Jump to content
EN
Play

Forum

Maf

Tanker
  • Posts

    23 605
  • Joined

  • Last visited

  • Days Won

    273

Everything posted by Maf

  1. Maf

    Ideas for Turrets!

    I guess it's an original idea, but is it really needed? How does it improve gameplay or any other aspects of Tanki? To me it looks like unnecessary complications to coding, game balance and user friendliness.
  2. I honestly don't know why the legendary/exclusive augments are hidden. It makes no sense.
  3. Maf

    Ideas for Game Modes!

    There are no details. Like I said above, it's just a thing Opex Rah touched on one day, where he said something like "yeah we might add a payload escort mode eventually". That's it.
  4. Maf

    Ideas for Game Modes!

    Look at any other game that has a similar mode. For example Overwatch. The main concept is that there's a very slow-moving object that goes along a predetermined path, and one team's task is to defend that object to ensure it rreaches the end of its path. The other team's task is to prevent the object reaching the end. If the object reaches the end, the first team wins. If not - the other team wins.
  5. Maf

    Ideas for Game Modes!

    This is actually sort of planned for the future. I say "sort of", because adding a new game mode isn't anywhere near the top of the task priority list, but if there is to be a new game mode sometime in the future, it would almost certainly be this.
  6. Except Traceur paint, apparently. Best 50 crystals I ever spent
  7. The reason is pretty obvious — it's the most effective way to generate revenue while keeping the target audience interested. This is used not just in hundreds of video games, but in the real lfe industry as well. Prime example: technology and fashion. Getting a newly released iPhone as soon as it comes out is expensive, and it gives people a way to stand out and show off. A year later you can get the same iPhone with a discount, because it's already outdated. With fashion it's even more obvious — a season passes and everything gets sold with massive sales.
  8. In other words: "I am right, you are wrong, and I refuse to elaborate". ok then
  9. I don't see how this is relevant to what I said. I never claimed that being F2P is easy or comfortable. What I'm saying is that I support the idea of reducing the gap between buyers and free players, so I'm happy to see events/updates which help that cause.
  10. I found it funny that the original post almost exactly copies my exaggerated representation or people complaining about everyone getting the fund rewards for such a low price. But fine, I suppose my reaction can be percieved as provocative. I've removed it. Though as a proponent of balanced gameplay and equality between free players and buyers, I'm not gonna lie that I'm happy to see the former enjoying their new toys while the latter complains about it. Touché
  11. Provotactive OR political. In your case it was the former. Also, rule 2.3.3
  12. Maf

    Ideas for Turrets!

    That doesn't seem right. You sure about that?
  13. Maf

    Ideas for Turrets!

    I don't know for sure, but I think they aim at the closest available part of the tank. So if your turret is pointing at the space above the centre of an enemy tank, but the enemy tank is well within the auto-aim depression angle, the turret will only auto-aim downward the minimum required amount, i.e. at the top tip of their turret, rather than the middle of the tank. So if the enemy tank is moving, the chance to miss is higher.
  14. Maf

    Ideas for Turrets!

    I feel like it's not even the projectile speed, but just the way it's aiming. If it aimed at the hull instead of the turret, shots on moving targets would miss less often. Or just increase projectile hitbox, I guess.
  15. Maf

    eSports Tanki Fund

    Buyers in MM after the tanki fund giveaway:
  16. Which one? There's a whole set of patch notes about a plethora of different things. I'm definitely glad to have chat back though.
  17. CHAT IS BACK WOOOOOOOO!!!! oh how i missed trash talking at my enemies <З Of all the changes, I'm actually most excited about the dead tank despawn delay. Will be interesting to see piles of dead tanks blocking the way to gold boxes and such. Heavyweight augment might become essential now.
  18. Maf

    eSports Tanki Fund

    ngl I never expected that this would actually happen
  19. Oh you're right, sorry for the mistake. The correct amount is 150.0 We do love precision here at Tanki ?
  20. I'm surprised this is being done. I've been declining ideas for night mode in MM for years, stating that the dark map will be hard on the eyes and generally unpleasant and frustrating to play in. Night mode in its current state seriously lacks artificial lighting that would make the battlefield nicer to look at. I'm not sure if people will want to play in those maps after the initial novelty wears off. So.... a crosshair? Interesting. I bet a bunch of old-timey boomers are gonna complain that this takes all skill out of aiming. A cooler idea would be to make garage more customisable. I understand that loading times may be an issue if you stuff it full of a bunch of random props, but how about making various garage themes (either for sale or as contest prizes)? Also would be cool to have some or all of our owned turrets, hulls and drones visible in the background. Perhaps also a plie of unopened containers, depending on whether or not you have any stored. That last bit would also serve as a cool indication for available containers, as opposed to just a notification on the containers menu button. Interesting. I remember such a feature being suggested for Shaft a while ago. 400% damage sounds OP as hell though, so it better be at like 200m distance at least.
  21. Thanks for quoting this 7 year old post, which totally definitely doesn't contain outdated information, because Tanki is the same as it was back in 2015 ?
  22. Maf

    Bonuses for kill streaks

    But the end result is the same — you get a powerful ability after gaining some amount of points. And keep in mind that an ability that gets unlocked by gaining kills is a direct benefit for strong players, which will only increase the power gap between F2P and P2W. It's the reason why overdrive charging was changed from being based mostly on score, to being dependent on time with a smaller bonus from score.
×
×
  • Create New...