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Posts
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Everything posted by Maf
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Here :ph34r:
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I don't know, to me the smaller maps are actually quite fun since they add a nice change of pace and speed up gameplay process, compared to larger maps where your supplies run out by the time you get to the enemy base. I disagree about the 3 maps you proposed - the maps themselves are fun (skyscrapers is my absolute favourite), but they are way too large and open, so short and close range turrets will struggle there.
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Isn't that exactly how it already works? :wacko:
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It's getting better, but while it is an interesting map, it's still unsuitable for MM so it's better to just get rid of it altogether, IMHO.
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Overdrives are really fun though, so I'd rather they were kept. Another solution alternative to the shield is making overdrives less effective on Juggernaut. So Mammoth and Viking will do 50% damage, Titan's shield won't protect as much against Juggernaut's shots, Hunter won't completely disable, and Wasp's bomb will deal less damage. Although I think Wasp, Dictator and Hornet's ODs aren't a big threat to Juggernaut even in their current state
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Not a record. You need to get 999 kills to beat it.
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Answered, thanks. If you have any more questions, please post in the Q&A topic. Closed.
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it doesn't have to be 3 seconds - it can be longer if needed. But don't underestimate how fast things happen in a battle. 3 seconds of invulnerability is quite a lot.
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Having a turret's effectiveness depend on the use of supplies is likely a bad idea. What about PRO battles with no supplies? OK, I said it myself that PRO battles are played by a minority so they don't really matter, but then what about low ranks where not many people use supplies?
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Please continue the discussion in the existing topic. Closed.
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How about "Isida alteration"? :lol:
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Sounds cool, but I somehow doubt it would be even remotely possible to implement without spending many months on development.
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Please post your ideas in the Ideas and Suggestions section, although I strongly encourage you to check the rules and guide first! Closed.
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I quite like it. Reminds me of what I initially though Autocanon for Smoky would be - rapid-firing a few shots with a longer reload in between (well, that's basically Shaft's rapid fire alt). Although I don't like the lock-on mechanic. I find it annoying to use.
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Hitscan bullets - hit the target instantly upon firing.
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That's not "very different". It's has identical mechanics, with the only difference being a change of parameters. That doesn't justify adding a whole new turret. Like I said in my first post, this is just an extremely overpowered alteration for Striker.
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Juggernaut is in a bit of a weird state now due to Overdrives. Without ODs and drones, it's a powerful tank that's very hard to kill. But as soon as someone uses an OD/drone, or especially both, then Juggernaut just turns into jelly within seconds. Simply giving it more HP will make it pointless to try and kill it with normal turrets, which is boring. What I think it really needs is a sort of smart shield that only activates if Juggernaut receives X amount of damage in Y seconds. So if people are slowly shooting you and slowly bringing down your health - that's fine, but if some Viking comes in and starts shooting you with OD, or a Shaft deals a massive blast and takes off 90% of your health, the shield activates and you'll be immune for, say, 3 seconds. I think that would be a cool and balanced mechanic.
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Valid Juggernaut killstreaks gives bonus crystals, battle points and experience points
Maf replied to RIDDLER_8 in Ideas and Suggestions
Valid I don't normally approve ideas for increasing rewards, but this one makes sense. Juggernaut currently has the lowest battle funds and rewards, so it would be nice to see that increased. That's of course assuming that developers manage to fix the exploit of this game mode, which people use to get massive rewards.- 4 replies
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Valid Juggernaut multiple overdrives and score multiplier
Maf replied to RIDDLER_8 in Ideas and Suggestions
Valid I agree. The current Juggernaut overdrive is decent, but it's rarely effective against other ODs. With Wasp, Dictator and Hornet it's ok - their OD isn't that effective against juggernaut. But Viking, Hunter, Titan and Mammoth are extremely OP and the shockwave OD hardly helps against them. I don't know how devs could easily implement a way to choose the OD for Juggernaut when you're using it, but I think at the very least the current OD should become at least a bit more powerful (perhaps also briefly disabling all tanks in a bigger radius) and giving a bit more protection for situations when you're being overwhelmed by multiple enemies. On the other hand, I fairly often see players in JGR mode who stay as Juggernaut for 4-5 minutes straight and get dozens of kills. Giving Juggernaut another buff will make such players completely indestructible. -
That's just Striker with Cyclone alt on steroids.
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Topic merged
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They didn't use any trademark names. "Red Suit" and "Chimichanga" are not trademark, and neither are "Thankos", "Crusher", "Tarantula" or "Cap". In case of these paints they changed them to avoid legal issues, but I doubt it's worth doing the same for music-themed paints, not to mention that inc case of album/song names and artists' names, changing them will just make it confusing.
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Topic merged Alterations for Gauss are most likely planned for a future release.
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