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Everything posted by Maf
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...what?
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Suggested many times before. Not gonna happen, as it would remove unique characteristics of each hull and make them hard to distinguish. Like, what's the difference (in terms of gameplay) between Crusader and Paladin if you take away the OD? Also, some overdrives would be absurd with certain hull. Imagine Wasp with Mammoth OD, or Titan with Hopper OD.
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This sounds rather interesting. Though I gotta say that we do already have ways of dealing with minefields. You can equip mine protection, use Mammoth OD, or take out the mine layer.
- 2,764 replies
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- supplies
- drop boxes
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We had those before. People called them "supermissions", and you had to get 99999 exp or 9999 kills, and the reward was an XT hull or turret. I don't think it's coming back, because those missions had multiple problems with them, for example there was always a risk that you'd accidentally click on "change" after you spent months on completing it. What you're essentually suggesting is special missions, for which we already have a dedicated special missions tab.
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I gave Scorpion and Shaft as an example, but there are multiple other turrets that can quickly destroy you as well. Hyperspeed/Vaccum Thunder, Helios Rico, and pretty much anything paired with Viking. In most cases, protection against certain turrets is essential to give you any chance of lengthy survival.
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I'll add it to the list with the other 50 Juggernaut balancing ideas we have
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I'd support this only if it's accompanied by some other buff to make Juggernaut stronger. At the moment it's nearly impossible to last with Juggernaut for any significant amount of time without having some Scorpion or Shaft take you out with one shot/salvo.
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Under review Good idea, but possibly too significant of a change for just one augment. I don't think there's any augment right now that completely changes the way a turret is fired — even augments like Shaft RFM and Striker "Hunter" still have the usual two firing modes, despite parameters being far from default. But I really like the concept. I would actually consider using railgun in MM if I could get this augment.
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Topic merged Developers made it abundantly clear that they do not intend long battles to be the main way to play the game. Matchmaking is the "normal" way to play, and with short 15-minutute battles you won't be losing hours of effort because of a game/internet crash. If you still decide to play long PRO battles — that's a risk you yourself choose to take.
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I feel like it was someone else, because this is complete news to me. I always assumed that timer de-sync was just because of lag, but I've never had it go as much as 17 seconds. 5 seconds at most, and haven't had it at all for a while.
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Advice for new players: In order to enjoy Tanki, you have to know your enemy
Maf replied to v_C in Archive
I almost agree with the whole thing, except the last part. You don't know why teammates aren't meeting your expectations. Yes, they could just be careless and ignorant, but they could also just be young children, or really casual gamers (the kind with keyboard in one hand, sandwich in another), or hell - even people with genuine disabilities, which don't allow them to be on the same level as everyone else. That's the reality of a casual game like Tanki Online, and we just have to live with it. -
valid Ability to select ball throwing strength in Rugby
Maf replied to r_Pistachio7 in Ideas and Suggestions
Yeah, so they either don't think it's a good idea, or they don't consider it worth implementing. -
Yeah, but you said that in Tanki X there was movable part, which was a helicopter. How is that any different from a Tanki Online drone? As for the drones going through walls - not sure where you saw that, since any supply box that's under an obstacle usually spawns in directly without a drone dropping it. It may have occasional clipping in some places, but not fully going through walls.
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Post your best tricks and tips for any sort of equipment in the game!
Maf replied to qwds in Archive
Oh boy, here we go reciting all 200+ pages from Advice of experienced players to beginners -
Doesn't really count. By that logic Tanki always had movable parts in the form of parachutes (which are now drones) and boxes that dropped with them. The idea is about having moving parts you can actually interact with, like ramps, walls, lifts, etc.
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valid Ability to select ball throwing strength in Rugby
Maf replied to r_Pistachio7 in Ideas and Suggestions
Topic merged This is one of my favourite ideas, but... it's already been over 4 years since it was first suggested and still no change. Sadge. -
You mean turning off the animation on it?
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Topic merged
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Topic merged Combo used is a separate idea — I think devs plan to eventually add it to the Tab list to display along with augments.
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Topic merged
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- Lobby
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That's just how the targetting system works. You have to be at the correct distance and angle for the rockets to hit the target.
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Oh, in that case I take it back. The shells and smoke can definitely be added, seeing as there's already a precedent for similar changes.
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When Legacy skins were in the game 10 years ago, there was no dust or ammo cartidges. Adding them now wouldn't hold true to the original legacy aesthetic.
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So sad that it should come to this I tried to warn you all but oh dear ??????????
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