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Everything posted by Maf
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valid This player is now offline, this player is now online notification
Maf replied to Hadi_destroyer_2 in Ideas and Suggestions
Topic merged- 28 replies
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Valid Lower healing rate when Isida heals another Isida
Maf replied to BlackWasp777 in Ideas and Suggestions
Sorry mate, but there is no reason to decline this idea. The fact that it's suggesting your favourite turret to be nerfed is not a good enough reason to decline the topic ;) -
Category Ideas for extra information to add in the Tab score table
Maf replied to BlackWasp777 in Ideas and Suggestions
Topic merged -
Idk. Probably Viking Isida.
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Title changed
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Maybe because over half of the players are Russian, not Indian.
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It can't be fixed by you. Unless of course, you happen to be one of the developers of Flash game engine.
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Topic merged
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Topic merged
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Topic merged Seems like a mix between Hammer and Smoky, so it wouldn't add any new mechanics to the game, making it rather boring. Although I think it could be interesting if you had to discharge those 8 rounds all at once and can't stop firing once you press space. Now that is quite an original mechanic, since you'd have to choose your target wisely otherwise you risk wasting your shots. And I think 0.5 seconds between shots is too long. That thing would need to fire 3-4 shots per second to be effective.
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I... umm... the previous posts didn't load for me...
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I suggest you remove your post before all hell gets loose on your head :ph34r:
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I partially disagree with that logic. Overdrives are not so powerful that is would make a massive difference when you use 3 overdrives in a battle instead of 2. But keeping one overdrive and using it at precisely the right moment can often be better than using 3 overdrives and the soonest opportunity (e.g. next to another teammate right after respawn). This mostly applies to CTF, while for other game modes I agree that holding on to overdrives for longer than a minute is a waste.
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valid Option to have all in-game information shown as numbers
Maf replied to CabbageRoll in Ideas and Suggestions
But 1 or 50 is such a small amount of health that it's pretty safe to assume that you won't survive the next accurate shot at your tank. I just don't think details like that will help, no matter how "nerdy" or professional you consider yourself to be. -
1. This bug has dozens of different causes and it's extremely difficult to find and fix them all. It's not a single bug that needs a single fix - it's an error message shown for a whole bunch of errors that all require a different approach to fix them. 2. Semyon Kirov was a community manager who does not participate in fixing/updating the game. His presence would not affect the process of fixing errors.
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Valid Lower healing rate when Isida heals another Isida
Maf replied to BlackWasp777 in Ideas and Suggestions
Well yeah. If a Shaft deals 3000+ damage to a Viking Isida, it will die no matter how many other Isidas are healing it at that moment. -
A day? More like 5 seconds :D
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But how can you be sure that they are Russian?
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Like if you came here from the notification I posted :ph34r:
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I just love the EN community. I watched the RU V-log and the comments there are full of "I'm quitting tanki" and "#BringBackRepairKit" and similar stuff. People are proudly announcing in the comments that they are disliking the video without even watching it. Fortunately everything seems to be much better here and people actually try to understand developers' logic regarding the necessity for these updates. Keep it up guys :)
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Valid Lower healing rate when Isida heals another Isida
Maf replied to BlackWasp777 in Ideas and Suggestions
This is mostly about CTF and CP. DM is completely irrelevant here since the idea concerns healing. And yes, the M2 alteration is useless in DM - this is not a bug or problem of any sort. True, but 20 seconds of healing using Isida M4 with support nanobots and DD results in 30400 HP. That's how much health the Isidas can give each other with a single energy tank while they attack. 1520 HP regeneration PER SECOND. That sounds extremely OP. -
Valid Lower healing rate when Isida heals another Isida
Maf replied to BlackWasp777 in Ideas and Suggestions
What if I told you that you don't need to damage enemies to steal a flag? -
Valid Lower healing rate when Isida heals another Isida
Maf replied to BlackWasp777 in Ideas and Suggestions
If one team can all use Isidas then the other team can also all use Isidas. Result: Isidas everywhere -_- -
Valid Lower healing rate when Isida heals another Isida
Maf replied to BlackWasp777 in Ideas and Suggestions
Yeah, even two Viking Isidas with support nanobots will basically have 20 seconds of non-stop invulnerability by healing each other. That combined with repair kits and overdrives results in an indestructible combo for flag stealing.
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