting Inviting players directly into your MM battle while playing Space mode in MM Animated shot effects Clan wars Accessibility features Saved history of your previous battles Clan currency New turret that blocks damage Drone skins
- 29 replies
-
- 11
-
-
That's impossible - even if they drop it themselves there will be a siren and notification saying either "Gold box will be dropped soon" or "[player] has dropped a gold box".
-
I wouldn't say that the sounds in Tanki are particularly amazing and you have to listen to them, but they do help immensely with gameplay, and I hate to play without sound. It helps to know when your flag is being taken, when there's shooting/engine sounds nearby (which you can't see), or when there's overdrives active. It also helps me play with Magnum, since I listen to the sound of the reload finishing so I know when I can start charging my next shot without looking down at the reload bar. And of course, gold box sirens.
-
30 mil doesn't seem too unrealistic.
-
What you're describing sounds a lot like the way name tags work in Minecraft. That won't really work in Tanki - it will look strange and no one has time to stop and read your custom equipment names. But custom kill messages or custom gun sounds definitely have potential to be a cosmetic feature.
Jump to content









































































