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Maf

Tanker
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Everything posted by Maf

  1. Please continue the discussion in the existing topic. Closed.
  2. Maf

    Ideas for Turrets!

    How about "Isida alteration"? :lol:
  3. Sounds cool, but I somehow doubt it would be even remotely possible to implement without spending many months on development.
  4. Maf

    Artificial Intelligence/Merge/Hulls

    Please post your ideas in the Ideas and Suggestions section, although I strongly encourage you to check the rules and guide first! Closed.
  5. Maf

    Ideas for Turrets!

    I quite like it. Reminds me of what I initially though Autocanon for Smoky would be - rapid-firing a few shots with a longer reload in between (well, that's basically Shaft's rapid fire alt). Although I don't like the lock-on mechanic. I find it annoying to use.
  6. Maf

    Ideas for Turrets!

    Hitscan bullets - hit the target instantly upon firing.
  7. Maf

    Ideas for Turrets!

    That's not "very different". It's has identical mechanics, with the only difference being a change of parameters. That doesn't justify adding a whole new turret. Like I said in my first post, this is just an extremely overpowered alteration for Striker.
  8. Maf

    Ideas for Game Modes!

    Juggernaut is in a bit of a weird state now due to Overdrives. Without ODs and drones, it's a powerful tank that's very hard to kill. But as soon as someone uses an OD/drone, or especially both, then Juggernaut just turns into jelly within seconds. Simply giving it more HP will make it pointless to try and kill it with normal turrets, which is boring. What I think it really needs is a sort of smart shield that only activates if Juggernaut receives X amount of damage in Y seconds. So if people are slowly shooting you and slowly bringing down your health - that's fine, but if some Viking comes in and starts shooting you with OD, or a Shaft deals a massive blast and takes off 90% of your health, the shield activates and you'll be immune for, say, 3 seconds. I think that would be a cool and balanced mechanic.
  9. Valid I don't normally approve ideas for increasing rewards, but this one makes sense. Juggernaut currently has the lowest battle funds and rewards, so it would be nice to see that increased. That's of course assuming that developers manage to fix the exploit of this game mode, which people use to get massive rewards.
  10. Valid I agree. The current Juggernaut overdrive is decent, but it's rarely effective against other ODs. With Wasp, Dictator and Hornet it's ok - their OD isn't that effective against juggernaut. But Viking, Hunter, Titan and Mammoth are extremely OP and the shockwave OD hardly helps against them. I don't know how devs could easily implement a way to choose the OD for Juggernaut when you're using it, but I think at the very least the current OD should become at least a bit more powerful (perhaps also briefly disabling all tanks in a bigger radius) and giving a bit more protection for situations when you're being overwhelmed by multiple enemies. On the other hand, I fairly often see players in JGR mode who stay as Juggernaut for 4-5 minutes straight and get dozens of kills. Giving Juggernaut another buff will make such players completely indestructible.
  11. Maf

    Ideas for Turrets!

    That's just Striker with Cyclone alt on steroids.
  12. Maf

    Tanki World Records

    He must submit it himself.
  13. They didn't use any trademark names. "Red Suit" and "Chimichanga" are not trademark, and neither are "Thankos", "Crusher", "Tarantula" or "Cap". In case of these paints they changed them to avoid legal issues, but I doubt it's worth doing the same for music-themed paints, not to mention that inc case of album/song names and artists' names, changing them will just make it confusing.
  14. Topic merged Alterations for Gauss are most likely planned for a future release.
  15. It's not really original - a lot of people suggested various ways to avoid missing out on missions if you didn't have time to complete it. This topic will stay for a few days, but it will be merged into "Ideas for Daily Missions" once it becomes inactive.
  16. Something's telling me that the rights to use all of these artists' names for tank paints will cost a million times more than the revenue devs could ever hope to get from the sales
  17. A strategic message communicator is a separate system that's only there to improve gameplay. It's great, but it can't be monetised, whereas this most definitely can.
  18. Valid Sounds interesting. I've seen this implemented in other games. We could even have "themed" sets of messages, like a flag, overdrive and gold box message that's based on the winter/christmas theme, so when you buy them all you get some kind of bonus, like a unique cosmetic feature. There's a lot of potential here.
  19. Oh, I see. So it's not 200% - 30%, but taking 7/10 of the effectiveness of 4 modules.
  20. I just don't like it in general. Increasing damage and slowing reload if one of the most basic alts you could have.
  21. I generally dislike any alt that increases time between shots (for example Railgun's High Calibre and Striker's Cyclone) because it means that missed shots matter more, so it gets frustrating when your aim gets knocked off, or the target hides right as you're about to finish locking on. Also, fast firing, low damage turrets are more efficient for getting score and kills. Take Vulcan or Twins for example. You're firing at an enemy, you deal exactly the right amount of damage to kill them, and you instantly move on to the next target. With Raigun though, sometimes you shoot, take off 90-95% of their health, and then have to wait for the excruciatingly long reload, during which time the target either hides, uses a repair kit, kills you or gets killed. It's just frustrating.
  22. Maf

    Tanki World Records

    Sorry if I missed it previously, but is @I3ad.Queen your account? We only accept records if they were submitted by the individual.
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