-
Posts
23 611 -
Joined
-
Last visited
-
Days Won
273
Everything posted by Maf
-
So basically every Triple module costs 1 150 000 to buy and fully upgrade, therefore any paint that could previously be bought and upgraded for less was cheaper before the update than it is now. Thanks devs for not mentioning this anywhere in the news. It's not like a 150k price increase matters much, right? -_- I had nothing against the paint price increase because that makes perfect sense - a fair way for devs to earn more crystals, and add more ways for buyers to get special items without affecting gameplay balance. But the increase of module MUs without even mentioning it anywhere - THAT's just not cool.
-
Welp, to buy Zeus and get it to full 50/50/50 you needed a total of around 1 million crys (250 000+749 890), while to get the same protection with an identical module (Badger T-G) you now need 1 150 000 crystals (250 000+900 000), which is a 15% price increase :mellow: I suddenly don't like this update anymore.
-
To be honest, 3-4 years ago when I wasn't even thinking of applying for mod, I obviously wanted to have every special paint like other players. And back then I only really cared about the status the paint gives you and I didn't even know that you get this OP protection on it. If I was given a choice between Helper and Silver, I would go for Silver simply because it's a more valuable paint and less people have it, therefore you have more prestige for being one of the owners. In fact, if Helper provided more protection than Silver (let's say 20% vs. 15%), I'd still chose Silver because it gives the owner a higher status. My point is, I don't really understand why you obsess so much about a tiny decrease in the paint's protection, when in fact the most important part about owning the paint is not the protection, but the fact that other players will recognise you as one of the best players on the game.
-
https://web.archive.org/web/20160310010410/http://en.tankiwiki.com/Micro-upgrades From what it looks like, every link is clickable and gives you the old version of the MU table with old prices and values. In case the link doesn't work, here's the values for Zeus, which you can start with: http://tnkscr.net/jORQed.png
-
Works for paints too. You want to tell me that you could always keep track of every single paint each of your opponents had? There's a lot of benefits in the whole update for older players too, but that particular part of the update involving replacing the need to remember paints and using the R key instead is aimed at new players.
-
valid Stickers, symbols, decorations on your tank
Maf replied to nuclearpuppy in Ideas and Suggestions
Topic merged -
Topic merged
-
Topic merged I added a link to your doc in the first post.
-
So it's not overpowered then? So everything is fine? I don't get you people...
-
If you want to know exactly what turret to choose, you'll just have to go around and check every enemy's modules. Perhaps they should increase the range of the R key information banner, but even when there were paints, I doubt that it was possible to recognise every single paint when the tank was beyond the nickname display range. This update was aimed for making the game easier for new players and yes, it does make it harder for old players, who now have to get used to the less convenient system, compared to remembering all paints. That I can't deny.
-
Why is it still overpowered?
-
Wait, what? :blink:
-
I think they did say that the paints will (or might) be reconsidered. I'm pretty sure they will change the rank limits of the paints so that they get prettier and more expensive towards higher ranks, instead of the random order now. Paint prices might change too, although that's unlikely. I do actually think they should do an official poll asking players to rate the paints based on their design and use the results to assign their prices and order, otherwise we end up with prices based off of the devs' own opinions. For example I think that Lumberjack should be a lot less expensive and Swash - a lot more. As for the actual prices - those are completely fair and shouldn't be changed. Paints no longer give players any advantage in battles, so not being able to afford a 500k paint does not impede your winning potential. Paints have become exclusive cosmetic items just like XT equipment and we'll just have to get used to it.
-
No, they don't. If they want protection Zeus used to have, they can just buy the Badger T-G module for 250k. The paint itself is not necessary.
-
Wait wait wait, you do realise that mods also have to change turrets to adapt to the enemies' protection, right? There's no difference here. Having millions of crystals and a 20% paint wouldn't help anyone with THAT particular aspect of gameplay. I actually don't see what you mean here. No changes have been made to hulls' or weapons' parameters and if you had 50% (or whatever) protection from Hammer before, you still have the module for it now. There shouldn't be any difference.
-
I too have this problem, but it just seems like the kind of thing that just takes getting used to. Shouldn't be too big of a problem for many players, since a lot of them only have 1 or maybe 2-3 turrets they use. If you use just 1 turret, you have nothing to worry about and now it's even easier for you to play since you know the exact protection of the tank in front of you. If you usually play with 2-3 turrets and notice that too many players have protection from you, just change to another gun and hope that there will be less protections from it. After all, with just a 1-minute delay between changes and the ability to see all protections from your gun in Tab, it's really easy to tell if the gun you are using is effective or not. I mean, it's not like before the update you could keep track of 12 paints and get a gun based on that, right?
-
If you see someone violating the game rules, either use the /vote command to alert a moderator or record a video and report in the Game Violations section. Posting a topic like this with no proof does not help. Closed.
-
Read my long post with the translation of a Russian FAQ topic about this update. A lot of things players are complaining about will definitely be changed, and some are likely to change. 48 hours is nowhere near enough time to collect proper feedback, analyse it and come up with a list of changes that will be made, so there was no way such a list could be announced in the V-log less than 2 days after the update. Way too early to jump to conclusions right now.
-
Mmm... Broccoli pizza is best pizza ^_^
-
It's a bug caused by the disappearance of paints from the profiles. Will be fixed in an upcoming bug-fix update, so no worries :) Please leave feedback about the update in the news section as it is more likely to be noticed there. Closed.
- 1 reply
-
- 1
-
-
Sorry about those two posts. I think it was just poor choice of words on my part that lead to this misunderstanding. In the first post I wasn't implying that players were stupid, I was trying to say that developers thought it was obvious that the paint's protection was temporary and decided that there was no need to make any notices that the protection may be removed. Turns out that most players didn't understand that and were now caught by surprise when finding the news, so it's not the players' fault for not knowing, but the devs' fault for not realising that those things need a lot of prior notice. The "deal with it" was just wrong in every way. I just wanted to emphasise the fact that the decision to remove the protection has been made and it's very unlikely that it will be revoked, so we'll just have to accept it and try to adapt to the changes. So yeah, as bydolord likes to say - "not trying to provoke anyone - just stating my opinion" :) I'm not sure what lead you to assume that I refuse to accept players' concerns. I made multiple posts saying that developers will/might reconsider some of the changes they made based on the feedback they received from players, but otherwise I was just trying to explain developers' logic about some of the changes, because many players appeared to be confused about why certain changed were made. So again, sorry for giving you a wrong impression of my intentions and I hope we can continue this discussion in a civilised manner to provide developers with sensible and organised feedback which they can later use to make appropriate changes :)
-
Sorry about that. I think I just misunderstood your intention and then lost my cool. I mean, I don't really mind you discussing me, just felt like adding a cheesy note in the end about the fact that you quoted me. Don't take it the wrong way please :)
-
Guys, if you still think I only posted positive feedback about the update because I swore to support and defend developers no matter what they do, you're wrong. I was genuinely looking forward to this update and thought it was a good idea. Sure, the way developers implemented it wasn't perfect and a lot of things could be better (the R key, the fact that custom modules can't be assembled...), but generally the update has a lot more benefits and drawbacks to it. And if you're going to discuss me behind my back, make sure to not quote my posts so that I don't get notifications
-
They are still about the announcement, therefore relevant.
Jump to content




























































