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Posts
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Everything posted by Maf
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I'm not too sure about that. I personally never use the 20% in JGR battles because having 50% from three especially dangerous turrets is almost always better than 20% from all. Besides, in JGR battles there's usually a limited range of turrets. For the most part it's freeze, fire, magnum, shaft, thunder, railgun and striker, so I just choose 3 protections from the most numerous of those 7 turrets.
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827 Still in the positives? Come on, we gotta pump these numbers up down, these are rookie numbers!
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valid ProBattles: add Space-mode to MM map versions
Maf replied to KILL_BILL_CHAUHAN in Ideas and Suggestions
I don't know how it works over there and honestly I'm also in loss as to why they can't add things and fix issues which seem incredibly simple and straightforward, but it is how it is. -
Unfortunately I'm going to have to prove you wrong: Duplicate 1 Duplicate 2 Duplicate 3 Duplicate 4 Duplicate 5 Duplicate 6 Duplicate 7 Sorry, not original :P
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valid ProBattles: add Space-mode to MM map versions
Maf replied to KILL_BILL_CHAUHAN in Ideas and Suggestions
Are you sure? I also interpreted the topic as an idea to add space mode battles to MM. Should have added more detail in the post instead of saying "title is self explanatory" Devs either forgot or didn't have enough time to do it. -
valid ProBattles: add Space-mode to MM map versions
Maf replied to KILL_BILL_CHAUHAN in Ideas and Suggestions
Space mode is really not the kind of game where you want to play actual battles. It would be fun as a private event you could do with friends or something organised by event helpers, but I wouldn't do it on a regular basis. -
Yeah, the only option to leave the battle is something like"Leave because your teammates deserve it and are total noobs". But there is no option for simply leaving because it's a waste of time, not because I hate my teammates. I don't really like that test. A lot of the options are very similar, some are sarcastic, some are just ridiculous. I think it's meant to be more for entertainment value, rather than an actual somewhat accurate personality test.
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Yes, unfortunately the Tanki payment system works in such a way that if you let someone buy items with money on your account using their payment (credit card, paypal, etc), they can get your account permanently blocked for fraud if they refund the payment. Already had to deal with a guy whose friend bought him a birthday gift with his mom's card, mom found out and cancelled the payment. Account got blocked. I hope you resolve the conflict with your friend and I strongly recommend that you refrain from buying anything in tanki using others' payment accounts.
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Yeah, that one already exists. I feel so rich when I collect my 2 mines and 2 nitros from it every day B)
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I realise that, but all ideas for new turrets are merged into that topic, otherwise we would end up with hundreds of "under review" topics, each one with a slightly different turret idea. Besides, developers won't be looking for new turret ideas for a long time and yours isn't actually all that original. Anyway, you get a few days to get feedback from other players before your topic actually gets merged. Right now it only has a "merge" tag.
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Valid (2 topics merged) Seen multiple versions and iterations of this idea in various topics. What you're suggesting is like Skype/Discord/Whatsapp messaging, but in Tanki, right? Where you can send a message to someone even if they're offline and they can read it and reply whenever they come online. Every friend chat is a separate private window (or chat channel) and you can see conversation history. It's a great idea, I'd love to have this.
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Valid Juggernaut shield to give it more initial health
Maf replied to TakeAShower in Ideas and Suggestions
Under review I saw a different idea about Juggernaut getting a shield which recharges overtime, a similar mechanic to that of Thanos in Fortnite or Banshee in Halo, and probably many other games. But you seem to suggest a non-rechargeable shield that simply gives Juggernaut more initial health to help defend from the initial attack? That does actually make a lot of sense and will allow newbies and other players, who are inexperienced with juggernaut, to last longer without making pro players more OP with juggernaut.- 9 replies
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- Game Mode
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valid AFK server (no chat, no battles; your friends see that in the friendlist)
Maf replied to BlackWasp777 in Ideas and Suggestions
Topic merged -
I think there's should simply be a better MM system that separates players by equipment AND their ability to play. So you get matched based on how quickly you get kills and score, how many keys you press, how much you move your tank and turret, your hit accuracy, the variety of turrets and hulls you use, etc., rather than just plain rank and gear, which current MM seems to use. Idea has very little potential and I'm 99% sure it will never be a thing, but I feel like it has good potential for discussion and improvement of the concept.
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Valid Only if this rating resets every now and then, or your vote automatically gets removed 6 months after you voted. Otherwise not only will it artificially destroy the weapon balance, but it will give misleading information if, say, people vote 5 stars for a powerful turret and a year later it gets heavily nerfed.
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- new feature
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Topic merged
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Valid Knowing how much developers value the fact that less capable players are given the same opportunity to play the game, I really doubt that anything like this would ever happen.
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Valid Pass on overdrive charge to your replacement when you leave
Maf replied to GuidoFawkes in Ideas and Suggestions
Under review -
Sounds like something that could be added as an alteration, rather than an actual feature. Developers don't want to make controls more complicated by adding any kind of "secondary fire".
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Not sure about this one. You raise a good point, but I don't think turrets should be intentionally made unbalanced at any rank. Perhaps at low ranks there could be a feature that forces Shaft players to be more active? For example bringing back the old (2012) feature where you couldn't camp with a full charge - if you let Shaft hit 100% charge, it would just put you out of scope mode without shooting. So players would be forced to either no-scope or scope in only when they see an enemy.
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Pretty sure this is planned, considering that the battle list already has a filter for JGR battles, albeit empty.
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Valid
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So you're saying that when you buy a container, its rarity will be randomly selected and it will already be shown in your garage as having that rarity? I don't really see the point. In fact, I think it makes containers worse since it ruins most of the surprise of getting a cool item if you already know that you will get a rare/epic/legendary/exotic item when you open the container.
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Topic merged
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