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Everything posted by Maf
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Topic merged
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Of DR format? Sort of. Although we already have an official topic for XP/BP battles, so DR discussion could be merged there as well.
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Topic merged See page 2 of this topic - Hazel is already thinking about doing this.
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Honestly jazz, kayitsiz has a point. We already have plenty of topics for discussing mults, including the official one created by DS for that exact purpose: Facing the hard truth : Coping with Mults, Sabotage and Cheaters. Please comment there. No hard feelings, but this topic is unnecessary. Closed.
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Do you really should change the balance in the game include even Parkour Mode?
Maf replied to Oshi in Archive
Please comment your feedback/suggestions about the new update in the official news topic. It has a much better chance of being noticed by developers there. Closed. -
Please comment your feedback/suggestions about the new update in the official news topic. Thanks. Closed.
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Valid Interesting idea, although I'm afraid it may add too much information to the screen. But if there's an option to turn it off in the settings - sure, why not?
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You can calculate the difference in parameters between M3 and M4 modifications from the information on the Wiki (once it gets updated with the new values after the balance changes). It does make a really big difference, even though you might not necessarily be able to tell right away. But the difference is close to that between M2 and M3, or any other adjacent modifications. Sure, you can compensate for the bonus power of M4 by using a lot of supplies with your M3 instead, but the thing is that supplies run out, while MUs are permanent, so they do turn out to be cost-effective in the long term. Although I wouldn't encourage you to MU your items to 50/50 no matter what. Due to the ridiculously high prices of the final few MU steps it's best to upgrade your M3s to 30 or 40 steps and then either buy modules or other turrets and hulls, or spend crystals on supply kits in order to always have supplies available.
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But you can kill them in 2 shots in the same amount of time it takes to kill the same tank with old rail.
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Topic merged
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It's also useful for estimating the protection level of the enemy when they are too far away for you to use R to check their module.
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Well actually, a quick Google search shows that the maximum speed of any wasp-like insect is 25 mph. If you convert that to m/s, you'll find that real life Wasps were, and still are, slower than the maximum speed of the Tanki Wasp hull, which is 12 m/s. So by that logic your argument is invalid :P
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Only if the number of kills is at least 110.
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Update discussion should be kept in the official news topic. Please refrain from making new topics for this purpose. Closed.
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If they wanted to do that, they would leave the game without updates and let players get bored and leave by themselves. Adding gold box supplies, new formats, new turrets (planned), new features like clans and DM tournaments is the exact opposite of "leaving the game to die".
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No one. They simply misjudged it. Game balance is extremely difficult to do, so there is no way to guess how things will work out after the update. The question is - why did they have to wait over a year before they finally nerfed the OP Isida?
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Do you think that turrets/hulls will become balanced with this update?
Maf replied to Strikechard123 in Archive
Please discuss the new update in the official news topic Closed. -
Please discuss the new update in the official news topic Closed.
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The supply sale was done so that players could easily test the new supply cooldowns. The Gold box supply wasn't affected by this update, therefore there is no reason to apply a sale to it.
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Definitely looks like it. When I entered a DR battle today, the reload was the same as yesterday (old Railgun). Although the funny thing is, there was a player in my battle who still had the really fast reload, while I had the slow one. So I assume it's a bug that will be fixed, but DR is intended to have the old Railgun reload speed for slower, more tactical gameplay.
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Wasp+Fire format will never be added as it doesn't take any skill to use that equipment. It's borderline power-levelling and simply a grindy game mode with the sole purpose of earning experience and crystals as fast as possible. Tanki X has already been released and I don't see many players leaving TO to play there. Are you sure this will be a problem? Besides, I highly doubt that developers would be spending so much time on new update for this game if they plan to shut the project down in favour of Tanki X. Believe it or not, but some players in TO can actually assess the update as a whole and make the judgement taking into account all of the different factors, instead of just complaining because their favourite OP turret got nerfed. That's because these 1-2 types have been popular player formats for a long time. They encourage the development of eSports and help new players practice "professional" battles without having to be in a clan or club of some sort to organise special format battles privately. It's entirely possible that in the future there will be an option to create any type of format, with any selection of turrets and hulls. The idea is already being considered by developers. The reason is because many turrets and hulls were unbalanced, as in they were stronger than others. Ideally, all equipment should be equal in power, so the fact that certain items unlocked at different ranks and had different prices made it unfair for players, who chose to upgrade the weaker equipment items. Isida was too powerful and now it should be more balanced. If it turns out to be too weak, it may get buffed again in the future. Sorry, but this update definitely won't be cancelled. I suggest you try playing a bit more and see if your initial opinion is still correct. Yes, Isida has become a lot weaker, but that was a necessary change in order to make it more fair for players with other turrets.
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Topic merged
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valid Health bar gradually changes from green towards red when losing health
Maf replied to DieselPlatinum in Ideas and Suggestions
Valid [vsfx] [intf] [imprv] This would clash with the current indication, because in team games your health bar is red or blue. So if you were playing for blue team and got low on health, you might think that you're on the red team because of the health bar colour. Other than that this would be a nice cosmetic change, although not at all necessary.- 12 replies
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