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Maf

Tanker
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Everything posted by Maf

  1. That would make it almost identical to Hunter, minus the handling and the OD.
  2. If there's an additional fee for it and the items being transferred are only cosmetic, then I suppose there's nothing but benefit from this idea. However, the fee needs to be fairly substantial, otherwise you could, for example, farm containers on multiple accounts, open them, get a bunch of cosmetics and then transfer them all to your main account. Seems like the return on this investment would be quite low for developers, so it's unlikely this will be added.
  3. It doesn't have to, I just think it's a cool mechanic and that it should stay.
  4. I agree, the delay should be shorter. But it can be timed well by the Hunter, or countered by the enemy. A couple times I recall seeing a Hunter start to activate the OD and I turned around and killed them, but it's not often that I'm able to pull it off within a second.
  5. There's no way to represent a real tesseract visually, since it's impossible for us to see and interpret four dimensions. So Tanki's version of a tesseract is just their artistic version of it.
  6. Seems OP. Hunter already does enough and can be extremely powerful is used well, imho.
  7. The OD sharing mechanic is actually quite interesting, especially when you have a coordinated team. I just wish it would give you EXP or battle points, like for every tank in range of your OD you get 5 battle points. Your idea sounds decent, but instead of replacing the OD sharing mechanic with it, it should be added to DM modes where there's no sharing in the first place.
  8. Maf

    If the Devs Left

    Running a server requires funding. If the weekly/monthly fees would not get paid, the servers would shut down once the paid-for time has run out. Tanki isn't a thing you can just pay for once to buy. It requires constant funding in order to be maintained. And we're not talking about any sum that a typical "big buyer" could afford. A well established game with this many active players would probably be worth millions.
  9. Some take longer to process than others, due to requiring additional checks. Please be patient :)
  10. Absolutely not! Hornet's overdrive is definitely one of the most skill-dependent ones, since you have to be very careful to make the most out of it, i.e. shoot a lot of enemies without being killed. In the right hands it can be extremely powerful, and with perfect conditions one can keep using it non-stop, since by the time the effect ends the OD has already charged again. Adding unlimited range to the list of bonuses is much more than "just a small buff".
  11. The system is in place to prevent players using disposable low rank accounts to break rules on the forum, like spam a bunch of topics. Limiting their permissions helps avoid that. In the majority of cases, players discover the forum only once they're way past the WO-1 rank, so they come here already having full permissions. You're a rare exception, so unfortunately you have to bear with it a bit longer, until you rank up one more time.
  12. Premium already gives double the amount of stars, so it's the same thing. It doesn't have to be EXP. Could be battle score instead. For the record, I'm against having that daily mission and I asked devs multiple times to remove it. But at least now you don't have to actually collect the boxes and can instead use your own supplies, which counts towards the mission. On higher ranks this completely solved any potential sabotage problems from that mission.
  13. The concept still feels practically identical - complete one big task and get a cool reward. Only challenges are a bit more interesting than just one massive mission that requires hours of grinding.
  14. Maf

    Tanki World Records

    He submitted it via PM. If Boris submits it too, I will update.
  15. Maf

    Tanki World Records

    Record for most crystals earned at once updated: 24 367 317 - v55_tanki
  16. So, any ideas what could be used instead? Earning EXP seems like the next best bet.
  17. Because stars are as close as we can get to actual skill-based, non-biased tasks. If the task is to get kills, like with the early "crazy weekends", then campers and high damage turrets will have an advantage, while for Isidas and attackers the task will be much harder. But since stars are based on score, it becomes more even for all. Picking up boxes is bad for gameplay, since it encourages sabotage.
  18. Alright, I just tested it and it's true. Idea marked valid.
  19. Guys, I don't mind a few unrelated comments, but please try to stay on topic. For conversations on other topics please use PM, or post in the relevant thread: What to buy? Which is better?
  20. Jeez, don't just brute-force it and check every topic! :wacko: If you ever want to find a specific topic (in I&S, or anywhere on the forum), use the search feature. Unfortunately it's semi-broken and will only show posts and topics made earlier than February 2018, but if you search by specific tag, all topics with that tag show up. I almost always use tags to search for I&S topics, unless I remember the exact title of a certain topic, in which case I search by title.
  21. Yeah, but that one's for voice, which is a lot more complicated to implement. This is just a text or image-based communication, for which most of the functionality already exists within the game.
  22. Valid Great concept. It's a common idea that a lot of other games have, and I swear we had it on this forum before. If anyone finds a duplicate, I'd appreciate if you link it.
  23. Valid For flags and balls we already have special indicators on the map, regardless of Hornet's overdrive. But I like the idea of highlighting dangerous enemies.
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