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Posts
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Everything posted by Maf
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So... just a bigger, more OP Magnum?
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If your idea has the "Merge" tag, it means that the idea you posted fits into one of the category topics and will be merged into the relevant topic after 3-5 days. It's the bullet point above the one you quoted
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Topic merged
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We say "merged" after the topic gets merged, which will happen in a few days. See the I&S guide for details.
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Valid Show teammates' overdrive charge progress
Maf replied to r_Pistachio7 in Ideas and Suggestions
Maybe this could be used effectively in eSports, but in standard MM battles it's unlikely that you'll be able to come up with a good strategy when your team is full of random players. And if you play in a group with voice chat, you can already communicate your OD charge to each other without needing to see it in the battle. On the other hand, there have been times where I would want my teammate to know that my OD is almost ready so that they wait for it and allow me to share it. Or when the nuke box is dropping, I would want to know what charge my teammate is at so that I'd let them take the box if they're lower than me. -
Valid Add a page with all-time statistics of all players combined
Maf replied to Paul-Ramone in Ideas and Suggestions
Valid Nice reddit reference in the title, but unfortunately I had to change it to better reflect the nature of the idea. -
Devs have something else planned for the near future that should help out Juggernaut.
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Topic merged
- 35 replies
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- PRO Battles
- Settings
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I don't think only ranks are used. Developers said that there's quite a complex formula that matches players using a number of factors, the specifics of which they don't want to release to prevent its abuse. But I assume that it uses things like rank, GS, effectiveness, K/D, etc.
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I'll check this to be sure, but like I said in my previous post - MM keeps expanding the rank range until there's enough players to fill a battle. Whether or not there's a limit to this expansion - I don't know for sure.
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I'm sure that rebellions, conspiracy theories and revolutions are exciting, but unfortunately (or fortunately?) I have to tell you that you misunderstand how it works. Tanki online and AlternativaGames (the publisher of Tanki) aren't some kind of totalitarian government that seeks to oppress and control the people. They are a private company, and as such, they have every right to make up the rules for the users. So when you, the user, sign up to use their service (the game, forums, etc.), you agree to follow the Game Rules and the EULA. If you don't agree, then you can simply stop using the service and find a different community where the rules are less strict. You didn't give any specific examples in your post, so I don't know how anything you say could be used against you, unless what you say directly violates the game rules. The rules are here to keep this community child-friendly and to help organise the discussion by moving content to its right place and removing unnecessary posts. If you wish to complain about moderation procedures and/or believe that a particular helper abused their power, feel free to contact the respective administrator. You can also complain about issues not related to moderation in the Complaint Book. This particular post is being locked because of rules 2.4.11.2, 2.3.2 and 2.3.21. Closed.
- 1 reply
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Topic merged
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There are much better ideas for helping with team balance in uneven matches. An earthquake seems like an unreliable and chaotic way of doing it. Having it tied into game balance so heavily would be difficult to implement. Much better, less extreme ideas include: Disable flags and points when teams are unbalanced Losing team gets overdrive quicker Larger team has restricted supplies Now that sounds more reasonable. I'll merge this with a duplicate topic
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I absolutely agree!
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The building hitboxes are fine. They rarely get in the way (sometimes when you play with Magnum). The much more annoying thing is the dead tank hitbox, which is way larger than the model. But I think it's a massive pain to fix it in Flash, so they might only do it once the game is fully migrated to HTML5.
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As far as I know, those limits apply only to PRO battles. In MM they might be theoretically unlimited.
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The game will be fully converted to HTML5. With the exception of some errors in the interface, the HTML version works almost perfectly already.
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Matchmaking rank brackets are flexible and depend on the amount of players queuing for MM. If there are lots of players and many share your rank, then the rank brackets will be small. But if there aren't enough players, then to shorten waiting times MM expands the brackets to fill the battle. As far as I know there is no limit to how far it can expand.
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I get how you want it to affect gameplay, but what I'm asking is how is this feature an improvement? All it does is add an RNG element to gameplay that does nothing other than to annoy players. It might have a nice novelty factor the first few times you encounter it, but after a while it will be merely annoying.
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You need to explain why this is good for the game, because so far it seems like it would be nothing more than an occasional nuisance.
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Topic merged Sounds simple, but in reality this would require more effort than anything developers have ever done before. Implementing it probably wouldn't be difficult, but getting the data and algorithms required to accurately auto-translate text requires insane amounts of funding. Absolutely not worth it.
- 144 replies
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- Chat
- Communication
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Apparently not. According to devs, they lost way more players during the 2015 phase of no updates than during any other phase in the game, including the times when a lot of players complained about updates.
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10 flags is a stretch, since the field only lasts about 20 seconds. But I'm telling you - in CTF a couple flags are often enough to win. A single mammoth that uses two overdrives in one game can quite easily capture those two flags, especially if they have an Isida and other teammates helping. Scoring goals in Rugby is ridiculously easy, stealing flags in CTF will be a bit more challenging. But it's still way too OP compared to the other overdrives.
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Yes, for Viking4s French is his native language.
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Well... You're not wrong. Tanki was always an arcade game, and it was always had a futuristic dystopian theme. And it is indeed online.
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